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https://github.com/LoneWolfHT/headanim.git
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Use new set_bone_override() method (Credit: rudzik8)
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45
.luacheckrc
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45
.luacheckrc
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@ -0,0 +1,45 @@
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read_globals = {
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"DIR_DELIM", "INIT",
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"minetest", "core",
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"dump", "dump2",
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"Raycast",
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"Settings",
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"PseudoRandom",
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"PerlinNoise",
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"VoxelManip",
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"SecureRandom",
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"VoxelArea",
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"PerlinNoiseMap",
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"PcgRandom",
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"ItemStack",
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"AreaStore",
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"vector",
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table = {
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fields = {
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"copy",
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"indexof",
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"insert_all",
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"key_value_swap",
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"shuffle",
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}
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},
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string = {
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fields = {
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"split",
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"trim",
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}
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},
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math = {
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fields = {
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"hypot",
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"sign",
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"factorial"
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}
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},
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}
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16
init.lua
16
init.lua
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@ -1,17 +1,19 @@
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local get_connected_players = minetest.get_connected_players
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local abs = math.abs
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local deg = math.deg
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local basepos = vector.new(0, 6.35, 0)
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local lastdir = {}
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function()
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for _, player in pairs(get_connected_players()) do
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local pname = player:get_player_name()
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local ldeg = -deg(player:get_look_vertical())
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local ldeg = -player:get_look_vertical()
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if abs((lastdir[pname] or 0) - ldeg) > 4 then
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if (lastdir[pname] or 0) ~= ldeg then
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lastdir[pname] = ldeg
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player:set_bone_position("Head", basepos, {x = ldeg, y = 0, z = 0})
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player:set_bone_override("Head", {
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rotation = {
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vec = {x = ldeg, y = 0, z = 0},
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interpolation = 0.14,
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}
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})
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end
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end
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end)
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