Fix mixed spaces+tabs

This commit is contained in:
luk3yx 2023-03-27 15:34:03 +13:00
parent e923729c9c
commit cd48ef801f
1 changed files with 23 additions and 23 deletions

View File

@ -125,27 +125,27 @@ local function apply_physics_override(player, overrides)
if overrides.gravity and overrides.gravity < 0 then if overrides.gravity and overrides.gravity < 0 then
overrides.gravity = 0 overrides.gravity = 0
end end
if has_player_monoids then if has_player_monoids then
for _, attr in pairs(physics_attrs) do for _, attr in pairs(physics_attrs) do
if overrides[attr] then if overrides[attr] then
player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider") player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
end end
end end
else else
player:set_physics_override(overrides) player:set_physics_override(overrides)
end end
end end
local function remove_physics_override(player, overrides) local function remove_physics_override(player, overrides)
for _, attr in pairs(physics_attrs) do for _, attr in pairs(physics_attrs) do
if overrides[attr] then if overrides[attr] then
if has_player_monoids then if has_player_monoids then
player_monoids[attr]:del_change(player, "hangglider:glider") player_monoids[attr]:del_change(player, "hangglider:glider")
else else
player:set_physics_override({[attr] = 1}) player:set_physics_override({[attr] = 1})
end end
end end
end end
end end
local step_v local step_v
@ -186,19 +186,19 @@ minetest.register_entity("hangglider:glider", {
end end
end end
if not hangglider.can_fly(pname,pos) then if not hangglider.can_fly(pname,pos) then
if not self.warned then -- warning shot if not self.warned then -- warning shot
self.warned = 0 self.warned = 0
hangglider.shot_sound(pos) hangglider.shot_sound(pos)
minetest.chat_send_player(pname, "Protected area! You will be shot down in " .. minetest.chat_send_player(pname, "Protected area! You will be shot down in " ..
warning_time .. " seconds by anti-aircraft guns!") warning_time .. " seconds by anti-aircraft guns!")
end end
self.warned = self.warned + dtime self.warned = self.warned + dtime
if self.warned > warning_time then -- shoot down if self.warned > warning_time then -- shoot down
player:set_hp(1) player:set_hp(1)
player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider")) player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
hangglider.shot_sound(pos) hangglider.shot_sound(pos)
canExist = false canExist = false
end end
end end
if not canExist then if not canExist then
remove_physics_override(player, {gravity = 1, jump = 1, speed = 1}) remove_physics_override(player, {gravity = 1, jump = 1, speed = 1})