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mirror of https://github.com/mt-mods/hangglider.git synced 2025-11-20 17:15:30 +01:00

4 Commits

Author SHA1 Message Date
Medley
17419f721e Add support for games without default game (MTG) (#25)
* Add support for games without `default`

This adds support for games like Mineclonia, and any game xcompat adds
support for. The only asterix is dye support, the pattern for dyes has
been expanded for common dye mods, but if a new dye mod has different
dye names those might not work without an update to the pattern.

* Refactor & fix Farlands dye support

* Add some mcl colors, make names & their order consistent

* Fix old crafting bug & refacfor crafting

* Minor refactor & reorder for clarity

* Fix for Farlands `get_name` returning "" not nil

Farlands seems to return "" instead of nil/0 when no item is present.
By accounting for this, this commit fixes an issue where any empty slot
repaired the glider.

* Separate color handling to new module

* Luacheck fix

* Ignore empty `do end` luacheck warnings

* Replace `minetest.` with `core.`
2025-10-19 10:22:36 -04:00
Niklp
6c23c135dc Improve interoperability without player_monoids and pova (#24)
* Import noobdigital87's changes

Co-authored-by: noobdigital87 <noobdigital87@gmail.com>

* Fix hud type; remove useless code; style

---------

Co-authored-by: noobdigital87 <noobdigital87@gmail.com>
2025-07-11 08:53:07 +02:00
Niklp
f970874855 Cleanup HUD code (#21) 2025-05-24 17:49:24 -04:00
tenplus1
071fe93cf5 add pova support (#20)
* Update mod.conf

add pova optional dependency

* Update init.lua

add support for pova

* Update .luacheckrc

---------

Co-authored-by: Luke aka SwissalpS <161979+SwissalpS@users.noreply.github.com>
2025-01-18 17:42:39 +01:00
6 changed files with 277 additions and 186 deletions

View File

@@ -5,8 +5,16 @@ globals = {
read_globals = { read_globals = {
"minetest", "minetest",
"core",
"vector", "ItemStack", "vector", "ItemStack",
"player_monoids", "player_monoids",
"pova",
"unifieddyes", "unifieddyes",
"xcompat",
} }
ignore = {
"541", -- Empty "do end" block warning
}

View File

@@ -31,17 +31,3 @@ The hang glider will wear out every time you use it. The hang glider can be repa
If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command. If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command.
When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider. When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider.
## API
#### Custom "can fly" checks
```lua
hangglider.add_fly_check(function(name, player)
-- `name` is the playername
-- `player` is the PlayerRef
-- Add your code here
-- Must return `true` (can fly) or `false` (can't fly)
return true
end)
```

91
colors.lua Normal file
View File

@@ -0,0 +1,91 @@
local S = hangglider.translator
local module = {}
local has_unifieddyes = core.get_modpath("unifieddyes")
local dye_prefix_pattern_universal = "^.*dyes?:" -- Known dye prefix matches: dyes, mcl_dyes, mcl_dye, fl_dyes.
local dye_suffix_pattern_farlands = "_dye$" -- A suffix appended to dye names in the Farlands game.
local dye_colors = {
black = "111111",
blue = "0000ff",
brown = "592c00",
cyan = "00ffff",
dark_green = "005900",
dark_grey = "444444",
green = "00ff00",
grey = "888888",
light_blue = "258ec9",
lime = "60ac19",
magenta = "ff00ff",
orange = "ff7f00",
pink = "ff7f9f",
purple = "6821a0",
red = "ff0000",
silver = "818177",
violet = "8000ff",
white = "ffffff",
yellow = "ffff00",
}
local translated_colors = {
black = S("Black"),
blue = S("Blue"),
brown = S("Brown"),
cyan = S("Cyan"),
dark_green = S("Dark Green"),
dark_grey = S("Dark Grey"),
green = S("Green"),
grey = S("Grey"),
light_blue = S("Light Blue"),
lime = S("Lime"),
magenta = S("Magenta"),
orange = S("Orange"),
pink = S("Pink"),
purple = S("Purple"),
red = S("Red"),
silver = S("Light Grey"),
violet = S("Violet"),
white = S("White"),
yellow = S("Yellow"),
}
function module.get_dye_name(name)
-- Remove prefix and potential suffix
name = string.gsub(name, dye_suffix_pattern_farlands, "")
name = string.match(name, dye_prefix_pattern_universal.."(.+)$")
return name
end
function module.get_dye_color(name)
local color
if has_unifieddyes then
color = unifieddyes.get_color_from_dye_name(name)
end
if not color then
color = module.get_dye_name(name)
if color then
color = dye_colors[color]
end
end
return color
end
function module.get_color_name(name)
return translated_colors[module.get_dye_name(name)]
end
function module.get_color_name_from_color(color)
for name, color_hex in pairs(dye_colors) do
if color == color_hex then
return translated_colors[name]
end
end
return nil
end
return module

View File

@@ -1,105 +1,82 @@
local S = hangglider.translator local S = hangglider.translator
local colors = assert(dofile(core.get_modpath("hangglider").."/colors.lua"))
local has_unifieddyes = minetest.get_modpath("unifieddyes") local repair_items = {"group:wool", xcompat.materials.paper}
local repair_percentage = 100
local dye_colors = {
white = "ffffff",
grey = "888888",
dark_grey = "444444",
black = "111111",
violet = "8000ff",
blue = "0000ff",
cyan = "00ffff",
dark_green = "005900",
green = "00ff00",
yellow = "ffff00",
brown = "592c00",
orange = "ff7f00",
red = "ff0000",
magenta = "ff00ff",
pink = "ff7f9f",
}
local translated_colors = { -- Placeholder repairing recipes (Doesn't directly apply repair, see handler)
white = S("White"), core.register_craft({
grey = S("Grey"), output = "hangglider:hangglider",
dark_grey = S("Dark_grey"), recipe = {
black = S("Black"), {xcompat.materials.paper, xcompat.materials.paper, xcompat.materials.paper},
violet = S("Violet"), {xcompat.materials.paper, "hangglider:hangglider", xcompat.materials.paper},
blue = S("Blue"), {xcompat.materials.paper, xcompat.materials.paper, xcompat.materials.paper},
cyan = S("Cyan"), },
dark_green = S("Dark_green"), })
green = S("Green"),
yellow = S("Yellow"),
brown = S("Brown"),
orange = S("Orange"),
red = S("Red"),
magenta = S("Magenta"),
pink = S("Pink"),
}
local function get_dye_color(name) core.register_craft({
local color output = "hangglider:hangglider",
if has_unifieddyes then recipe = {"hangglider:hangglider", "group:wool"},
color = unifieddyes.get_color_from_dye_name(name) type = "shapeless",
end })
if not color then
color = string.match(name, "^dye:(.+)$")
if color then
color = dye_colors[color]
end
end
return color
end
local function get_color_name(name) -- Placeholder color recipe (Doesn't drectly apply color, see handler)
name = string.gsub(name, "^dye:", "")
return translated_colors[name]
end
local function get_color_name_from_color(color)
for name, color_hex in pairs(dye_colors) do
if color == color_hex then
return translated_colors[name]
end
end
end
-- This recipe is just a placeholder
do do
local item = ItemStack("hangglider:hangglider") local item = ItemStack("hangglider:hangglider")
item:get_meta():set_string("description", S("Colored Glider")) item:get_meta():set_string("description", S("Colored Glider"))
minetest.register_craft({ core.register_craft({
output = item:to_string(), output = item:to_string(),
recipe = {"hangglider:hangglider", "group:dye"}, recipe = {"hangglider:hangglider", "group:dye"},
type = "shapeless", type = "shapeless",
}) })
end end
-- This is what actually creates the colored hangglider -- Recipe handler (This is what applies color and repair)
minetest.register_on_craft(function(crafted_item, _, old_craft_grid) local function crafting_callback_handle_placeholder_recipe(crafted_item, _, old_craft_grid)
if crafted_item:get_name() ~= "hangglider:hangglider" then if crafted_item:get_name() ~= "hangglider:hangglider" then
-- Function called for an unrelated crafting recipe
return return
end end
local wear, color, color_name -- Get existing state and present materials
local wear, repaired, dye_name, color, color_name = 0, false, nil, nil, nil
for _,stack in ipairs(old_craft_grid) do for _,stack in ipairs(old_craft_grid) do
local name = stack:get_name() local name = stack:get_name()
if name == "hangglider:hangglider" then if not name or name == "" then
wear = stack:get_wear() do end -- The stack is empty, do nothing and skip all checks for this stack.
color = stack:get_meta():get("hangglider_color") elseif name == "hangglider:hangglider" then
color_name = get_color_name_from_color(color) wear = stack:get_wear()
elseif minetest.get_item_group(name, "dye") ~= 0 then color = stack:get_meta():get("hangglider_color")
color = get_dye_color(name) color_name = colors.get_color_name_from_color(color)
color_name = get_color_name(name) elseif core.get_item_group(name, "dye") ~= 0 then
elseif "wool:white" == stack:get_name() dye_name = name
or "default:paper" == stack:get_name() else
then for _,repair_item in ipairs(repair_items) do
wear = 0 if name == repair_item
or core.get_item_group(name, string.match(repair_item, "^group:(.*)$")) ~= 0
then
repaired = true
end
end
end end
end end
-- Overwrite color with dye if present
if dye_name then
color = colors.get_dye_color(dye_name)
color_name = colors.get_color_name(dye_name)
end
-- Repair if any repair item present
if repaired then
wear = wear - (65535 * (repair_percentage / 100))
if wear < 0 then wear = 0 end
end
-- Apply item changes if valid
if wear and color and color_name then if wear and color and color_name then
if color == "ffffff" then if color == "ffffff" then
-- Return an uncolored glider
return ItemStack({name = "hangglider:hangglider", wear = wear}) return ItemStack({name = "hangglider:hangglider", wear = wear})
end end
local meta = crafted_item:get_meta() local meta = crafted_item:get_meta()
@@ -109,30 +86,17 @@ minetest.register_on_craft(function(crafted_item, _, old_craft_grid)
crafted_item:set_wear(wear) crafted_item:set_wear(wear)
return crafted_item return crafted_item
end end
end) end
-- Register handler as a callback for any crafting action
core.register_on_craft(crafting_callback_handle_placeholder_recipe)
-- Repairing
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"default:paper", "default:paper", "default:paper"},
{"default:paper", "hangglider:hangglider", "default:paper"},
{"default:paper", "default:paper", "default:paper"},
},
})
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"hangglider:hangglider", "wool:white"},
},
})
-- Main craft -- Hangglider recipe
minetest.register_craft({ core.register_craft({
output = "hangglider:hangglider", output = "hangglider:hangglider",
recipe = { recipe = {
{"wool:white", "wool:white", "wool:white"}, {"group:wool", "group:wool", "group:wool"},
{"default:stick", "", "default:stick"}, {xcompat.materials.stick, "", xcompat.materials.stick},
{"", "default:stick", ""}, {"", xcompat.materials.stick, ""},
} }
}) })

184
init.lua
View File

@@ -1,27 +1,29 @@
hangglider = {}
hangglider = { hangglider = {
translator = minetest.get_translator('hangglider'), translator = core.get_translator('hangglider'),
} }
local S = hangglider.translator local S = hangglider.translator
local has_player_monoids = minetest.get_modpath("player_monoids") local has_player_monoids = core.get_modpath("player_monoids")
local has_areas = minetest.get_modpath("areas") local has_pova = core.get_modpath("pova")
local has_areas = core.get_modpath("areas")
local enable_hud_overlay = minetest.settings:get_bool("hangglider.enable_hud_overlay", true) local enable_hud_overlay = core.settings:get_bool("hangglider.enable_hud_overlay", true)
local enable_flak = has_areas and minetest.settings:get_bool("hangglider.enable_flak", true) local enable_flak = has_areas and core.settings:get_bool("hangglider.enable_flak", true)
local flak_warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2 local flak_warning_time = tonumber(core.settings:get("hangglider.flak_warning_time")) or 2
local hangglider_uses = tonumber(minetest.settings:get("hangglider.uses")) or 250 local hangglider_uses = tonumber(core.settings:get("hangglider.uses")) or 250
local flak_warning = S("You have entered restricted airspace!@n" local flak_warning = S("You have entered restricted airspace!@n"
.. "You will be shot down in @1 seconds by anti-aircraft guns!", .. "You will be shot down in @1 seconds by anti-aircraft guns!",
flak_warning_time) flak_warning_time)
local hanggliding_players = {} local hanggliding_players = {}
local physics_overrides = {}
local hud_overlay_ids = {} local hud_overlay_ids = {}
if enable_flak then if enable_flak then
minetest.register_chatcommand("area_flak", { core.register_chatcommand("area_flak", {
params = S("<ID>"), params = S("<ID>"),
description = S("Toggle airspace restrictions for area <ID>."), description = S("Toggle airspace restrictions for area <ID>."),
func = function(name, param) func = function(name, param)
@@ -42,85 +44,126 @@ if enable_flak then
}) })
end end
local function set_hud_overlay(player, name, image) function hangglider.is_gliding(player)
if not player then
return false
end
return hanggliding_players[player:get_player_name()]
end
local function set_hud_overlay(player, name, show)
if not enable_hud_overlay then if not enable_hud_overlay then
return return
end end
if not hud_overlay_ids[name] then if not hud_overlay_ids[name] and show == true then
hud_overlay_ids[name] = player:hud_add({ hud_overlay_ids[name] = player:hud_add({
hud_elem_type = "image", [core.features.hud_def_type_field and "type" or "hud_elem_type"] = "image",
text = image, text = "hangglider_overlay.png",
position = {x = 0, y = 0}, position = {x = 0, y = 0},
scale = {x = -100, y = -100}, scale = {x = -100, y = -100},
alignment = {x = 1, y = 1}, alignment = {x = 1, y = 1},
offset = {x = 0, y = 0}, offset = {x = 0, y = 0},
z_index = -150 z_index = -150
}) })
else elseif hud_overlay_ids[name] and show == false then
player:hud_change(hud_overlay_ids[name], "text", image) player:hud_remove(hud_overlay_ids[name])
hud_overlay_ids[name] = nil
end end
end end
local function set_physics_overrides(player, overrides) local function set_physics_overrides(player, overrides)
local player_name = player:get_player_name()
if has_player_monoids then if has_player_monoids then
for name, value in pairs(overrides) do for name, value in pairs(overrides) do
player_monoids[name]:add_change(player, value, "hangglider:glider") player_monoids[name]:add_change(player, value, "hangglider:glider")
end end
elseif has_pova then
pova.add_override(player_name, "hangglider:glider",
{jump = 0, speed = overrides.speed, gravity = overrides.gravity})
pova.do_override(player)
else else
player:set_physics_override(overrides) local def = player:get_physics_override()
if not physics_overrides[player_name] then
physics_overrides[player_name] = {
physics = {
speed = def.speed,
jump = def.jump,
gravity = def.gravity,
},
deltas = {speed = 0, jump = 0, gravity = 0},
}
end
-- Compute the new delta to apply (relative to current physics)
local delta = {
speed = (overrides.speed or def.speed) - def.speed,
jump = (overrides.jump or def.jump) - def.jump,
gravity = (overrides.gravity or def.gravity) - def.gravity,
}
-- Track the sum of all deltas for this session.
physics_overrides[player_name].deltas.speed = physics_overrides[player_name].deltas.speed + delta.speed
physics_overrides[player_name].deltas.jump = physics_overrides[player_name].deltas.jump + delta.jump
physics_overrides[player_name].deltas.gravity = physics_overrides[player_name].deltas.gravity + delta.gravity
-- Apply new delta on top of current physics
player:set_physics_override({
speed = def.speed + delta.speed,
jump = def.jump + delta.jump,
gravity = def.gravity + delta.gravity,
})
end end
end end
local function remove_physics_overrides(player) local function remove_physics_overrides(player)
local player_name = player:get_player_name()
if has_player_monoids then if has_player_monoids then
for _, name in pairs({"jump", "speed", "gravity"}) do for _, name in pairs({"jump", "speed", "gravity"}) do
player_monoids[name]:del_change(player, "hangglider:glider") player_monoids[name]:del_change(player, "hangglider:glider")
end end
elseif has_pova then
pova.del_override(player_name, "hangglider:glider")
pova.do_override(player)
else else
player:set_physics_override({jump = 1, speed = 1, gravity = 1}) local def = player:get_physics_override()
end if physics_overrides[player_name]
end and physics_overrides[player_name].physics
and physics_overrides[player_name].deltas then
local fly_checks = {} -- Subtract total delta from current values
player:set_physics_override({
function hangglider.add_fly_check(func) speed = def.speed - physics_overrides[player_name].deltas.speed,
table.insert(fly_checks, func) jump = def.jump - physics_overrides[player_name].deltas.jump,
end gravity = def.gravity - physics_overrides[player_name].deltas.gravity,
})
local function can_fly_flak(name, pos) physics_overrides[player_name] = nil
-- Area flak check else
if enable_flak then player:set_physics_override({speed = 1, jump = 1, gravity = 1})
local flak = false
local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
flak = true
end
owners[area.owner] = true
end
if flak and not owners[name] then
return false
end end
end end
end end
local function can_fly_custom(name, player) local function can_fly(pos, name)
-- Custom checks set by other mods if not enable_flak then
for _, func in ipairs(fly_checks) do return true
local ret = func(name, player) end
if ret == false then local flak = false
return false local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
flak = true
end end
owners[area.owner] = true
end
if flak and not owners[name] then
return false
end end
return true return true
end end
local function safe_node_below(pos) local function safe_node_below(pos)
local node = minetest.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z)) local node = core.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
if not node then if not node then
return false return false
end end
local def = minetest.registered_nodes[node.name] local def = core.registered_nodes[node.name]
if def and (def.walkable or (def.liquidtype ~= "none" and def.damage_per_second <= 0)) then if def and (def.walkable or (def.liquidtype ~= "none" and def.damage_per_second <= 0)) then
return true return true
end end
@@ -128,7 +171,7 @@ local function safe_node_below(pos)
end end
local function shoot_flak_sound(pos) local function shoot_flak_sound(pos)
minetest.sound_play("hangglider_flak_shot", { core.sound_play("hangglider_flak_shot", {
pos = pos, pos = pos,
max_hear_distance = 30, max_hear_distance = 30,
gain = 10.0, gain = 10.0,
@@ -166,11 +209,11 @@ local function hangglider_step(self, dtime)
}) })
end end
end end
if not can_fly_flak(name, pos) then if not can_fly(pos, name) then
if not self.flak_timer then if not self.flak_timer then
self.flak_timer = 0 self.flak_timer = 0
shoot_flak_sound(pos) shoot_flak_sound(pos)
minetest.chat_send_player(name, flak_warning) core.chat_send_player(name, flak_warning)
else else
self.flak_timer = self.flak_timer + dtime self.flak_timer = self.flak_timer + dtime
end end
@@ -181,13 +224,10 @@ local function hangglider_step(self, dtime)
gliding = false gliding = false
end end
end end
if not can_fly_custom(name, player) then
gliding = false
end
if not gliding then if not gliding then
remove_physics_overrides(player) remove_physics_overrides(player)
hanggliding_players[name] = nil hanggliding_players[name] = nil
set_hud_overlay(player, name, "blank.png") set_hud_overlay(player, name, false)
end end
end end
end end
@@ -204,17 +244,17 @@ local function hangglider_use(stack, player)
local pos = player:get_pos() local pos = player:get_pos()
local name = player:get_player_name() local name = player:get_player_name()
if not hanggliding_players[name] then if not hanggliding_players[name] then
minetest.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true) core.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
local entity = minetest.add_entity(pos, "hangglider:glider") local entity = core.add_entity(pos, "hangglider:glider")
if entity then if entity then
entity:set_attach(player, "", vector.new(0, 10, 0), vector.new(0, 0, 0)) entity:set_attach(player, "", vector.new(0, 10, 0), vector.new(0, 0, 0))
local color = stack:get_meta():get("hangglider_color") local color = stack:get_meta():get("hangglider_color")
if color then if color then
entity:set_properties({ entity:set_properties({
textures = {"wool_white.png^[multiply:#"..color, "default_wood.png"} textures = {xcompat.textures.wool.white.."^[multiply:#"..color, xcompat.textures.wood.apple.planks}
}) })
end end
set_hud_overlay(player, name, "hangglider_overlay.png") set_hud_overlay(player, name, true)
set_physics_overrides(player, {jump = 0, gravity = 0.25}) set_physics_overrides(player, {jump = 0, gravity = 0.25})
hanggliding_players[name] = true hanggliding_players[name] = true
if hangglider_uses > 0 then if hangglider_uses > 0 then
@@ -223,26 +263,26 @@ local function hangglider_use(stack, player)
return stack return stack
end end
else else
set_hud_overlay(player, name, "blank.png") set_hud_overlay(player, name, false)
remove_physics_overrides(player) remove_physics_overrides(player)
hanggliding_players[name] = nil hanggliding_players[name] = nil
end end
end end
minetest.register_on_dieplayer(function(player) core.register_on_dieplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
hanggliding_players[name] = nil hanggliding_players[name] = nil
remove_physics_overrides(player) remove_physics_overrides(player)
end) end)
minetest.register_on_leaveplayer(function(player) core.register_on_leaveplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
hanggliding_players[name] = nil hanggliding_players[name] = nil
hud_overlay_ids[name] = nil hud_overlay_ids[name] = nil
remove_physics_overrides(player) remove_physics_overrides(player)
end) end)
minetest.register_on_player_hpchange(function(player, hp_change, reason) core.register_on_player_hpchange(function(player, hp_change, reason)
local name = player:get_player_name() local name = player:get_player_name()
if hanggliding_players[name] and reason.type == "fall" then if hanggliding_players[name] and reason.type == "fall" then
-- Stop all fall damage when hanggliding -- Stop all fall damage when hanggliding
@@ -251,22 +291,24 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
return hp_change return hp_change
end, true) end, true)
minetest.register_entity("hangglider:glider", { core.register_entity("hangglider:glider", {
visual = "mesh", initial_properties = {
visual_size = {x = 12, y = 12}, visual = "mesh",
collisionbox = {0,0,0,0,0,0}, visual_size = {x = 12, y = 12},
mesh = "hangglider.obj", collisionbox = {0,0,0,0,0,0},
immortal = true, mesh = "hangglider.obj",
static_save = false, textures = {xcompat.textures.wool.white, xcompat.textures.wood.apple.planks},
textures = {"wool_white.png", "default_wood.png"}, immortal = true,
static_save = false,
},
on_step = hangglider_step, on_step = hangglider_step,
}) })
minetest.register_tool("hangglider:hangglider", { core.register_tool("hangglider:hangglider", {
description = S("Glider"), description = S("Glider"),
inventory_image = "hangglider_item.png", inventory_image = "hangglider_item.png",
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
on_use = hangglider_use, on_use = hangglider_use,
}) })
dofile(minetest.get_modpath("hangglider").."/crafts.lua") dofile(core.get_modpath("hangglider").."/crafts.lua")

View File

@@ -1,5 +1,5 @@
name = hangglider name = hangglider
description = Adds a functional hang glider for exploring description = Adds a functional hang glider for exploring
depends = default, wool, dye depends = xcompat
optional_depends = areas, player_monoids, unifieddyes optional_depends = areas, player_monoids, pova, unifieddyes
min_minetest_version = 5.0 min_minetest_version = 5.0