Revert "fix fly upwards" workaround (#10)

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Niklp 2023-08-01 09:59:11 +02:00 committed by GitHub
parent cd48ef801f
commit 6f837e9e44
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2 changed files with 2 additions and 6 deletions

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@ -120,11 +120,8 @@ end
local has_player_monoids = minetest.get_modpath("player_monoids")
local physics_attrs = {"jump", "speed", "gravity"}
local function apply_physics_override(player, overrides)
-- prevent flys to the world border
if overrides.gravity and overrides.gravity < 0 then
overrides.gravity = 0
end
if has_player_monoids then
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
@ -148,7 +145,6 @@ local function remove_physics_override(player, overrides)
end
end
local step_v
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
@ -169,7 +165,7 @@ minetest.register_entity("hangglider:glider", {
if mrn_name then
if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
step_v = player:get_velocity().y
local step_v = player:get_velocity().y
if step_v < 0 and step_v > -3 then
apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then -- Cap our gliding movement speed.

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