Revert "fix fly upwards" workaround

This commit is contained in:
Niklp09 2023-07-31 17:44:46 +02:00
parent cd48ef801f
commit ec320cbcd3
2 changed files with 2 additions and 5 deletions

View File

@ -120,11 +120,8 @@ end
local has_player_monoids = minetest.get_modpath("player_monoids")
local physics_attrs = {"jump", "speed", "gravity"}
local function apply_physics_override(player, overrides)
-- prevent flys to the world border
if overrides.gravity and overrides.gravity < 0 then
overrides.gravity = 0
end
if has_player_monoids then
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
@ -148,7 +145,6 @@ local function remove_physics_override(player, overrides)
end
end
local step_v
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
@ -158,6 +154,7 @@ minetest.register_entity("hangglider:glider", {
static_save = false,
textures = {"wool_white.png", "default_wood.png"},
on_step = function(self, dtime)
local step_v
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")

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sounds/bedsheet.ogg Executable file → Normal file

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