homedecor_modpack/homedecor/climate-control.lua

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-- Nodes that would affect the local temperature e.g. fans, heater, A/C
local S = homedecor.gettext
homedecor.register("air_conditioner", {
description = S("Air Conditioner"),
mesh = "homedecor_ac.obj",
tiles = {
"homedecor_ac.png",
"default_glass.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = { type="regular" },
})
-- fans
minetest.register_entity("homedecor:mesh_desk_fan", {
collisionbox = homedecor.nodebox.null,
visual = "mesh",
mesh = "homedecor_desk_fan.b3d",
textures = {"homedecor_desk_fan_uv.png"},
visual_size = {x=10, y=10},
})
local add_mesh_desk_fan_entity = function(pos)
print("in add_mesh_desk_fan_entity()")
local param2 = minetest.get_node(pos).param2
local entity = minetest.add_entity(pos, "homedecor:mesh_desk_fan")
if param2 == 0 then
entity:setyaw(3.142) -- 180 degrees
elseif minetest.get_node(pos).param2 == 1 then
entity:setyaw(3.142/2) -- 90 degrees
elseif minetest.get_node(pos).param2 == 3 then
entity:setyaw((-3.142/2)) -- 270 degrees
else
entity:setyaw(0)
end
return entity
end
homedecor.register("desk_fan", {
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description = S("Desk Fan"),
groups = {oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875}, -- NodeBox1
}
},
tiles = {"homedecor_desk_fan_body.png"},
inventory_image = "homedecor_desk_fan_inv.png",
wield_image = "homedecor_desk_fan_inv.png",
selection_box = { type = "regular" },
on_rotate = screwdriver.disallow,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("active", "no")
add_mesh_desk_fan_entity(pos)
end,
on_punch = function(pos)
local meta = minetest.get_meta(pos)
local entities = minetest.get_objects_inside_radius(pos, 0.1)
local entity = entities[1] or add_mesh_desk_fan_entity(pos)
if meta:get_string("active") == "no" then
meta:set_string("active", "yes")
entity:set_animation({x=0,y=96}, 24, 0)
else
meta:set_string("active", "no")
entity:set_animation({x=0,y=0}, 1, 0)
end
end,
after_dig_node = function(pos)
local entities = minetest.get_objects_inside_radius(pos, 0.1)
if entities[1] then entities[1]:remove() end
end,
})
-- ceiling fan
homedecor.register("ceiling_fan", {
description = S("Ceiling Fan"),
tiles = {
{ name="homedecor_ceiling_fan_top.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5} },
{ name="homedecor_ceiling_fan_bottom.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5} },
'homedecor_ceiling_fan_sides.png',
},
inventory_image = "homedecor_ceiling_fan_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.5, 0.495, -0.5, 0.5, 0.495, 0.5 },
{ -0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625 }
}
},
groups = { snappy = 3 },
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light_source = default.LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
})
-- heating devices
homedecor.register("space_heater", {
description = S("Space heater"),
tiles = { 'homedecor_heater_tb.png',
'homedecor_heater_tb.png',
'homedecor_heater_sides.png',
'homedecor_heater_sides.png',
'homedecor_heater_back.png',
'homedecor_heater_front.png'
},
inventory_image = "homedecor_heater_inv.png",
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walkable = false,
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, 0.0625, 0.1875, 0, 0.3125},
}
},
selection_box = {
type = "fixed",
fixed = {-0.1875, -0.5, 0.0625, 0.1875, 0, 0.3125}
}
})
local r_cbox = homedecor.nodebox.slab_z(-0.25)
homedecor.register("radiator", {
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mesh = "homedecor_radiator.obj",
tiles = {
"homedecor_generic_metal_black.png^[colorize:#ffffff:200",
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"homedecor_radiator_controls.png"
},
inventory_image = "homedecor_radiator_inv.png",
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description = S("Radiator heater"),
groups = {snappy=3},
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selection_box = r_cbox,
collision_box = r_cbox,
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sounds = default.node_sound_wood_defaults(),
})