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Add API to register custom "can fly checks"
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14
README.md
14
README.md
@ -31,3 +31,17 @@ The hang glider will wear out every time you use it. The hang glider can be repa
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If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command.
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When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider.
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## API
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#### Custom "can fly" checks
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```lua
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hangglider.add_fly_check(function(name, player)
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-- `name` is the playername
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-- `player` is the PlayerRef
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-- Add your code here
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-- Must return `true` (can fly) or `false` (can't fly)
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return true
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end)
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```
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46
init.lua
46
init.lua
@ -1,3 +1,4 @@
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hangglider = {}
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hangglider = {
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translator = minetest.get_translator('hangglider'),
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@ -80,20 +81,36 @@ local function remove_physics_overrides(player)
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end
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end
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local function can_fly(pos, name)
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if not enable_flak then
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return true
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end
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local flak = false
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local owners = {}
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for _, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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flak = true
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local fly_checks = {}
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function hangglider.add_fly_check(func)
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table.insert(fly_checks, func)
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end
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local function can_fly_flak(name, pos)
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-- Area flak check
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if enable_flak then
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local flak = false
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local owners = {}
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for _, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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flak = true
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end
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owners[area.owner] = true
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end
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if flak and not owners[name] then
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return false
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end
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owners[area.owner] = true
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end
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if flak and not owners[name] then
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return false
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end
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local function can_fly_custom(name, player)
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-- Custom checks set by other mods
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for _, func in ipairs(fly_checks) do
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local ret = func(name, player)
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if ret == false then
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return false
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end
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end
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return true
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end
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@ -149,7 +166,7 @@ local function hangglider_step(self, dtime)
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})
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end
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end
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if not can_fly(pos, name) then
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if not can_fly_flak(name, pos) then
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if not self.flak_timer then
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self.flak_timer = 0
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shoot_flak_sound(pos)
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@ -164,6 +181,9 @@ local function hangglider_step(self, dtime)
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gliding = false
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end
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end
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if not can_fly_custom(name, player) then
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gliding = false
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end
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if not gliding then
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remove_physics_overrides(player)
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hanggliding_players[name] = nil
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