more powerful airbrake and less antigravity
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0a7f2bd8d5
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7
init.lua
7
init.lua
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@ -129,9 +129,12 @@ local function hangglider_step(self, dtime)
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elseif vel <= -3 then
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set_physics_overrides(player, {
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speed = 2.5,
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gravity = -0.25,
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gravity = -0.1,
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})
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player:add_velocity(vector.new(0, 1, 0))
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if vel < -5 then
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-- Extra airbrake when falling too fast
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player:add_velocity(vector.new(0, math.min(5, math.abs(vel / 10.0)), 0))
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end
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else -- vel > 0
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set_physics_overrides(player, {
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speed = 1.0,
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