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fly_checks
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master
Author | SHA1 | Date | |
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071fe93cf5 |
@ -8,5 +8,6 @@ read_globals = {
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"vector", "ItemStack",
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"player_monoids",
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"pova",
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"unifieddyes",
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}
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14
README.md
14
README.md
@ -31,17 +31,3 @@ The hang glider will wear out every time you use it. The hang glider can be repa
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If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command.
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When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider.
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## API
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#### Custom "can fly" checks
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```lua
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hangglider.add_fly_check(function(name, player)
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-- `name` is the playername
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-- `player` is the PlayerRef
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-- Add your code here
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-- Must return `true` (can fly) or `false` (can't fly)
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return true
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end)
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```
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54
init.lua
54
init.lua
@ -1,4 +1,3 @@
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hangglider = {}
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hangglider = {
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translator = minetest.get_translator('hangglider'),
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@ -6,6 +5,7 @@ hangglider = {
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local S = hangglider.translator
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local has_player_monoids = minetest.get_modpath("player_monoids")
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local has_pova = minetest.get_modpath("pova")
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local has_areas = minetest.get_modpath("areas")
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local enable_hud_overlay = minetest.settings:get_bool("hangglider.enable_hud_overlay", true)
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@ -66,6 +66,10 @@ local function set_physics_overrides(player, overrides)
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for name, value in pairs(overrides) do
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player_monoids[name]:add_change(player, value, "hangglider:glider")
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end
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elseif has_pova then
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pova.add_override(player:get_player_name(), "hangglider:glider",
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{jump = 0, speed = overrides.speed, gravity = overrides.gravity})
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pova.do_override(player)
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else
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player:set_physics_override(overrides)
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end
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@ -76,41 +80,28 @@ local function remove_physics_overrides(player)
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for _, name in pairs({"jump", "speed", "gravity"}) do
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player_monoids[name]:del_change(player, "hangglider:glider")
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end
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elseif has_pova then
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pova.del_override(player:get_player_name(), "hangglider:glider")
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pova.do_override(player)
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else
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player:set_physics_override({jump = 1, speed = 1, gravity = 1})
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end
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end
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local fly_checks = {}
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function hangglider.add_fly_check(func)
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table.insert(fly_checks, func)
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end
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local function can_fly_flak(name, pos)
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-- Area flak check
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if enable_flak then
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local flak = false
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local owners = {}
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for _, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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flak = true
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end
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owners[area.owner] = true
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end
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if flak and not owners[name] then
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return false
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end
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local function can_fly(pos, name)
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if not enable_flak then
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return true
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end
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end
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local function can_fly_custom(name, player)
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-- Custom checks set by other mods
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for _, func in ipairs(fly_checks) do
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local ret = func(name, player)
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if ret == false then
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return false
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local flak = false
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local owners = {}
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for _, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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flak = true
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end
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owners[area.owner] = true
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end
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if flak and not owners[name] then
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return false
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end
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return true
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end
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@ -166,7 +157,7 @@ local function hangglider_step(self, dtime)
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})
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end
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end
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if not can_fly_flak(name, pos) then
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if not can_fly(pos, name) then
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if not self.flak_timer then
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self.flak_timer = 0
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shoot_flak_sound(pos)
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@ -181,9 +172,6 @@ local function hangglider_step(self, dtime)
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gliding = false
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end
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end
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if not can_fly_custom(name, player) then
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gliding = false
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end
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if not gliding then
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remove_physics_overrides(player)
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hanggliding_players[name] = nil
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