1
0
mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-13 22:00:37 +01:00
homedecor_modpack/fake_fire/modfiles/abms.lua
Vanessa Ezekowitz 6f492914db Added jp's fork of LazyJ's fork of semmet9's fake fire mod
Used and re-licensed with permission of LazyJ and jp:

```
[07-27 10:02] <jp__> Hi Vanessa. I replaced the LazyJ's smokes nodes by few particules : https://forum.minetest.net/viewtopic.php?p=149534#p149534
[07-27 10:03] <jp__> Now I think this mod is mature for integrate Homedecor...

[07-27 10:17] <VanessaE> LazyJ: homedecor is LGPL.  your code is GPL.  by extension so is jp's fork.
[07-27 10:18] <VanessaE> I'd like to include his fork of your mod into homedecor modpack.
[07-27 10:18] <VanessaE> your permission is required :)
[07-27 10:18] <LazyJ> Ok.
[07-27 10:18] <LazyJ> What's the difference between LGPL and GPL? I just go with whatever the original author uses.
[07-27 10:19] <VanessaE> beats the hell out of me exactly except LGPL is supposed to make it easier to use code so-licensed in proprietary projects or something.
[07-27 10:19] <VanessaE> I only use it because minetest_game did and I got some code from there.
[07-27 10:20] <LazyJ> Ok with me to use it.
[07-27 10:21] <LazyJ> Credit to semmett9 too.
```
2014-07-27 12:03:52 -04:00

78 lines
2.1 KiB
Lua

--[[
I commented out this part because:
1. water and lava buckets are disabled on some servers,
2. putting out fire with water and especially lava would only make
a big mess, and...
As for 'realism':
* C'mon... This is *fake* fire.
* Torches have long been impervious to water.
* Minetest creates surreal worlds so it's OK if some things aren't
perfectly realistic.
Besides, the fake-fire can be put out by punching it - simple and effective.
~ LazyJ, 2014_03_14
-- water and lava puts out fake fire --
minetest.register_abm({
nodenames = {"fake_fire:fake_fire"},
interval = 1,
chance = 1,
action = function(pos, node)
if minetest.env:find_node_near(pos, 1, {"default:water_source",
"default:water_flowing","default:lava_source",
"default:lava_flowing"}) then
minetest.sound_play("fire_extinguish",
{gain = 1.0, max_hear_distance = 20,})
node.name = "air"
minetest.env:set_node(pos, node)
end
end
})
--]]
-- ADVISING ABOUT SMOKE PARTICLES SETTINGS
-- For the best visual result...
-- If you increase the particles size,
-- you should decrease the particles amount and/or increase the smoke column lenght.
-- If you increase the particle time duration and/or particle course,
-- you should decrease the particles amount or increase the smoke column lenght.
-- Or conversely...
-- ~ JP
minetest.register_abm({
nodenames = {
"fake_fire:fake_fire",
"fake_fire:ice_fire",
"fake_fire:chimney_top_stone",
"fake_fire:chimney_top_sandstone"
},
interval = 1,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
10, --particles amount
5, --time
{x=pos.x-0.3, y=pos.y-0, z=pos.z-0.3}, --smoke column starting
{x=pos.x+0.3, y=pos.y+8, z=pos.z+0.3}, --smoke column ending
{x=-0.2, y=0.1, z=-0.2}, --min. particle course
{x=0.2, y=2, z=0.2}, --max. particle course
{x=0,y=0,z=0}, --min. particle deviation
{x=0,y=0,z=0}, --max. particle deviation
0.5, --min. time particle expiration
3, --max. time particle expiration
8, --min. particle size
10, --max. particle size
false, --collision detection
"smoke_particle.png" --textures
)
end,
})