mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-23 00:20:17 +01:00
Some I18N cleanup.
This commit is contained in:
parent
10cef3dda1
commit
0931923900
@ -1,6 +1,8 @@
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local S = homedecor.gettext
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minetest.register_node("homedecor:toilet", {
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minetest.register_node("homedecor:toilet", {
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description = "Toilet",
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description = S("Toilet"),
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tiles = {
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tiles = {
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"forniture_marble.png", "forniture_marble.png",
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"forniture_marble.png", "forniture_marble.png",
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"forniture_marble_s1.png", "forniture_marble_s1.png",
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"forniture_marble_s1.png", "forniture_marble_s1.png",
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@ -69,7 +71,7 @@ minetest.register_node("homedecor:toilet_open", {
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--Sink
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--Sink
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minetest.register_node("homedecor:sink", {
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minetest.register_node("homedecor:sink", {
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description = "Sink",
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description = S("Sink"),
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tiles = {
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tiles = {
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"forniture_marble_top_sink.png", "forniture_marble.png",
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"forniture_marble_top_sink.png", "forniture_marble.png",
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"forniture_marble_sb1.png", "forniture_marble_sb1.png",
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"forniture_marble_sb1.png", "forniture_marble_sb1.png",
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@ -103,7 +105,7 @@ minetest.register_node("homedecor:sink", {
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--Taps
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--Taps
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minetest.register_node("homedecor:taps", {
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minetest.register_node("homedecor:taps", {
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description = "Taps",
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description = S("Taps"),
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tiles = {
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tiles = {
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"forniture_metal.png", "forniture_metal.png",
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"forniture_metal.png", "forniture_metal.png",
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"forniture_metal_s1.png", "forniture_metal_s1.png",
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"forniture_metal_s1.png", "forniture_metal_s1.png",
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@ -138,7 +140,7 @@ minetest.register_node("homedecor:taps", {
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--Shower Tray
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--Shower Tray
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minetest.register_node("homedecor:shower_tray", {
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minetest.register_node("homedecor:shower_tray", {
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description = "Shower Tray",
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description = S("Shower Tray"),
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tiles = {
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tiles = {
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"forniture_marble_base_ducha_top.png",
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"forniture_marble_base_ducha_top.png",
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"forniture_marble_base_ducha_top.png",
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"forniture_marble_base_ducha_top.png",
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@ -172,7 +174,7 @@ minetest.register_node("homedecor:shower_tray", {
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--Shower Head
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--Shower Head
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minetest.register_node("homedecor:shower_head", {
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minetest.register_node("homedecor:shower_head", {
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description = "Shower Head",
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description = S("Shower Head"),
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tiles = {
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tiles = {
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"forniture_metal.png",
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"forniture_metal.png",
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"forniture_metal.png",
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"forniture_metal.png",
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@ -1,6 +1,8 @@
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local S = homedecor.gettext
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minetest.register_node("homedecor:bars", {
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minetest.register_node("homedecor:bars", {
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description = "Bars",
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description = S("Bars"),
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tiles = {
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tiles = {
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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@ -32,7 +34,7 @@ minetest.register_node("homedecor:bars", {
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--L Binding Bars
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--L Binding Bars
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minetest.register_node("homedecor:L_binding_bars", {
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minetest.register_node("homedecor:L_binding_bars", {
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description = "Binding Bars",
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description = S("Binding Bars"),
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tiles = {
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tiles = {
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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@ -61,7 +63,7 @@ minetest.register_node("homedecor:L_binding_bars", {
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})
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})
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minetest.register_node("homedecor:chains", {
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minetest.register_node("homedecor:chains", {
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description = "Chains",
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description = S("Chains"),
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tiles = {
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tiles = {
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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"forniture_black_metal.png",
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@ -136,7 +138,7 @@ minetest.register_node("homedecor:chains", {
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})
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})
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minetest.register_node("homedecor:torch_wall", {
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minetest.register_node("homedecor:torch_wall", {
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description = "Torch Wall",
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description = S("Wall Torch"),
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {
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tiles = {
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"forniture_torch_wall_s.png",
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"forniture_torch_wall_s.png",
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@ -62,6 +62,19 @@ Wrought Iron Fence/railing = Cerca/Barandilla de Hierro Forjado
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Wrought Iron Fence/railing with sign = Cerca/Barandilla de Hierro Forjado con Letrero
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Wrought Iron Fence/railing with sign = Cerca/Barandilla de Hierro Forjado con Letrero
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want to simply place the wielded item like usual. = solo se desea colocar el objeto empuñado normalmente.
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want to simply place the wielded item like usual. = solo se desea colocar el objeto empuñado normalmente.
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### furniture_medieval.lua ###
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Bars = Barras
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Binding Bars = Barras de Unión
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Chains = Cadenas
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Wall Torch = Antorcha de Pared
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### furniture_bathroom.lua ###
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Toilet = Inodoro
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Sink = Lavabo
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Taps = Grifo
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Shower Tray = Piso de Ducha
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Shower Head = Ducha
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### init.lua ###
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### init.lua ###
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Loaded! = ¡Cargado!
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Loaded! = ¡Cargado!
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Asphalt Shingles = Tejas de Asfalto
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Asphalt Shingles = Tejas de Asfalto
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@ -173,8 +186,9 @@ Not enough vertical space to place a refrigerator! = ¡No hay suficiente espacio
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Small CRT Television = Pequeña Televisión CRT
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Small CRT Television = Pequeña Televisión CRT
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### signs_lib.lua ###
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### signs_lib.lua ###
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E: character map file not found = E: archivo de mapa de caracteres no encontrado
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## 1: Full String, 2: pos in string, 3: current char at pos
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W: unknown symbol in '%s' at %d (probably %s) = A: símbolo desconocido en '%s' posición %d (probablemente %s)
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%s wrote "%s" to sign at %s = %s ha escrito "%s" en el letrero en %s
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%s wrote "%s" to sign at %s = %s ha escrito "%s" en el letrero en %s
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Reading cached character database. = Leyendo base de datos de catacteres.
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Font seems to have changed. Rebuilding cache. = La fuente parece haber cambiado. Reconstruyendo información guardada.
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Could not find font line height in cached DB. Trying brute force. = No se pudo encontrar la altura de línea en la base de datos. Intentando con fuerza bruta.
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Registered %s and %s = Registrados %s y %s
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signs loaded = letreros cargados
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signs loaded = letreros cargados
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@ -68,6 +68,19 @@ Wrought Iron Fence/railing =
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Wrought Iron Fence/railing with sign =
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Wrought Iron Fence/railing with sign =
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want to simply place the wielded item like usual. =
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want to simply place the wielded item like usual. =
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### furniture_medieval.lua ###
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Bars =
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Binding Bars =
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Chains =
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Wall Torch =
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### furniture_bathroom.lua ###
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Toilet =
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Sink =
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Taps =
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Shower Tray =
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Shower Head =
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### init.lua ###
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### init.lua ###
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Loaded! =
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Loaded! =
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Asphalt Shingles =
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Asphalt Shingles =
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@ -177,8 +190,9 @@ Not enough vertical space to place a refrigerator! =
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Small CRT Television =
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Small CRT Television =
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### signs_lib.lua ###
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### signs_lib.lua ###
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E: character map file not found =
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## 1: Full String, 2: pos in string, 3: current char at pos
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W: unknown symbol in '%s' at %d (probably %s) =
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%s wrote "%s" to sign at %s =
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%s wrote "%s" to sign at %s =
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Reading cached character database. =
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Font seems to have changed. Rebuilding cache. =
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Could not find font line height in cached DB. Trying brute force. =
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Registered %s and %s =
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signs loaded =
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signs loaded =
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@ -103,7 +103,7 @@ local function build_char_db()
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local cdbf = io.open(CHARDB_FILE, "rt")
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local cdbf = io.open(CHARDB_FILE, "rt")
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if cdbf then
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if cdbf then
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minetest.log("info", "[homedecor] Reading cached character database.")
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minetest.log("info", "[homedecor] "..S("Reading cached character database."))
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for line in cdbf:lines() do
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for line in cdbf:lines() do
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local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
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local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
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if ch and w then
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if ch and w then
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@ -125,18 +125,15 @@ local function build_char_db()
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-- Check some random characters to see if the file on disk differs
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-- Check some random characters to see if the file on disk differs
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-- from the cached one. If so, then ditch cached data and rebuild
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-- from the cached one. If so, then ditch cached data and rebuild
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-- (font probably was changed).
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-- (font probably was changed).
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print("*** DEBUG: Randomly checking cache.")
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if not check_random_chars() then
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if not check_random_chars() then
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LINE_HEIGHT = nil
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LINE_HEIGHT = nil
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minetest.log("info", "[homedecor]"
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minetest.log("info", "[homedecor] "
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.." Font seems to have changed."
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..S("Font seems to have changed. Rebuilding cache.")
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.." Rebuilding cache."
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)
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)
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end
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end
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else
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else
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minetest.log("warning", "[homedecor]"
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minetest.log("warning", "[homedecor] "
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.." Could not find font line height in cached DB."
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..S("Could not find font line height in cached DB. Trying brute force.")
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.." Trying brute force."
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)
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)
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end
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end
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end
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end
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@ -641,7 +638,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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def_sign.drop = "default:sign_wall"
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def_sign.drop = "default:sign_wall"
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minetest.register_node(":"..fencename, def)
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minetest.register_node(":"..fencename, def)
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minetest.register_node(":"..fencewithsignname, def_sign)
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minetest.register_node(":"..fencewithsignname, def_sign)
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print("Registered "..fencename.." and "..fencewithsignname)
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print(S("Registered %s and %s"):format(fencename, fencewithsignname))
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end
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end
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build_char_db()
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build_char_db()
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