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Vanessa Ezekowitz 150b50a487 Various changes
Recipe changes:

Brass and wrought iron poles, table legs, and fences/railings were too
expensive in practice.  Increased recipe outputs.

Small square glass table now comes from one small round table (instead of
three-to-two).  Large square glass comes from one small square insted of two.  Small round, small square, and large wooden tables follow the same pattern.

All glass tables can be recycled back into glass blocks via the Vessels mod's
recipes.  All are 3:1 with glass fragments (and thus, 3:1 with glass blocks),
so there's no glass wasted.

All wooden tables can be crafted into sticks by putting three of a given item
onto the crafting grid.  Any such craft yields 4 sticks, so there's no waste.

Other changes:

3d-ified nightstands, improved their textures somewhat.

New nodes:

* Added working oven (really just a furnace with new textures)
* Added mini-fridge that stores 24 slots
* Added kitchen cabinet that stores 24 slots
* Added half-size kitchen cabinet that stores 12 slots (6x2)
* Added kitchen sink with under-sink cabinet that stores 16 slots.
* Added slab-sized and half-slab-sized glowlights (e.g. ceiling fixtures)
* Added curtains in 6 colors:  red, green, blue, purple, pink, white

Notes:

This mod now requires Moreblocks for some recipes - namely fridge and oven.
2012-09-30 01:51:59 -04:00
textures Various changes 2012-09-30 01:51:59 -04:00
.gitignore added a proper .gitignore file. 2012-07-30 17:59:20 -04:00
changelog.txt changelog. 2012-09-25 04:56:19 -04:00
copyright.txt first commit 2012-07-12 17:56:15 -04:00
crafts.lua Various changes 2012-09-30 01:51:59 -04:00
depends.txt first commit 2012-07-12 17:56:15 -04:00
dressers.lua Various changes 2012-09-30 01:51:59 -04:00
exterior_door_fancy.lua Removed a number of objects from the creative inventory (like parts of doors, 2012-09-01 12:45:13 -04:00
foldingdoors_mahogany.lua Improved recipe outputs for all shutters and mahogany folding door (better 2012-09-27 01:30:22 -04:00
foldingdoors_oak.lua Removed a number of objects from the creative inventory (like parts of doors, 2012-09-01 12:45:13 -04:00
init.lua Various changes 2012-09-30 01:51:59 -04:00
kitchen_cabinet.lua Various changes 2012-09-30 01:51:59 -04:00
listnodes.sh first commit 2012-07-12 17:56:15 -04:00
nightstands.lua Various changes 2012-09-30 01:51:59 -04:00
oven.lua Various changes 2012-09-30 01:51:59 -04:00
README tweaked README 2012-07-12 17:58:46 -04:00
refrigerator.lua Various changes 2012-09-30 01:51:59 -04:00
television.lua Television has been moved to a separate file and now shows an 8-image 2012-09-25 18:33:25 -04:00

This is what I consider to be a fairly feature-filled home decor mod.  
It supplies a bunch of stuff found in most homes, like flower pots, home 
electronics, brass and wrought-iron tables, and lots more!

All items can be accessed either by crafting various other items 
together, or with the usual /give commands.  To get a list of the actual 
node names, just go into the homedecor/ folder and run the listnodes.sh 
Bash script.  Note that a few of the listed nodes are kinda useless by 
themselves (like the various parts of the folding doors).

All of the images used for the recipes in the forum post tracking this 
mod are included in the crafting-guide/ folder.

Most stuff can be made from materials found through a game world.  Some 
stuff can only be crafted by using materials from another mod (look for 
the orange highlights).  Currently, this mod can use materials from 
moreores, mesecons, wool, and unifieddyes if present. You can still use 
the usual /give commands to get the items that depend on these mods if 
you don't use them installed.

This mod is still a work-in-progress, but should be complete enough not 
to irritate anyone. :-) Namely, dressers still need to be fleshed out, 
many items can be used as fuel but the burn times need tuning, and I 
need to tune the cook time and fuel usage on the four smelted items.

This mod was put together using a recent git pull, and requires a 
build/pull dated June 17, 2012 or later.  Most stuff should work fine on 
older builds as well, but a few nodes in this mod require Nodebox 
support, a feature added to Minetest on that date.  It will NOT work 
with Minetest v0.3 (that version doesn't support mods).

Much of the code (especially for the doors) plus the bucket were taken 
from the files which come with Minetest and altered to suit.  Many 
thanks to Jeija for coming up with an elegant cylinder using nodeboxes; 
see his 'irregular' mods).  His code is used herein (you can guess where 
:-) ).

Dependencies: none (just the game's default stuff)

Recommends: buckets, flowers, unifieddyes, junglegrass, moreores, 
mesecons, wool

License: GPL for all lua code.  WTFPL for all of my textures and 
everything else.

The distribution archive also supplies a copy of Ironzorg's Flowers mod 
and of my Unified Dyes mod, since this mod provides more stuff when 
those two are present.  You can remove these if you want - they're only 
needed if you want to craft the various dyed/colored items.