mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-18 08:00:40 +01:00
add a function to correct for broken placement rotation
for wallmounted nodes (engine or _game bug), and put it to use.
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79e501394a
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@ -65,6 +65,24 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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return isceiling, pos
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end
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-- call this function to reset the rotation of a "wallmounted" object on place
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function homedecor.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/4) then
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fdir = 0
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elseif pitch > math.pi/4 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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screwdriver = screwdriver or {}
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homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
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@ -41,6 +41,7 @@ minetest.register_node("homedecor:glowlight_half", {
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groups = { snappy = 3 },
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light_source = default.LIGHT_MAX,
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sounds = default.node_sound_glass_defaults(),
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after_place_node = homedecor.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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@ -72,6 +73,7 @@ minetest.register_node("homedecor:glowlight_quarter", {
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groups = { snappy = 3 },
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light_source = default.LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
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after_place_node = homedecor.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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@ -103,6 +105,7 @@ minetest.register_node("homedecor:glowlight_small_cube", {
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groups = { snappy = 3 },
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light_source = default.LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
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after_place_node = homedecor.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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@ -114,13 +114,7 @@ minetest.register_node("homedecor:curtain_closed", {
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palette = "unifieddyes_palette_colorwallmounted.png",
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selection_box = { type = "wallmounted" },
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after_dig_node = unifieddyes.after_dig_node,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local fdir = minetest.dir_to_wallmounted(dir)
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name = minetest.get_node(pos).name
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minetest.swap_node(pos, { name = name, param2 = fdir })
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end,
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after_place_node = homedecor.fix_rotation,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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@ -151,13 +145,7 @@ minetest.register_node("homedecor:curtain_open", {
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palette = "unifieddyes_palette_colorwallmounted.png",
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selection_box = { type = "wallmounted" },
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after_dig_node = unifieddyes.after_dig_node,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local fdir = minetest.dir_to_wallmounted(dir)
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name = minetest.get_node(pos).name
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minetest.swap_node(pos, { name = name, param2 = fdir })
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end,
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after_place_node = homedecor.fix_rotation,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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