homedecor_modpack/fake_fire/modfiles/crafts.lua

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--[[
NEVER-ENDING FLINT and STEEL
Uncraftable, at the moment, and I'm not sure yet how many wanna-be-firebug
griefers are going to litter with fake-fire. Why give them this if it only
makes the mess bigger? ~ LazyJ, 2014_03_13
May add a priv for this later so trusted players can use it.
~ LazyJ, 2014_06_19
minetest.register_craftitem("fake_fire:old_flint_and_steel", {
description = "Never ending flint and steel",
inventory_image = "flint_and_steel.png",
stack_max = 1,
liquids_pointable = false,
on_use = function(itemstack, user, pointed_thing)
n = minetest.env:get_node(pointed_thing)
if pointed_thing.type == "node" then
minetest.env:add_node(pointed_thing.above,
{name="fake_fire:fake_fire"})
minetest.sound_play("",
{gain = 1.0, max_hear_distance = 20,})
end
end
})
--]]
-- RECIPE ITEM - FLINT
minetest.register_craftitem("fake_fire:flint", {
description = "flint",
inventory_image = "flint.png",
stack_max = 99,
liquids_pointable = false,
})
-- FLINT
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint',
recipe = {
"default:gravel",
"default:gravel",
}
})
-- FLINT & STEEL
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {
"fake_fire:flint",
"default:steel_ingot",
}
})
-- EMBERS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:embers',
recipe = {
"default:torch",
"group:wood",
}
})
-- CHIMNEY TOPS - SMOKELESS
-- Only the smokeless kind will be craftable and shown in the inventory.
-- The nodes are coded to switch to the smoking chimney tops when punched.
-- ~ LazyJ
-- STONE CHIMNEY TOP
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:smokeless_chimney_top_stone',
recipe = {
"default:torch",
"stairs:slab_stone",
}
})
-- SANDSTONE CHIMNEY TOP
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:smokeless_chimney_top_sandstone',
recipe = {
"default:torch",
"stairs:slab_sandstone",
}
})
-- Crafting Chain - Cobble-to-Gravel-to-Sand and Convert Sands
--[[
Craft one cobble into one gravel.
Craft one gravel into one sand.
Convert-craft sand to desert sand and vice-versa.
This was suggested by klappspaten and it makes sense in both its natural
progression and as a practical way for players to get some of the non-
renewable resources that they need.
Because the gravel-to-sand recipe (from one of our other custom mods)
conflicted with the Fake Fire mod's flint recipe, the Fake Fire mod's
recipe was changed to require 2 gravel.
I've added the cobble-gravel-sand and convert sands recipes as a bonus and
to make-up for the more expensive flint recipe. You can comment-out these
recipes because they aren't *required* by this fork of Fake Fire, but they
*are* handy recipes to have.
~ LazyJ
--]]
-- Cobble to Gravel
minetest.register_craft({
output = 'default:gravel',
recipe = {
{'default:cobble'},
}
})
-- Gravel to Sand
minetest.register_craft({
output = 'default:sand',
recipe = {
{'default:gravel'},
}
})
-- Desert Sand to Sand
minetest.register_craft({
output = 'default:sand',
recipe = {
{'default:desert_sand'},
}
})
-- Sand to Desert Sand
minetest.register_craft({
output = 'default:desert_sand',
recipe = {
{'default:sand'},
}
})