mirror of
https://github.com/mt-mods/home_workshop_modpack.git
synced 2025-01-11 10:40:24 +01:00
split tetris out to seperate file
This commit is contained in:
parent
1ea698a1e1
commit
1f28124569
@ -22,3 +22,4 @@ dofile(computers.modpath .. "/formspec.lua")
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dofile(computers.modpath .. "/commands.lua")
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dofile(computers.modpath .. "/gui.lua")
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dofile(computers.modpath .. "/demo.lua")
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dofile(computers.modpath .. "/tetris.lua")
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@ -305,3 +305,63 @@ minetest.register_node("computers:printer", {
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},
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},
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})
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-- Sony PlayStation lookalike
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computers.register("computers:slaystation", {
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description = S("Pony SlayStation"),
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inventory_image = "computers_ps1_inv.png",
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tiles_off = { top=true },
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node_box = computers.pixelnodebox(32, {
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-- X Y Z W H L
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{ 0, 0, 11, 32, 6, 21 }, -- Console
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{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
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{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
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{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
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{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
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{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
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{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
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})
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})
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-- Sony PlayStation 2 lookalike
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computers.register("computers:slaystation2", {
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description = S("Pony SlayStation 2"),
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inventory_image = "computers_ps2_inv.png",
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tiles_off = { front=true },
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node_box = computers.pixelnodebox(32, {
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-- X Y Z W H L
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{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
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{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
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{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
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{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
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{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
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{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
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{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
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{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
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})
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})
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-- Nintendo Wii lookalike
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computers.register("computers:wee", {
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description = S("Nientiendo Wee"),
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inventory_image = "computers_wii_inv.png",
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tiles_off = { front=true },
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node_box = computers.pixelnodebox(32, {
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-- X Y Z W H L
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{ 11, 0, 3, 10, 6, 26 }, -- Base
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{ 12, 6, 4, 8, 22, 24 } -- Top
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})
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})
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-- XBox lookalike
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computers.register("computers:hueg_box", {
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description = S("HUEG Box"),
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tiles_off = { },
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node_box = computers.pixelnodebox(16, {
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-- X Y Z W H L
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{ 0, 0, 7, 16, 6, 9 }, -- Console
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{ 2, 0, 1, 11, 3, 6 }, -- Controller
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{ 2, 0, 0, 2, 3, 1 },
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{ 11, 0, 0, 2, 3, 1 },
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})
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})
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@ -1,352 +0,0 @@
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local S = minetest.get_translator("computers")
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-- Sony PlayStation lookalike
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computers.register("computers:slaystation", {
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description = S("Pony SlayStation"),
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inventory_image = "computers_ps1_inv.png",
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tiles_off = { top=true },
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node_box = computers.pixelnodebox(32, {
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-- X Y Z W H L
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{ 0, 0, 11, 32, 6, 21 }, -- Console
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{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
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{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
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{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
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{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
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{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
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{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
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})
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})
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-- Sony PlayStation 2 lookalike
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computers.register("computers:slaystation2", {
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description = S("Pony SlayStation 2"),
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inventory_image = "computers_ps2_inv.png",
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tiles_off = { front=true },
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node_box = computers.pixelnodebox(32, {
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-- X Y Z W H L
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{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
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{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
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{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
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{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
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{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
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{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
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{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
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{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
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})
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})
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-- Nintendo Wii lookalike
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computers.register("computers:wee", {
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description = S("Nientiendo Wee"),
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inventory_image = "computers_wii_inv.png",
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tiles_off = { front=true },
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node_box = computers.pixelnodebox(32, {
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-- X Y Z W H L
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{ 11, 0, 3, 10, 6, 26 }, -- Base
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{ 12, 6, 4, 8, 22, 24 } -- Top
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})
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})
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-- XBox lookalike
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computers.register("computers:hueg_box", {
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description = S("HUEG Box"),
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tiles_off = { },
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node_box = computers.pixelnodebox(16, {
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-- X Y Z W H L
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{ 0, 0, 7, 16, 6, 9 }, -- Console
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{ 2, 0, 1, 11, 3, 6 }, -- Controller
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{ 2, 0, 0, 2, 3, 1 },
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{ 11, 0, 0, 2, 3, 1 },
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})
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})
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-- Tetris arcade machine
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local shapes = {
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{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
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{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
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{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
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{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
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{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
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{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
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{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
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{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
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{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
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{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
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{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
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{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
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{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
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{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
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{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
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{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
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{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
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{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
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{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
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local colors = { "computers_cyan.png", "computers_magenta.png", "computers_red.png",
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"computers_blue.png", "computers_green.png", "computers_orange.png", "computers_yellow.png" }
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local background = "image[0,0;3.55,6.66;computers_black.png]"
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local buttons = "button[3,4.5;0.6,0.6;left;<]"
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.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
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.."button[4.2,4.5;0.6,0.6;down;v]"
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.."button[4.2,5.3;0.6,0.6;drop;V]"
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.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
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.."button[5.4,4.5;0.6,0.6;right;>]"
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.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
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local formsize = "size[5.9,5.7]"
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local boardx, boardy = 0, 0
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local sizex, sizey, size = 0.29, 0.29, 0.31
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local comma = ","
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local semi = ";"
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local close = "]"
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local concat = table.concat
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local insert = table.insert
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local draw_shape = function(id, x, y, rot, posx, posy)
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local d = shapes[id][rot]
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local scr = {}
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local ins = #scr
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for i=1,4 do
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local tmp = { "image[",
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(d.x[i]+x)*sizex+posx, comma,
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(d.y[i]+y)*sizey+posy, semi,
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size, comma, size, semi,
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colors[id], close }
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ins = ins + 1
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scr[ins] = concat(tmp)
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end
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return concat(scr)
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end
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local function step(pos, fields)
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local meta = minetest.get_meta(pos)
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local t = minetest.deserialize(meta:get_string("tetris"))
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local function new_game(p)
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local nex = math.random(7)
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t = {
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board = {},
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boardstring = "",
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previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
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score = 0,
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cur = math.random(7),
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nex = nex,
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x=4, y=0, rot=1
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}
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local timer = minetest.get_node_timer(p)
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timer:set(0.3, 0)
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end
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local function update_boardstring()
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local scr = {}
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local ins = #scr
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for i, line in pairs(t.board) do
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for _, tile in pairs(line) do
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local tmp = { "image[",
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tile[1]*sizex+boardx, comma,
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i*sizey+boardy, semi,
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size, comma, size, semi,
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colors[tile[2]], close }
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ins = ins + 1
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scr[ins] = concat(tmp)
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end
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end
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t.boardstring = concat(scr)
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end
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local function add()
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local d = shapes[t.cur][t.rot]
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for i=1,4 do
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local l = d.y[i] + t.y
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if not t.board[l] then t.board[l] = {} end
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insert(t.board[l], {d.x[i] + t.x, t.cur})
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end
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end
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local function scroll(l)
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for i=l, 1, -1 do
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t.board[i] = t.board[i-1] or {}
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end
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end
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local function check_lines()
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for i, line in pairs(t.board) do
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if #line >= 10 then
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scroll(i)
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t.score = t.score + 20
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end
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end
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end
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local function check_position(x, y, rot)
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local d = shapes[t.cur][rot]
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for i=1,4 do
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local cx, cy = d.x[i]+x, d.y[i]+y
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if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
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return false
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end
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for _, tile in pairs(t.board[ cy ] or {}) do
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if tile[1] == cx then return false end
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end
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end
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return true
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end
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local function stuck()
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if check_position(t.x, t.y+1, t.rot) then return false end
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return true
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end
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local function tick()
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if stuck() then
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if t.y <= 0 then
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return false end
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add()
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check_lines()
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update_boardstring()
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t.cur, t.nex = t.nex, math.random(7)
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t.x, t.y, t.rot = 4, 0, 1
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t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
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else
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t.y = t.y + 1
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end
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return true
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end
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local function move(dx, dy)
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local newx, newy = t.x+dx, t.y+dy
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if not check_position(newx, newy, t.rot) then return end
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t.x, t.y = newx, newy
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end
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local function rotate(dr)
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local no = #(shapes[t.cur])
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local newrot = (t.rot+dr) % no
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if newrot<1 then newrot = newrot+no end
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if not check_position(t.x, t.y, newrot) then return end
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t.rot = newrot
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end
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local function key()
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if fields.left then
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move(-1, 0)
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end
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if fields.rotateleft then
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rotate(-1)
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end
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if fields.down then
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t.score = t.score + 1
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move(0, 1)
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end
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if fields.drop then
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while not stuck() do
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t.score = t.score + 2
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move(0, 1)
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end
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end
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if fields.rotateright then
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rotate(1)
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end
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if fields.right then
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move(1, 0)
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end
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end
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local run = true
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if fields then
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if fields.new then
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new_game(pos)
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elseif t then
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key(fields)
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end
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elseif t then
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run = tick()
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end
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if t then
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local scr = { formsize, background,
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t.boardstring, t.previewstring,
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draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
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"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
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t.score, close, buttons }
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meta:set_string("formspec", concat(scr))
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meta:set_string("tetris", minetest.serialize(t))
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end
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return run
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end
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minetest.register_node("computers:tetris_arcade", {
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description=S("Tetris Arcade"),
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drawtype = "mesh",
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mesh = "computers_tetris_arcade.obj",
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tiles = {"computers_tetris_arcade.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formsize
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.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]")
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end,
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on_timer = function(pos)
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return step(pos, nil)
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end,
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on_receive_fields = function(pos, formanme, fields, sender)
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step(pos, fields)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if minetest.is_protected(pos, placer:get_player_name()) or
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minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
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return itemstack
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end
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
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return itemstack
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end
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local dir = placer:get_look_dir()
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local node = {name="computers:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
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minetest.set_node(pos, node)
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itemstack:take_item()
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return itemstack
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end
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})
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@ -93,7 +93,6 @@ end
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local MODPATH = minetest.get_modpath("computers") .. "/old_stuff"
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dofile(MODPATH.."/computers.lua")
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dofile(MODPATH.."/gaming.lua")
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dofile(MODPATH.."/aliases.lua")
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if minetest.get_modpath("default") and minetest.get_modpath("basic_materials") then
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|
289
computers/tetris.lua
Normal file
289
computers/tetris.lua
Normal file
@ -0,0 +1,289 @@
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-- Tetris arcade machine
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local S = minetest.get_translator("computers")
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local shapes = {
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{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
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{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
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{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
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{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
|
||||
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
|
||||
|
||||
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
|
||||
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
|
||||
|
||||
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
|
||||
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
|
||||
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
|
||||
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
|
||||
|
||||
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
|
||||
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
|
||||
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
|
||||
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
|
||||
|
||||
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
|
||||
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
|
||||
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
|
||||
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
|
||||
|
||||
local colors = { "computers_cyan.png", "computers_magenta.png", "computers_red.png",
|
||||
"computers_blue.png", "computers_green.png", "computers_orange.png", "computers_yellow.png" }
|
||||
|
||||
local background = "image[0,0;3.55,6.66;computers_black.png]"
|
||||
local buttons = "button[3,4.5;0.6,0.6;left;<]"
|
||||
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
|
||||
.."button[4.2,4.5;0.6,0.6;down;v]"
|
||||
.."button[4.2,5.3;0.6,0.6;drop;V]"
|
||||
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
|
||||
.."button[5.4,4.5;0.6,0.6;right;>]"
|
||||
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
|
||||
|
||||
local formsize = "size[5.9,5.7]"
|
||||
local boardx, boardy = 0, 0
|
||||
local sizex, sizey, size = 0.29, 0.29, 0.31
|
||||
|
||||
local comma = ","
|
||||
local semi = ";"
|
||||
local close = "]"
|
||||
|
||||
local concat = table.concat
|
||||
local insert = table.insert
|
||||
|
||||
local draw_shape = function(id, x, y, rot, posx, posy)
|
||||
local d = shapes[id][rot]
|
||||
local scr = {}
|
||||
local ins = #scr
|
||||
|
||||
for i=1,4 do
|
||||
local tmp = { "image[",
|
||||
(d.x[i]+x)*sizex+posx, comma,
|
||||
(d.y[i]+y)*sizey+posy, semi,
|
||||
size, comma, size, semi,
|
||||
colors[id], close }
|
||||
|
||||
ins = ins + 1
|
||||
scr[ins] = concat(tmp)
|
||||
end
|
||||
|
||||
return concat(scr)
|
||||
end
|
||||
|
||||
local function step(pos, fields)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local t = minetest.deserialize(meta:get_string("tetris"))
|
||||
|
||||
local function new_game(p)
|
||||
local nex = math.random(7)
|
||||
|
||||
t = {
|
||||
board = {},
|
||||
boardstring = "",
|
||||
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
|
||||
score = 0,
|
||||
cur = math.random(7),
|
||||
nex = nex,
|
||||
x=4, y=0, rot=1
|
||||
}
|
||||
|
||||
local timer = minetest.get_node_timer(p)
|
||||
timer:set(0.3, 0)
|
||||
end
|
||||
|
||||
local function update_boardstring()
|
||||
local scr = {}
|
||||
local ins = #scr
|
||||
|
||||
for i, line in pairs(t.board) do
|
||||
for _, tile in pairs(line) do
|
||||
local tmp = { "image[",
|
||||
tile[1]*sizex+boardx, comma,
|
||||
i*sizey+boardy, semi,
|
||||
size, comma, size, semi,
|
||||
colors[tile[2]], close }
|
||||
|
||||
ins = ins + 1
|
||||
scr[ins] = concat(tmp)
|
||||
end
|
||||
end
|
||||
|
||||
t.boardstring = concat(scr)
|
||||
end
|
||||
|
||||
local function add()
|
||||
local d = shapes[t.cur][t.rot]
|
||||
|
||||
for i=1,4 do
|
||||
local l = d.y[i] + t.y
|
||||
if not t.board[l] then t.board[l] = {} end
|
||||
insert(t.board[l], {d.x[i] + t.x, t.cur})
|
||||
end
|
||||
end
|
||||
|
||||
local function scroll(l)
|
||||
for i=l, 1, -1 do
|
||||
t.board[i] = t.board[i-1] or {}
|
||||
end
|
||||
end
|
||||
|
||||
local function check_lines()
|
||||
for i, line in pairs(t.board) do
|
||||
if #line >= 10 then
|
||||
scroll(i)
|
||||
t.score = t.score + 20
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function check_position(x, y, rot)
|
||||
local d = shapes[t.cur][rot]
|
||||
|
||||
for i=1,4 do
|
||||
local cx, cy = d.x[i]+x, d.y[i]+y
|
||||
|
||||
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, tile in pairs(t.board[ cy ] or {}) do
|
||||
if tile[1] == cx then return false end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function stuck()
|
||||
if check_position(t.x, t.y+1, t.rot) then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
local function tick()
|
||||
if stuck() then
|
||||
if t.y <= 0 then
|
||||
return false end
|
||||
add()
|
||||
check_lines()
|
||||
update_boardstring()
|
||||
t.cur, t.nex = t.nex, math.random(7)
|
||||
t.x, t.y, t.rot = 4, 0, 1
|
||||
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
|
||||
else
|
||||
t.y = t.y + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function move(dx, dy)
|
||||
local newx, newy = t.x+dx, t.y+dy
|
||||
if not check_position(newx, newy, t.rot) then return end
|
||||
t.x, t.y = newx, newy
|
||||
end
|
||||
|
||||
local function rotate(dr)
|
||||
local no = #(shapes[t.cur])
|
||||
local newrot = (t.rot+dr) % no
|
||||
|
||||
if newrot<1 then newrot = newrot+no end
|
||||
if not check_position(t.x, t.y, newrot) then return end
|
||||
t.rot = newrot
|
||||
end
|
||||
|
||||
local function key()
|
||||
if fields.left then
|
||||
move(-1, 0)
|
||||
end
|
||||
if fields.rotateleft then
|
||||
rotate(-1)
|
||||
end
|
||||
if fields.down then
|
||||
t.score = t.score + 1
|
||||
move(0, 1)
|
||||
end
|
||||
if fields.drop then
|
||||
while not stuck() do
|
||||
t.score = t.score + 2
|
||||
move(0, 1)
|
||||
end
|
||||
end
|
||||
if fields.rotateright then
|
||||
rotate(1)
|
||||
end
|
||||
if fields.right then
|
||||
move(1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local run = true
|
||||
|
||||
if fields then
|
||||
if fields.new then
|
||||
new_game(pos)
|
||||
elseif t then
|
||||
key(fields)
|
||||
end
|
||||
elseif t then
|
||||
run = tick()
|
||||
end
|
||||
|
||||
if t then
|
||||
local scr = { formsize, background,
|
||||
t.boardstring, t.previewstring,
|
||||
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
|
||||
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
|
||||
t.score, close, buttons }
|
||||
|
||||
|
||||
meta:set_string("formspec", concat(scr))
|
||||
meta:set_string("tetris", minetest.serialize(t))
|
||||
end
|
||||
|
||||
return run
|
||||
end
|
||||
|
||||
minetest.register_node("computers:tetris_arcade", {
|
||||
description=S("Tetris Arcade"),
|
||||
drawtype = "mesh",
|
||||
mesh = "computers_tetris_arcade.obj",
|
||||
tiles = {"computers_tetris_arcade.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formsize
|
||||
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]")
|
||||
end,
|
||||
on_timer = function(pos)
|
||||
return step(pos, nil)
|
||||
end,
|
||||
on_receive_fields = function(pos, formanme, fields, sender)
|
||||
step(pos, fields)
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
if minetest.is_protected(pos, placer:get_player_name()) or
|
||||
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
|
||||
return itemstack
|
||||
end
|
||||
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
|
||||
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
|
||||
return itemstack
|
||||
end
|
||||
local dir = placer:get_look_dir()
|
||||
local node = {name="computers:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
|
||||
minetest.set_node(pos, node)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
})
|
Loading…
Reference in New Issue
Block a user