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support for pilzadams mob mod
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.gitignore
vendored
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163
.gitignore
vendored
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@ -0,0 +1,163 @@
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#################
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## Eclipse
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#################
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*.pydevproject
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bin/
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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# Locally stored "Eclipse launch configurations"
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# Build results
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[Dd]ebug/
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[Rr]elease/
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*_i.c
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*.tmp
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*.vspscc
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*.dotCover
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## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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# Visual Studio profiler
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*.psess
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*.vsp
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# ReSharper is a .NET coding add-in
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_ReSharper*
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# Installshield output folder
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[Ee]xpress
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DocProject/buildhelp/
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# Click-Once directory
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publish
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ClientBin
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stylecop.*
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*.dbmdl
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Generated_Code #added for RIA/Silverlight projects
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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Backup*/
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UpgradeLog*.XML
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############
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## Windows
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############
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# Windows image file caches
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Thumbs.db
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# Folder config file
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Desktop.ini
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#############
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## Python
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#############
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*.py[co]
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# Packages
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*.egg
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*.egg-info
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dist
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build
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eggs
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parts
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bin
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var
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sdist
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develop-eggs
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.installed.cfg
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# Installer logs
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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# Mac crap
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.DS_Store
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@ -9,6 +9,8 @@
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-- [craft] Meat
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-- [craft] Meat
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-- ======================================
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-- ======================================
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if not minetest.get_modpath("mobs") then
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minetest.register_craftitem("food:meat", {
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minetest.register_craftitem("food:meat", {
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description = "Venison",
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description = "Venison",
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inventory_image = "food_meat.png",
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inventory_image = "food_meat.png",
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@ -21,6 +23,8 @@ minetest.register_craft({
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cooktime = 20
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cooktime = 20
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})
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})
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end
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30
food/meats.lua~
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30
food/meats.lua~
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-- RUBENFOOD MOD
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-- A mod written by rubenwardy that adds
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-- food to the minetest game
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-- ======================================
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-- >> rubenfood/food/meats.lua
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-- adds meat products
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-- ======================================
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-- [regis-food] Meat
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-- [craft] Meat
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-- ======================================
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if not minetest.get_modpath(modname) then
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minetest.register_craftitem("food:meat", {
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description = "Venison",
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inventory_image = "food_meat.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "food:meat",
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recipe = "food:meat_raw",
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cooktime = 20
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})
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end
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@ -130,8 +130,9 @@ end)
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print "Food [Support] - Animal Mod"
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print "Food [Support] - Animal Mods"
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node_implement("mobs","mobs:meat_raw","food:meat_raw",function()
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node_implement("animalmaterials","animalmaterials:meat_raw","food:meat_raw",function()
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node_implement("animalmaterials","animalmaterials:meat_raw","food:meat_raw",function()
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minetest.register_craftitem("food:meat_raw", {
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minetest.register_craftitem("food:meat_raw", {
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description = "Raw meat",
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description = "Raw meat",
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@ -141,6 +142,7 @@ minetest.register_craftitem("food:meat_raw", {
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stack_max=25
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stack_max=25
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})
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})
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end)
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end)
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end)
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node_implement("animalmaterials","animalmaterials:egg","food:egg",function()
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node_implement("animalmaterials","animalmaterials:egg","food:egg",function()
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minetest.register_craftitem("food:egg", {
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minetest.register_craftitem("food:egg", {
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186
support.lua~
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186
support.lua~
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-- RUBENFOOD MOD
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-- A mod written by rubenwardy that adds
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-- food to the minetest game
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-- ======================================
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-- >> rubenfood/support.lua
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-- adds support for other mods
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-- ======================================
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-- [support]
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-- ======================================
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print "Food [Support] - Initialising"
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function node_implement(modname,n_ext,n_int,resultfunc)
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if not minetest.get_modpath(modname) then
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resultfunc()
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else
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minetest.register_alias(n_int,n_ext)
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end
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end
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print "Food [Support] - Farming Mod"
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node_implement("farming","farming:flour","food:flour",function()
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minetest.register_craftitem("food:flour", {
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description = "Flour",
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inventory_image = "farming_flour.png",
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})
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end)
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node_implement("farming","farming:bread","food:bread",function()
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minetest.register_craftitem("food:bread", {
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description = "Bread",
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inventory_image = "food_bread.png",
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stack_max = 1,
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on_use = minetest.item_eat(10),
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groups={food=2},
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})
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minetest.register_craft({
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output = "food:dough",
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type = "shapeless",
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recipe = {"food:flour", "food:flour", "food:flour", "food:flour", "bucket:bucket_water"},
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replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
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})
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minetest.register_craft({
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type = "cooking",
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output = "food:bread",
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recipe = "food:dough",
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cooktime = 10,
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})
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end)
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node_implement("farming","farming:cake_mix","food:dough",function()
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minetest.register_craftitem("food:dough", {
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description = "Cake Mix",
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inventory_image = "farming_cake_mix.png",
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})
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end)
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print "Food [Support] - Farming_Plus Mod"
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node_implement("farming_plus","farming_plus:strawberry_item","food:strawberry",function()
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minetest.register_craftitem("food:strawberry", {
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description = "Strawberry",
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inventory_image = "farming_strawberry.png",
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on_use = minetest.item_eat(2),
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})
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end)
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node_implement("farming_plus","farming_plus:carrot_item","food:carrot",function()
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minetest.register_craftitem("food:carrot", {
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description = "Carrot",
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inventory_image = "farming_carrot.png",
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on_use = minetest.item_eat(3),
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})
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end)
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node_implement("farming_plus","farming_plus:rhubarb_item","food:rhubarb",function()
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minetest.register_craftitem("food:rhubarb", {
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description = "Rhubarb",
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inventory_image = "farming_rhubarb.png",
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})
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end)
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node_implement("farming_plus","farming_plus:cocoa_bean","food:cocoa",function()
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minetest.register_craftitem("food:cocoa", {
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description = "Cocoa Bean",
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inventory_image = "farming_cocoa_bean.png",
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})
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end)
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node_implement("farming_plus","farming_plus:banana","food:banana",function()
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minetest.register_node("food:banana", {
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description = "Banana",
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tiles = {"farming_banana.png"},
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inventory_image = "farming_banana.png",
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wield_image = "farming_banana.png",
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drawtype = "torchlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {fleshy=3,dig_immediate=3,flammable=2},
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sounds = default.node_sound_defaults(),
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on_use = minetest.item_eat(6),
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})
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end)
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node_implement("farming_plus","farming_plus:tomato_item","food:tomato",function()
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minetest.register_craftitem("food:tomato", {
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description = "Tomato",
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inventory_image = "farming_strawberry.png",
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on_use = minetest.item_eat(2),
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})
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end)
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print "Food [Support] - Animal Mods"
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node_implement("mobs","mobs:meat_raw","food:meat_raw",function()
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node_implement("animalmaterials","animalmaterials:meat_raw","food:meat_raw",function()
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minetest.register_craftitem("food:meat_raw", {
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description = "Raw meat",
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image = "animalmaterials_meat_raw.png",
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on_use = minetest.item_eat(1),
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groups = { meat=1, eatable=1 },
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stack_max=25
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})
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end)
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end}
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node_implement("animalmaterials","animalmaterials:egg","food:egg",function()
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minetest.register_craftitem("food:egg", {
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description = "Egg",
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image = "animalmaterials_egg.png",
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stack_max=10
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})
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end)
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node_implement("animalmaterials","animalmaterials:milk","food:milk",function()
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minetest.register_craftitem("food:milk", {
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description = "Milk",
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image = "animalmaterials_milk.png",
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on_use = minetest.item_eat(1),
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groups = { eatable=1 },
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stack_max=10
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})
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end)
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print "Food [Support] - Vessels Mod"
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node_implement("vessels","vessels:drinking_glass","food:cup",function()
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node_implement("animalmaterials","animalmaterials:glass","food:cup",function()
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minetest.register_craftitem("food:cup",{
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description = "Glass",
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tiles = {"food_cup.png"},
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inventory_image = "food_cup.png",
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})
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end)
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end)
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