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add a function to correct for broken placement rotation

for wallmounted nodes (engine or _game bug), and put it
to use.
This commit is contained in:
Vanessa Ezekowitz
2017-01-29 03:45:58 -05:00
parent 79e501394a
commit 175724d53c
3 changed files with 23 additions and 14 deletions

View File

@ -65,6 +65,24 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
return isceiling, pos
end
-- call this function to reset the rotation of a "wallmounted" object on place
function homedecor.fix_rotation(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_yaw()
local dir = minetest.yaw_to_dir(yaw-1.5)
local pitch = placer:get_look_vertical()
local fdir = minetest.dir_to_wallmounted(dir)
if pitch < -(math.pi/4) then
fdir = 0
elseif pitch > math.pi/4 then
fdir = 1
end
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
screwdriver = screwdriver or {}
homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }