Added jp's fork of LazyJ's fork of semmet9's fake fire mod
Used and re-licensed with permission of LazyJ and jp: ``` [07-27 10:02] <jp__> Hi Vanessa. I replaced the LazyJ's smokes nodes by few particules : https://forum.minetest.net/viewtopic.php?p=149534#p149534 [07-27 10:03] <jp__> Now I think this mod is mature for integrate Homedecor... [07-27 10:17] <VanessaE> LazyJ: homedecor is LGPL. your code is GPL. by extension so is jp's fork. [07-27 10:18] <VanessaE> I'd like to include his fork of your mod into homedecor modpack. [07-27 10:18] <VanessaE> your permission is required :) [07-27 10:18] <LazyJ> Ok. [07-27 10:18] <LazyJ> What's the difference between LGPL and GPL? I just go with whatever the original author uses. [07-27 10:19] <VanessaE> beats the hell out of me exactly except LGPL is supposed to make it easier to use code so-licensed in proprietary projects or something. [07-27 10:19] <VanessaE> I only use it because minetest_game did and I got some code from there. [07-27 10:20] <LazyJ> Ok with me to use it. [07-27 10:21] <LazyJ> Credit to semmett9 too. ```
694
fake_fire/LICENSE.txt
Normal file
@ -0,0 +1,694 @@
|
||||
JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
|
||||
by : JP.
|
||||
|
||||
Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
|
||||
|
||||
======================================================================
|
||||
|
||||
|
||||
LazyJ's Fork of Semmett9's Minetest Mod, "Fake Fire"
|
||||
by:
|
||||
LazyJ
|
||||
|
||||
This is my fork of Semmett9's "Fake Fire" mod. Some code clean-up, a
|
||||
bunch of changes and a few new things have been added.
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======================================================================
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
62
fake_fire/README.txt
Normal file
@ -0,0 +1,62 @@
|
||||
##### JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
|
||||
|
||||
Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
|
||||
|
||||
|
||||
|
||||
##### LazyJ's Fork of Semmett9's "Fake Fire" Mod
|
||||
|
||||
This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the
|
||||
mod.
|
||||
|
||||
At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by
|
||||
arson is not something we like. When the Fake Fire mod was installed we finally
|
||||
could make warm hearths and campfires without fear of burning down our builds.
|
||||
We could also use Fake Fire to simulate things burning without worrying our
|
||||
neighbors about the fires spreading and destroying their stuff.
|
||||
|
||||
As a creative bunch of Minetesters, we often come up with new ideas for things.
|
||||
This fork of "Fake Fire" incorporates some of those ideas.
|
||||
|
||||
|
||||
Semmett9's original version of this mod can be found here:
|
||||
|
||||
* Minetest.net
|
||||
http://forum.minetest.net/viewtopic.php?id=6145
|
||||
|
||||
* Ad.Fly
|
||||
http://adf.ly/RbzwV
|
||||
|
||||
Yes, it has advertisements. That's what helps to pay for hosting Semmett9's
|
||||
website and server costs. Everything has a cost. Someone pays. Even when it
|
||||
comes to so-called free, open-source software. Someone pays. Everything has a
|
||||
cost. Try running your own business and you will understand. There are no
|
||||
free lunches in life.
|
||||
|
||||
Ok, done ranting. ;)-
|
||||
|
||||
|
||||
~ LazyJ, 2014_06_19
|
||||
|
||||
|
||||
|
||||
Minetest version: 0.4.9
|
||||
Depends: default
|
||||
Recommended Additional Mods: none
|
||||
License: GPL v2
|
||||
Source Code: http://github.com/LazyJ/fake_fire
|
||||
Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip
|
||||
|
||||
Install:
|
||||
* After downloading, unzip the file.
|
||||
* Rename the directory "fake_fire_fork-master" to "fake_fire"
|
||||
* Copy the "fake_fire" directory into either
|
||||
../minetest/worlds/yourworld'sname/worldmods/
|
||||
or
|
||||
../minetest/mods/
|
||||
* If you put "fake_fire" in the ../minetest/mods/ directory, either
|
||||
enable the mod from within Minetest's "Configure" button
|
||||
(main menu, bottom right) or by adding this line to the
|
||||
world's "world.mt" file:
|
||||
load_mod_fake_fire = true
|
||||
|
86
fake_fire/changelog.txt
Normal file
@ -0,0 +1,86 @@
|
||||
CHANGELOG
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
2014_07_27:
|
||||
|
||||
* Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
|
||||
* Code clean-up.
|
||||
|
||||
|
||||
2014_06_21:
|
||||
|
||||
* Added changelog.txt, 2014_06_19. Some changes are much older than this.
|
||||
I've been making little tweaks to it for several months and finally decided
|
||||
to give it an overhaul.
|
||||
* Code clean-up.
|
||||
* Split the init.lua file stuff into separate files and moved them into the
|
||||
"modfiles" folder.
|
||||
* I had added a lump of coal to be dropped when the flame was dug but, as
|
||||
one of our moderators pointed out, once word got out, new players would
|
||||
snuff-out every fake_fire they found just to get easy coal. The coal drop
|
||||
was removed.
|
||||
* Changed the flint crafting recipe to require 2 gravel instead of one.
|
||||
This resolves a crafting conflict with another mod. The recipe is also
|
||||
shapless now.
|
||||
* Added crafting recipes for 1 cobble to 1 gravel, then 1 gravel to 1 sand.
|
||||
For Wazuland2 these recipes are commented out because another mod takes
|
||||
care of them (the reason for changing the flint recipe).
|
||||
* Health-damage disabled. This fork is strictly for decoration.
|
||||
* Waving added to flames and smoke.
|
||||
* Rising, disappearing smoke-puffs added. Smoke columns will rise to 14
|
||||
spaces above the flame or chimney top.
|
||||
* Smoke can be punched to remove.
|
||||
* Never-ending flint and steel disabled. May add it as a priv later.
|
||||
* Extinguishing with water and lava(??) disabled. Again, this fork is
|
||||
strictly for decoration so dousing the flames with water or lava would just
|
||||
make a big, needless mess. Much easier and cleaner to just punch the flame.
|
||||
* Flame images are hidden from creative inventory but are still provided
|
||||
for in the code and image files if you want them to be visible. Just remove
|
||||
the "not_in_creative_inventory" part from the groups of the flame types and
|
||||
they will be visible again. Having the images in inventory is useful when
|
||||
playing in creative mode or if you want to torture griefers who put in the
|
||||
time and effort to get the materials to make the fire hoping to be able to
|
||||
burn things only to discover that it is *fake* and *harmless*. Bwa-hahaha!
|
||||
* Added ice-fire, a blue-colored flame that only ignites on snow and ice
|
||||
stuff.
|
||||
* Added added ability to switch between smoking and non-smoking flames by
|
||||
punching them. Default is non-smoking.
|
||||
* Added stone and sandstone chimney caps that can produce smoke when punched
|
||||
(smoking and non-smoking versions). Useful for small builds where a 3x3
|
||||
chimney would be too oversized in proportion to the reset of the build.
|
||||
* Added animated, glowing embers. This hearth-warming block emits a
|
||||
mid-level light and simulates the hot coals under a flame. Flames are not
|
||||
required and the embers blocks are smokeless.
|
||||
|
||||
|
||||
|
||||
2014_06_23:
|
||||
|
||||
* Flames - "sunlight_propagates = true,"
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
|
||||
* Embers - "sunlight_propagates = true,"
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because embers produce some light it should be somewhat "true" but this
|
||||
-- is an area where Minetest lacks in subtlety so I'm opting for 100% that
|
||||
-- embers *don't* have a shadow.
|
||||
|
||||
* Bug Fix - Server Crash when Flint-Steel Clicked on Nothing (sky).
|
||||
-- Players can see farther than they can reach. Even though the player
|
||||
-- was aiming for a node several spaces ahead of them, Minetest's targeting
|
||||
-- range doesn't extend that far. The player saw the node they were aiming
|
||||
-- at, Minetest's target range ended and Minetest saw "nothing"
|
||||
-- (a nil value). The bug was a conflict in the code so when that
|
||||
-- particular nil value popped up, Minetest was confused by the bug, threw
|
||||
-- up it's hands in frustration and said "I quit!" by crashing.
|
||||
|
||||
* Original init.lua Added
|
||||
-- What I thought was the original init.lua file turned out to be one I had
|
||||
-- tinkered with months ago. So I extracted the actual original init.lua
|
||||
-- file from a zip file of the original mod. Why bother including it in my
|
||||
-- fork? Because it's a reference to compare to and learn from.
|
||||
|
1
fake_fire/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
37
fake_fire/init.lua
Normal file
@ -0,0 +1,37 @@
|
||||
--[[
|
||||
|
||||
The 'Fake-Fire' mod was originally created by Semmett9.
|
||||
|
||||
URL to the 'Fake-Fire' thread on Minetest.net:
|
||||
http://forum.minetest.net/viewtopic.php?id=6145
|
||||
|
||||
I've customized it a bit. Please see the changelog.txt file for more details.
|
||||
|
||||
~ LazyJ, 2014_03_15
|
||||
|
||||
--]]
|
||||
|
||||
dofile(minetest.get_modpath("fake_fire").."/modfiles/nodes.lua")
|
||||
dofile(minetest.get_modpath("fake_fire").."/modfiles/crafts.lua")
|
||||
dofile(minetest.get_modpath("fake_fire").."/modfiles/abms.lua")
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
|
||||
The lines below, at the end, are from the original author, Semmett9.
|
||||
|
||||
Thanks for a nice mod, Semmett9. ;)
|
||||
|
||||
~ LazyJ, 2014_03_14
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Thanks-
|
||||
|
||||
-- Many thanks for addi for his help in coding. --
|
||||
|
||||
-- Many thanks for the players on the King Arthur's land server for giving --
|
||||
-- me support, ideas and allowing me to add the mod to the server itself. --
|
77
fake_fire/modfiles/abms.lua
Normal file
@ -0,0 +1,77 @@
|
||||
--[[
|
||||
|
||||
I commented out this part because:
|
||||
1. water and lava buckets are disabled on some servers,
|
||||
2. putting out fire with water and especially lava would only make
|
||||
a big mess, and...
|
||||
|
||||
As for 'realism':
|
||||
* C'mon... This is *fake* fire.
|
||||
* Torches have long been impervious to water.
|
||||
* Minetest creates surreal worlds so it's OK if some things aren't
|
||||
perfectly realistic.
|
||||
|
||||
Besides, the fake-fire can be put out by punching it - simple and effective.
|
||||
~ LazyJ, 2014_03_14
|
||||
|
||||
|
||||
|
||||
-- water and lava puts out fake fire --
|
||||
minetest.register_abm({
|
||||
nodenames = {"fake_fire:fake_fire"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if minetest.env:find_node_near(pos, 1, {"default:water_source",
|
||||
"default:water_flowing","default:lava_source",
|
||||
"default:lava_flowing"}) then
|
||||
minetest.sound_play("fire_extinguish",
|
||||
{gain = 1.0, max_hear_distance = 20,})
|
||||
node.name = "air"
|
||||
minetest.env:set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- ADVISING ABOUT SMOKE PARTICLES SETTINGS
|
||||
|
||||
-- For the best visual result...
|
||||
-- If you increase the particles size,
|
||||
-- you should decrease the particles amount and/or increase the smoke column lenght.
|
||||
-- If you increase the particle time duration and/or particle course,
|
||||
-- you should decrease the particles amount or increase the smoke column lenght.
|
||||
-- Or conversely...
|
||||
-- ~ JP
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"fake_fire:fake_fire",
|
||||
"fake_fire:ice_fire",
|
||||
"fake_fire:chimney_top_stone",
|
||||
"fake_fire:chimney_top_sandstone"
|
||||
},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
minetest.add_particlespawner(
|
||||
10, --particles amount
|
||||
5, --time
|
||||
{x=pos.x-0.3, y=pos.y-0, z=pos.z-0.3}, --smoke column starting
|
||||
{x=pos.x+0.3, y=pos.y+8, z=pos.z+0.3}, --smoke column ending
|
||||
{x=-0.2, y=0.1, z=-0.2}, --min. particle course
|
||||
{x=0.2, y=2, z=0.2}, --max. particle course
|
||||
{x=0,y=0,z=0}, --min. particle deviation
|
||||
{x=0,y=0,z=0}, --max. particle deviation
|
||||
0.5, --min. time particle expiration
|
||||
3, --max. time particle expiration
|
||||
8, --min. particle size
|
||||
10, --max. particle size
|
||||
false, --collision detection
|
||||
"smoke_particle.png" --textures
|
||||
)
|
||||
end,
|
||||
})
|
||||
|
169
fake_fire/modfiles/crafts.lua
Normal file
@ -0,0 +1,169 @@
|
||||
--[[
|
||||
|
||||
NEVER-ENDING FLINT and STEEL
|
||||
|
||||
Uncraftable, at the moment, and I'm not sure yet how many wanna-be-firebug
|
||||
griefers are going to litter with fake-fire. Why give them this if it only
|
||||
makes the mess bigger? ~ LazyJ, 2014_03_13
|
||||
|
||||
May add a priv for this later so trusted players can use it.
|
||||
~ LazyJ, 2014_06_19
|
||||
|
||||
minetest.register_craftitem("fake_fire:old_flint_and_steel", {
|
||||
description = "Never ending flint and steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
n = minetest.env:get_node(pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.env:add_node(pointed_thing.above,
|
||||
{name="fake_fire:fake_fire"})
|
||||
minetest.sound_play("",
|
||||
{gain = 1.0, max_hear_distance = 20,})
|
||||
end
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
-- RECIPE ITEM - FLINT
|
||||
minetest.register_craftitem("fake_fire:flint", {
|
||||
description = "flint",
|
||||
inventory_image = "flint.png",
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- FLINT
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:flint',
|
||||
recipe = {
|
||||
"default:gravel",
|
||||
"default:gravel",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- FLINT & STEEL
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:flint_and_steel',
|
||||
recipe = {
|
||||
"fake_fire:flint",
|
||||
"default:steel_ingot",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- EMBERS
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:embers',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"group:wood",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- CHIMNEY TOPS - SMOKELESS
|
||||
|
||||
-- Only the smokeless kind will be craftable and shown in the inventory.
|
||||
-- The nodes are coded to switch to the smoking chimney tops when punched.
|
||||
-- ~ LazyJ
|
||||
|
||||
-- STONE CHIMNEY TOP
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:smokeless_chimney_top_stone',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"stairs:slab_stone",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SANDSTONE CHIMNEY TOP
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:smokeless_chimney_top_sandstone',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"stairs:slab_sandstone",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Crafting Chain - Cobble-to-Gravel-to-Sand and Convert Sands
|
||||
|
||||
--[[
|
||||
|
||||
Craft one cobble into one gravel.
|
||||
Craft one gravel into one sand.
|
||||
Convert-craft sand to desert sand and vice-versa.
|
||||
|
||||
This was suggested by klappspaten and it makes sense in both its natural
|
||||
progression and as a practical way for players to get some of the non-
|
||||
renewable resources that they need.
|
||||
|
||||
Because the gravel-to-sand recipe (from one of our other custom mods)
|
||||
conflicted with the Fake Fire mod's flint recipe, the Fake Fire mod's
|
||||
recipe was changed to require 2 gravel.
|
||||
|
||||
I've added the cobble-gravel-sand and convert sands recipes as a bonus and
|
||||
to make-up for the more expensive flint recipe. You can comment-out these
|
||||
recipes because they aren't *required* by this fork of Fake Fire, but they
|
||||
*are* handy recipes to have.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
|
||||
|
||||
--]]
|
||||
|
||||
-- Cobble to Gravel
|
||||
minetest.register_craft({
|
||||
output = 'default:gravel',
|
||||
recipe = {
|
||||
{'default:cobble'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Gravel to Sand
|
||||
minetest.register_craft({
|
||||
output = 'default:sand',
|
||||
recipe = {
|
||||
{'default:gravel'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Desert Sand to Sand
|
||||
minetest.register_craft({
|
||||
output = 'default:sand',
|
||||
recipe = {
|
||||
{'default:desert_sand'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Sand to Desert Sand
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_sand',
|
||||
recipe = {
|
||||
{'default:sand'},
|
||||
}
|
||||
})
|
455
fake_fire/modfiles/nodes.lua
Normal file
@ -0,0 +1,455 @@
|
||||
-- FLAME TYPES
|
||||
|
||||
-- SMOKEY FIRE (TRIGGERS SMOKE ABM)
|
||||
minetest.register_node("fake_fire:fake_fire", {
|
||||
description = "Smokey, Fake Fire",
|
||||
tiles = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'fake_fire.png',
|
||||
wield_image = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smoky version with the smokeless version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:smokeless_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS FIRE (DOES NOT TRIGGER SMOKE ABM)
|
||||
minetest.register_node("fake_fire:smokeless_fire", {
|
||||
description = "Smokeless, Fake Fire",
|
||||
tiles = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'fake_fire.png',
|
||||
wield_image = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smokeless version with the smoky version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:fake_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKEY ICE FIRE (TRIGGERS SMOKE ABM)
|
||||
minetest.register_node("fake_fire:ice_fire", {
|
||||
description = "Smoky, Fake, Ice Fire",
|
||||
tiles = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'ice_fire.png',
|
||||
wield_image = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smoky version with the smokeless version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:smokeless_ice_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS ICE FIRE (DOES NOT TRIGGER SMOKE ABM)
|
||||
minetest.register_node("fake_fire:smokeless_ice_fire", {
|
||||
description = "Smokeless, Fake, Ice Fire",
|
||||
tiles = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'ice_fire.png',
|
||||
wield_image = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smokeless version with the smoky version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:ice_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- FLINT and STEEL
|
||||
|
||||
minetest.register_tool("fake_fire:flint_and_steel", {
|
||||
description = "Flint and steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={flamable = {uses=65, maxlevel=1},
|
||||
}
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- This next section took me a lot of keyboard bashing to figure out.
|
||||
-- The lua documentation and examples for Minetest are terrible.
|
||||
-- ~ LazyJ, 2014_06_23
|
||||
|
||||
local snow_ice_list = {"snow", "ice",}
|
||||
|
||||
for _, which_one_is_it in pairs(snow_ice_list) do
|
||||
local snow_ice = which_one_is_it
|
||||
|
||||
if
|
||||
-- A *node*, not a player or sprite. ~ LazyJ
|
||||
pointed_thing.type == "node"
|
||||
|
||||
--[[
|
||||
These next two "and nots" tell Minetest not to put the
|
||||
red flame on snow and ice stuff. This "string" bit was
|
||||
the workable solution that took many hours, over
|
||||
several days, to finally come around to. It's a search
|
||||
for any node name that contains whatever is between the
|
||||
double-quotes, ie. "snow" or "ice". I had been trying
|
||||
to identify the nodes by their group properties and I
|
||||
couldn't figure out how to do it. The clue for the
|
||||
"string"came from Blockmen's "Landscape" mod.
|
||||
|
||||
Another quirk is that the "string" doesn't work well
|
||||
with variable lists (see "snow_ice_list") when using
|
||||
"and not". Ice-fire would light on snow but when I
|
||||
clicked on ice, the regular flame appeared. I couldn't
|
||||
understand what was happening until I mentally changed
|
||||
the wording "and not" to "is not" and spoke out-loud
|
||||
each thing that line of code was to accomplish:
|
||||
|
||||
"Is not snow, then make fake-fire."
|
||||
"Is not ice, then make fake-fire."
|
||||
|
||||
That's when I caught the problem.
|
||||
|
||||
Ice *is not* snow, so Minetest was correctly following
|
||||
the instruction, "Is not snow, then make fake-fire."
|
||||
and that is why fake-fire appeared instead of ice-fire
|
||||
when I clicked on ice.
|
||||
|
||||
~ LazyJ
|
||||
--]]
|
||||
|
||||
and not
|
||||
string.find(minetest.get_node(pointed_thing.under).name, "snow")
|
||||
and not
|
||||
string.find(minetest.get_node(pointed_thing.under).name, "ice")
|
||||
and
|
||||
minetest.get_node(pointed_thing.above).name == "air"
|
||||
then
|
||||
minetest.set_node(pointed_thing.above,
|
||||
{name="fake_fire:smokeless_fire"})
|
||||
|
||||
elseif
|
||||
|
||||
pointed_thing.type == "node"
|
||||
and
|
||||
-- Split this "string" across several lines because I ran out
|
||||
-- of room while trying to adhere to the 80-column wide rule
|
||||
-- of coding style.
|
||||
string.find(
|
||||
minetest.get_node(pointed_thing.under).name,
|
||||
snow_ice
|
||||
)
|
||||
and
|
||||
minetest.get_node(pointed_thing.above).name == "air"
|
||||
then
|
||||
minetest.set_node(pointed_thing.above,
|
||||
{name="fake_fire:smokeless_ice_fire"})
|
||||
end -- Line 210, if
|
||||
end -- Line 207, for/do
|
||||
|
||||
minetest.sound_play("",
|
||||
{gain = 1.0, max_hear_distance = 2,})
|
||||
itemstack:add_wear(65535/65)
|
||||
return itemstack
|
||||
end
|
||||
}) -- Closes the flint and steel tool registration
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
|
||||
SOME LESSONS LEARNED (and keeping this because I'll forget)
|
||||
|
||||
flint_and_steel is registered as a tool. Tools do not materialize something
|
||||
like placing a block (on_construct) makes that block appear. Tools are
|
||||
*used* so "on_use" works but not "on_construct".
|
||||
|
||||
on_rightclick is meant for the code of the thing being clicked on, not the
|
||||
code of the thing doing the clicking.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- ANIMATED, RISING, DISPAPPEARING SMOKE
|
||||
|
||||
--[[
|
||||
|
||||
These next two sections of code are a real bonus that I figured out how
|
||||
to pull-off. ;)
|
||||
|
||||
The first section creates animated smoke. Trying to figure out how to make
|
||||
the animation appear to go upward was a headache.
|
||||
|
||||
The second section places the animated smoke *only* above the fake-fire
|
||||
*if* there is nothing but air straight above the fake-fire. I also made
|
||||
the smoke skip a space so it looks more like puffs of smoke and made it
|
||||
stretch high enough to be used in chimneys. For large builds, a second
|
||||
fake-fire will have to be hidden close to the top of the chimney so the
|
||||
smoke will be visible. The smoke also emmits a low-level light.
|
||||
|
||||
Yup, I'm proud of this little addition I've made to Semmett9's mod. :D
|
||||
|
||||
~ LazyJ, 2014_03_15
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- EMBERS
|
||||
|
||||
minetest.register_node("fake_fire:embers", {
|
||||
description = "Glowing Embers",
|
||||
tiles = {
|
||||
{name="embers_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2}},
|
||||
},
|
||||
inventory_image = minetest.inventorycube('fake_fire_embers.png'),
|
||||
is_ground_content = true,
|
||||
light_source = 9,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because embers produce some light it should be somewhat "true" but this
|
||||
-- is an area where Minetest lacks in subtlety so I'm opting for 100% that
|
||||
-- embers *don't* have a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- It's almost soft, brittle charcoal. ~ LazyJ
|
||||
groups = {choppy=3, crumbly=3, oddly_breakable_by_hand=3},
|
||||
paramtype = "light",
|
||||
-- You never know when a creative builder may use the screwdriver or
|
||||
-- position to create a subtle effect that makes their creation just
|
||||
-- that little bit nicer looking. ~ Lazyj
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- CHIMNEY TOPS
|
||||
|
||||
-- Stone (cool tone) to go with cool colors.
|
||||
-- Sandstone (warm tone) to go with warm colors.
|
||||
|
||||
-- CHIMNEY TOP - STONE
|
||||
minetest.register_node("fake_fire:chimney_top_stone", {
|
||||
description = "Chimney Top - Stone",
|
||||
tiles = {"chimney_top_stone.png", "default_stone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:smokeless_chimney_top_stone",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_stone"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- CHIMNEY TOP - SANDSTONE
|
||||
minetest.register_node("fake_fire:chimney_top_sandstone", {
|
||||
description = "Chimney Top - Sandstone",
|
||||
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:smokeless_chimney_top_sandstone",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos,
|
||||
{name = "fake_fire:smokeless_chimney_top_sandstone"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS CHIMNEY TOPS
|
||||
|
||||
-- Some players may want a chimney top *without* smoke. This is the node
|
||||
-- that will be craftable. To get the smoking variety, simply punch the
|
||||
-- node. Same approach is used with the smoking and non-smoking flames.
|
||||
-- ~ LazyJ
|
||||
|
||||
-- SMOKELESS CHIMNEY TOP - STONE
|
||||
minetest.register_node("fake_fire:smokeless_chimney_top_stone", {
|
||||
description = "Chimney Top - Stone",
|
||||
tiles = {"chimney_top_stone.png", "default_stone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:chimney_top_stone"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS CHIMNEY TOP - SANDSTONE
|
||||
minetest.register_node("fake_fire:smokeless_chimney_top_sandstone", {
|
||||
description = "Chimney Top - Sandstone",
|
||||
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:chimney_top_sandstone"})
|
||||
end
|
||||
})
|
BIN
fake_fire/sounds/fire_extinguish.ogg
Normal file
BIN
fake_fire/sounds/fire_ignite.ogg
Normal file
BIN
fake_fire/sounds/fire_small.ogg
Normal file
BIN
fake_fire/textures/chimney_top_sandstone.png
Normal file
After Width: | Height: | Size: 659 B |
BIN
fake_fire/textures/chimney_top_sandstone.xcf
Normal file
BIN
fake_fire/textures/chimney_top_stone.png
Normal file
After Width: | Height: | Size: 474 B |
BIN
fake_fire/textures/chimney_top_stone.xcf
Normal file
BIN
fake_fire/textures/embers_animated.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
fake_fire/textures/embers_animated.xcf
Normal file
BIN
fake_fire/textures/fake_fire.png
Normal file
After Width: | Height: | Size: 847 B |
BIN
fake_fire/textures/fake_fire_animated.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
fake_fire/textures/fake_fire_animated_old.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
fake_fire/textures/fake_fire_embers.png
Normal file
After Width: | Height: | Size: 460 B |
BIN
fake_fire/textures/fake_fire_embers.xcf
Normal file
BIN
fake_fire/textures/flint.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
fake_fire/textures/flint_and_steel.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
fake_fire/textures/ice_fire.png
Normal file
After Width: | Height: | Size: 866 B |
BIN
fake_fire/textures/ice_fire.xcf
Normal file
BIN
fake_fire/textures/ice_fire_animated.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
fake_fire/textures/ice_fire_animated.xcf
Normal file
BIN
fake_fire/textures/smoke_particle.png
Normal file
After Width: | Height: | Size: 200 B |