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farming/crops/cotton.lua

217 lines
5.1 KiB
Lua

local S = farming.intllib
-- wild cotton as a source of cotton seed and a chance of cotton itself
minetest.register_node("farming:cotton_wild", {
description = S("Wild Cotton"),
drawtype = "plantlike",
waving = 1,
tiles = {"farming_cotton_wild.png"},
inventory_image = "farming_cotton_wild.png",
wield_image = "farming_cotton_wild.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, attached_node = 1, flammable = 4},
drop = {
items = {
{items = {"farming:cotton"}, rarity = 2},
{items = {"farming:seed_cotton"}, rarity = 1}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16}
}
})
-- cotton seeds
minetest.register_node("farming:seed_cotton", {
description = S("Cotton Seed"),
tiles = {"farming_cotton_seed.png"},
inventory_image = "farming_cotton_seed.png",
wield_image = "farming_cotton_seed.png",
drawtype = "signlike",
groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 4, growing = 1},
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
next_plant = "farming:cotton_1",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_cotton")
end
})
-- cotton
minetest.register_craftitem("farming:cotton", {
description = S("Cotton"),
inventory_image = "farming_cotton.png",
groups = {flammable = 4}
})
-- string
minetest.register_craftitem("farming:string", {
description = S("String"),
inventory_image = "farming_string.png",
groups = {flammable = 2}
})
-- cotton to wool
minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:cotton", "farming:cotton"},
{"farming:cotton", "farming:cotton"}
}
})
-- cotton to string
minetest.register_craft({
output = "farming:string 2",
recipe = {
{"farming:cotton"},
{"farming:cotton"}
}
})
-- can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "farming:string",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "farming:cotton",
burntime = 1
})
-- cotton definition
local def = {
drawtype = "plantlike",
tiles = {"farming_cotton_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
selection_box = farming.select,
groups = {
snappy = 3, flammable = 4, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:cotton_1", table.copy(def))
-- stage 2
def.tiles = {"farming_cotton_2.png"}
minetest.register_node("farming:cotton_2", table.copy(def))
-- stage 3
def.tiles = {"farming_cotton_3.png"}
minetest.register_node("farming:cotton_3", table.copy(def))
-- stage 4
def.tiles = {"farming_cotton_4.png"}
minetest.register_node("farming:cotton_4", table.copy(def))
-- stage 5
def.tiles = {"farming_cotton_5.png"}
def.drop = {
items = {
{items = {"farming:seed_cotton"}, rarity = 1}
}
}
minetest.register_node("farming:cotton_5", table.copy(def))
-- stage 6
def.tiles = {"farming_cotton_6.png"}
def.drop = {
items = {
{items = {"farming:cotton"}, rarity = 1},
{items = {"farming:cotton"}, rarity = 2}
}
}
minetest.register_node("farming:cotton_6", table.copy(def))
-- stage 7
def.tiles = {"farming_cotton_7.png"}
def.drop = {
items = {
{items = {"farming:cotton"}, rarity = 1},
{items = {"farming:cotton"}, rarity = 2},
{items = {"farming:seed_cotton"}, rarity = 1},
{items = {"farming:seed_cotton"}, rarity = 2}
}
}
minetest.register_node("farming:cotton_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_cotton_8.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
def.drop = {
items = {
{items = {"farming:cotton"}, rarity = 1},
{items = {"farming:cotton"}, rarity = 2},
{items = {"farming:cotton"}, rarity = 3},
{items = {"farming:seed_cotton"}, rarity = 1},
{items = {"farming:seed_cotton"}, rarity = 2},
{items = {"farming:seed_cotton"}, rarity = 3}
}
}
minetest.register_node("farming:cotton_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:cotton"] = {
crop = "farming:cotton",
seed = "farming:seed_cotton",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
--[[ Cotton using api
farming.register_plant("farming:cotton", {
description = "Cotton seed",
inventory_image = "farming_cotton_seed.png",
groups = {flammable = 2},
steps = 8,
})]]
-- mapgen
local mg = farming.mapgen == "v6"
def = {
grow_on = mg and {"default:dirt_with_grass"} or {"default:dry_dirt_with_dry_grass"},
biome = mg and {"jungle"} or {"savanna"}
}
minetest.register_decoration({
name = "farming:cotton_wild",
deco_type = "simple",
place_on = def.grow_on,
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = {x = 50, y = 50, z = 50},
seed = 4242,
octaves = 3,
persist = 0.7
},
biomes = def.biome,
y_max = 31000,
y_min = 1,
decoration = "farming:cotton_wild"
})