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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-18 08:00:40 +01:00

Merge branch 'pg-fix-tap-particles' into 'master'

Fix the tap particles spilling out of the sink

See merge request VanessaE/homedecor_modpack!4
This commit is contained in:
Vanessa Dannenberg 2019-03-24 21:07:58 +00:00
commit 0ab1040760
2 changed files with 17 additions and 13 deletions

View File

@ -81,11 +81,22 @@ homedecor.register("toilet_paper", {
--Sink
local sink_cbox = {
local sink_sbox = {
type = "fixed",
fixed = { -5/16, -8/16, 1/16, 5/16, 8/16, 8/16 }
}
local sink_cbox = {
type = "fixed",
fixed = {
{ -5/16, 5/16, 1/16, -4/16, 8/16, 8/16 },
{ 5/16, 5/16, 1/16, 4/16, 8/16, 8/16 },
{ -5/16, 5/16, 1/16, 5/16, 8/16, 2/16 },
{ -5/16, 5/16, 6/16, 5/16, 8/16, 8/16 },
{ -4/16, -8/16, 1/16, 4/16, 5/16, 6/16 }
}
}
homedecor.register("sink", {
description = S("Bathroom Sink"),
mesh = "homedecor_bathroom_sink.obj",
@ -95,19 +106,10 @@ homedecor.register("sink", {
"default_water.png"
},
inventory_image="homedecor_bathroom_sink_inv.png",
selection_box = sink_cbox,
selection_box = sink_sbox,
collision_box = sink_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{ -5/16, 5/16, 1/16, -4/16, 8/16, 8/16 },
{ 5/16, 5/16, 1/16, 4/16, 8/16, 8/16 },
{ -5/16, 5/16, 1/16, 5/16, 8/16, 2/16 },
{ -5/16, 5/16, 6/16, 5/16, 8/16, 8/16 },
{ -4/16, -8/16, 1/16, 4/16, 5/16, 6/16 }
}
},
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z})
end
@ -127,7 +129,8 @@ local function taps_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
velocity_x = { min = -0.1, max = 0.1 },
velocity_y = -0.3,
velocity_z = { min = -0.1, max = 0 },
spread = 0
spread = 0,
die_on_collision = true,
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_faucet")
end

View File

@ -71,6 +71,7 @@ function homedecor.start_particle_spawner(pos, node, particledef, soundname)
amount = 60,
time = 0,
collisiondetection = true,
collision_removal = particledef.die_on_collision,
minpos = {x=pos.x - minx, y=pos.y + outlety, z=pos.z - minz},
maxpos = {x=pos.x - maxx, y=pos.y + outlety, z=pos.z - maxz},
minvel = {x = minvelx, y = velocityy, z = minvelz},