mirror of
https://github.com/mt-mods/hangglider.git
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Import noobdigital87's changes
Co-authored-by: noobdigital87 <noobdigital87@gmail.com>
This commit is contained in:
@ -4,7 +4,7 @@ globals = {
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}
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read_globals = {
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"minetest",
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"core", "minetest",
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"vector", "ItemStack",
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"player_monoids",
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79
init.lua
79
init.lua
@ -18,8 +18,11 @@ local flak_warning = S("You have entered restricted airspace!@n"
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flak_warning_time)
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local hanggliding_players = {}
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local physics_overrides = {}
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local hud_overlay_ids = {}
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if enable_flak then
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minetest.register_chatcommand("area_flak", {
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params = S("<ID>"),
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@ -42,13 +45,20 @@ if enable_flak then
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})
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end
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function hangglider.is_gliding(player)
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if not player then
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return false
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end
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return hanggliding_players[player:get_player_name()]
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end
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local function set_hud_overlay(player, name, show)
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if not enable_hud_overlay then
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return
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end
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if not hud_overlay_ids[name] and show == true then
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hud_overlay_ids[name] = player:hud_add({
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hud_elem_type = "image",
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type = "image",
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text = "hangglider_overlay.png",
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position = {x = 0, y = 0},
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scale = {x = -100, y = -100},
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@ -63,29 +73,72 @@ local function set_hud_overlay(player, name, show)
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end
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local function set_physics_overrides(player, overrides)
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local player_name = player:get_player_name()
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if has_player_monoids then
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for name, value in pairs(overrides) do
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player_monoids[name]:add_change(player, value, "hangglider:glider")
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end
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elseif has_pova then
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pova.add_override(player:get_player_name(), "hangglider:glider",
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pova.add_override(player_name, "hangglider:glider",
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{jump = 0, speed = overrides.speed, gravity = overrides.gravity})
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pova.do_override(player)
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else
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player:set_physics_override(overrides)
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local def = player:get_physics_override()
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if not has_pova or not has_player_monoids then
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if not physics_overrides[player_name] then
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physics_overrides[player_name] = {
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physics = {
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speed = def.speed,
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jump = def.jump,
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gravity = def.gravity,
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},
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deltas = { speed = 0, jump = 0, gravity = 0 },
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}
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end
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end
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-- Compute the new delta to apply (relative to current physics)
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local delta = {
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speed = (overrides.speed or def.speed) - def.speed,
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jump = (overrides.jump or def.jump) - def.jump,
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gravity = (overrides.gravity or def.gravity) - def.gravity,
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}
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-- Track the sum of all deltas for this session.
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physics_overrides[player_name].deltas.speed = physics_overrides[player_name].deltas.speed + delta.speed
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physics_overrides[player_name].deltas.jump = physics_overrides[player_name].deltas.jump + delta.jump
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physics_overrides[player_name].deltas.gravity = physics_overrides[player_name].deltas.gravity + delta.gravity
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-- Apply new delta on top of current physics
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player:set_physics_override({
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speed = def.speed + delta.speed,
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jump = def.jump + delta.jump,
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gravity = def.gravity + delta.gravity,
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})
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end
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end
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local function remove_physics_overrides(player)
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local player_name = player:get_player_name()
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if has_player_monoids then
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for _, name in pairs({"jump", "speed", "gravity"}) do
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player_monoids[name]:del_change(player, "hangglider:glider")
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end
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elseif has_pova then
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pova.del_override(player:get_player_name(), "hangglider:glider")
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pova.del_override(player_name, "hangglider:glider")
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pova.do_override(player)
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else
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player:set_physics_override({jump = 1, speed = 1, gravity = 1})
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local def = player:get_physics_override()
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if physics_overrides[player_name]
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and physics_overrides[player_name].physics
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and physics_overrides[player_name].deltas then
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-- Subtract total delta from current values
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player:set_physics_override({
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speed = def.speed - physics_overrides[player_name].deltas.speed,
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jump = def.jump - physics_overrides[player_name].deltas.jump,
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gravity = def.gravity - physics_overrides[player_name].deltas.gravity,
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})
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physics_overrides[player_name] = nil
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else
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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end
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end
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@ -241,13 +294,15 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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end, true)
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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visual_size = {x = 12, y = 12},
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collisionbox = {0,0,0,0,0,0},
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mesh = "hangglider.obj",
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immortal = true,
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static_save = false,
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textures = {"wool_white.png", "default_wood.png"},
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initial_properties = {
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visual = "mesh",
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visual_size = {x = 12, y = 12},
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collisionbox = {0,0,0,0,0,0},
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mesh = "hangglider.obj",
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textures = {"wool_white.png", "default_wood.png"},
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immortal = true,
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static_save = false,
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},
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on_step = hangglider_step,
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})
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