Added option to shoot down hanggliders flying in restricted airspace

Added a /area_flak command to declare areas as closed airspace. Any
hanggliders attempting to fly in such an area will get shot down
within two seconds, which will lead to a massive loss of health to the
occupant (death if flying higher than 6 meters) and the loss of the
hangglider. The closed airspace behaviour depends on the areas mod.
This commit is contained in:
Gabriel Pérez-Cerezo 2018-12-09 22:43:13 +01:00
parent 1555555ac4
commit 8381bda2b4
4 changed files with 74 additions and 4 deletions

View File

@ -49,4 +49,5 @@ Textures:
Default wood and wool textures from minetest-game.
Models and sounds:
CC BY-SA (4.0) by Piezo_.
CC BY-SA (4.0) by Piezo_.
hangglider_flak_shot: tnt_explode sound from minetest_game (CC BY-SA 3.0)

View File

@ -1,3 +1,4 @@
default
wool
minetest_systemd?
minetest_systemd?
areas?

View File

@ -39,6 +39,13 @@
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-- Modifications by gpcf
-- 2018-12-09
-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
-- set these areas with the /area_flak command
local HUD_Overlay = true --show glider struts as overlay on HUD
local debug = false --show debug info in top-center of hud
local moveModelUp = false
@ -87,6 +94,31 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
end
})
if areas then
hangglider.flak = true
-- chat command definition essentially copied from areas mod.
minetest.register_chatcommand("area_flak",{
params = "<ID>",
description = "Toggle airspace restrictions for area <ID>",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_flak."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
local open = not areas.areas[id].flak
-- Save false as nil to avoid inflating the DB.
areas.areas[id].flak = open or nil
areas:save()
return true, ("Area's airspace %s."):format(open and "closed" or "opened")
end
})
end
if minetestd and minetestd.services.gravityctl.enabled then
minetestd.gravityctl.register_gravity_effect("hangglider",
function(player)
@ -102,6 +134,28 @@ minetestd.gravityctl.register_gravity_effect("hangglider",
)
end
hangglider.can_fly = function (pname, pos)
-- Checks if the player will get shot down at the position
if minetest.is_protected(vector.round(pos), pname) then
if hangglider.flak then
for id, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
return false
end
end
end
end
return true
end
hangglider.shot_sound = function (pos)
minetest.sound_play("hangglider_flak_shot", {
pos = pos,
max_hear_distance = 30,
gain = 10.0,
})
end
local step_v
minetest.register_entity("hangglider:glider", {
visual = "mesh",
@ -110,7 +164,7 @@ minetest.register_entity("hangglider:glider", {
immortal = true,
static_save = false,
textures = {"wool_white.png","default_wood.png"},
on_step = function(self, _)
on_step = function(self, dtime)
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
@ -139,6 +193,20 @@ minetest.register_entity("hangglider:glider", {
]]end
end
end
if not hangglider.can_fly(pname,pos) then
if not self.warned then -- warning shot
self.warned = 0
hangglider.shot_sound(pos)
minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
end
self.warned = self.warned + dtime
if self.warned > 2 then -- shoot down
player:set_hp(1)
player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
hangglider.shot_sound(pos)
canExist = false
end
end
if not canExist then
player:set_physics_override({
jump = 1,
@ -267,4 +335,4 @@ minetest.register_craft({
{"default:stick", "", "default:stick"},
{"", "default:stick", ""},
}
})
})

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