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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2025-07-02 23:00:22 +02:00

Various changes

Recipe changes:

Brass and wrought iron poles, table legs, and fences/railings were too
expensive in practice.  Increased recipe outputs.

Small square glass table now comes from one small round table (instead of
three-to-two).  Large square glass comes from one small square insted of two.  Small round, small square, and large wooden tables follow the same pattern.

All glass tables can be recycled back into glass blocks via the Vessels mod's
recipes.  All are 3:1 with glass fragments (and thus, 3:1 with glass blocks),
so there's no glass wasted.

All wooden tables can be crafted into sticks by putting three of a given item
onto the crafting grid.  Any such craft yields 4 sticks, so there's no waste.

Other changes:

3d-ified nightstands, improved their textures somewhat.

New nodes:

* Added working oven (really just a furnace with new textures)
* Added mini-fridge that stores 24 slots
* Added kitchen cabinet that stores 24 slots
* Added half-size kitchen cabinet that stores 12 slots (6x2)
* Added kitchen sink with under-sink cabinet that stores 16 slots.
* Added slab-sized and half-slab-sized glowlights (e.g. ceiling fixtures)
* Added curtains in 6 colors:  red, green, blue, purple, pink, white

Notes:

This mod now requires Moreblocks for some recipes - namely fridge and oven.
This commit is contained in:
Vanessa Ezekowitz
2012-09-30 01:51:59 -04:00
parent 1ca119a557
commit 150b50a487
47 changed files with 958 additions and 291 deletions

284
init.lua
View File

@ -1,18 +1,21 @@
-- Home Decor mod by VanessaE
-- 2012-06-12
-- 2012-09-30
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files, from ironzorg's flowers mod
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- See also, foldingdoors.lua (borrowed heavily from Minetest's default
-- doors mod)
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
--
-- This mod requires the presence of the "unifieddyes" mod, which also
-- supplies ironzorg's flowers mod.
--
-- License: GPL
-- License: LGPL
--
dofile(minetest.get_modpath("homedecor").."/kitchen_cabinet.lua")
dofile(minetest.get_modpath("homedecor").."/refrigerator.lua")
dofile(minetest.get_modpath("homedecor").."/oven.lua")
dofile(minetest.get_modpath("homedecor").."/nightstands.lua")
dofile(minetest.get_modpath("homedecor").."/dressers.lua")
dofile(minetest.get_modpath("homedecor").."/television.lua")
dofile(minetest.get_modpath("homedecor").."/foldingdoors_oak.lua")
dofile(minetest.get_modpath("homedecor").."/foldingdoors_mahogany.lua")
@ -290,180 +293,6 @@ minetest.register_node('homedecor:stereo', {
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:nightstand_oak_one_drawer', {
description = "Oak Nightstand with One Drawer",
tiles = { 'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_1_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
meta:set_string("infotext", "One-drawer Nightstand")
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from nightstand at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node('homedecor:nightstand_oak_two_drawers', {
description = "Oak Nightstand with One Drawer",
tiles = { 'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_sides.png',
'homedecor_nightstand_oak_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", "Two-drawer Nightstand")
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from nightstand at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node('homedecor:nightstand_mahogany_one_drawer', {
description = "Oak Nightstand with One Drawer",
tiles = { 'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_1_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
meta:set_string("infotext", "One-drawer Nightstand")
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from nightstand at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node('homedecor:nightstand_mahogany_two_drawers', {
description = "Oak Nightstand with One Drawer",
tiles = { 'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_sides.png',
'homedecor_nightstand_mahogany_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", "Two-drawer Nightstand")
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to nightstand at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from nightstand at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node('homedecor:utility_table_top', {
description = "Utility Table",
tiles = { 'homedecor_utility_table_top.png' },
@ -941,10 +770,6 @@ minetest.register_node('homedecor:utilitytable2', {
sounds = default.node_sound_leaves_defaults(),
})
-- ===================================================
-- everything after this line is for testing purposes.
-- ===================================================
-- cylinder-shaped objects courtesy Jeija
local cylbox = {}
@ -1076,4 +901,91 @@ minetest.register_node('homedecor:speaker_small', {
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:glowlight_thick', {
description = "Glowlight (thick)",
drawtype = "nodebox",
tiles = { 'homedecor_glowlight_tb.png',
'homedecor_glowlight_tb.png',
'homedecor_glowlight_thick_sides.png',
'homedecor_glowlight_thick_sides.png',
'homedecor_glowlight_thick_sides.png',
'homedecor_glowlight_thick_sides.png'},
selection_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:glowlight_thin', {
description = "Glowlight (thin)",
drawtype = "nodebox",
tiles = { 'homedecor_glowlight_tb.png',
'homedecor_glowlight_tb.png',
'homedecor_glowlight_thin_sides.png',
'homedecor_glowlight_thin_sides.png',
'homedecor_glowlight_thin_sides.png',
'homedecor_glowlight_thin_sides.png'},
selection_box = {
type = "fixed",
fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_leaves_defaults(),
})
--
local curtaincolors = {
"red",
"green",
"blue",
"white",
"pink",
"violet"
}
for c in ipairs(curtaincolors) do
local color = curtaincolors[c]
minetest.register_node("homedecor:curtain_"..color, {
description = "Curtains ("..color..")",
tiles = { "homedecor_curtain_"..color..".png" },
inventory_image = "homedecor_curtain_"..color..".png",
wield_image = "homedecor_curtain_"..color..".png",
drawtype = 'signlike',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
end
print("[HomeDecor] Loaded!")