homedecor_modpack/homedecor/shutters.lua

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-- Various kinds of window shutters
local S = homedecor.gettext
local shutters = {
{"oak", "Unpainted oak"},
{"mahogany", "Mahogany"},
{"red", "Red"},
{"yellow", "Yellow"},
{"forest_green", "Forest green"},
{"light_blue", "Light blue"},
{"violet", "Violet"},
{"black", "Black"},
{"dark_grey", "Dark grey"},
{"grey", "Grey"},
{"white", "White"},
}
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local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 },
}
for i in ipairs(shutters) do
local name = shutters[i][1]
local desc = shutters[i][2]
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homedecor.register("shutter_"..name, {
mesh = "homedecor_window_shutter.obj",
tiles = { "homedecor_window_shutter_"..name..".png" },
description = S("Wooden Shutter ("..desc..")"),
inventory_image = "homedecor_window_shutter_"..name.."_inv.png",
wield_image = "homedecor_window_shutter_"..name.."_inv.png",
paramtype = "light",
paramtype2 = "wallmounted",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
-- collision_box doesn't accept type="wallmounted", but node_box
-- does. Said nodeboxes create a custom collision box but are
-- invisible themselves because drawtype="mesh".
})
end
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")