mirror of
				https://github.com/mt-mods/homedecor_modpack.git
				synced 2025-11-04 14:25:32 +01:00 
			
		
		
		
	add a function to correct for broken placement rotation
for wallmounted nodes (engine or _game bug), and put it to use.
This commit is contained in:
		@@ -65,6 +65,24 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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	return isceiling, pos
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end
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-- call this function to reset the rotation of a "wallmounted" object on place
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function homedecor.fix_rotation(pos, placer, itemstack, pointed_thing)
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	local node = minetest.get_node(pos)
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	local yaw = placer:get_look_yaw()
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	local dir = minetest.yaw_to_dir(yaw-1.5)
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	local pitch = placer:get_look_vertical()
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	local fdir = minetest.dir_to_wallmounted(dir)
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	if pitch < -(math.pi/4) then
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		fdir = 0
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	elseif pitch > math.pi/4 then
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		fdir = 1
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	end
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	minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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screwdriver = screwdriver or {}
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homedecor.plain_wood    = { name = "homedecor_generic_wood_plain.png",  color = 0xffa76820 }
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@@ -41,6 +41,7 @@ minetest.register_node("homedecor:glowlight_half", {
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	groups = { snappy = 3 },
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	light_source = default.LIGHT_MAX,
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	sounds = default.node_sound_glass_defaults(),
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	after_place_node = homedecor.fix_rotation,
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	after_dig_node = unifieddyes.after_dig_node,
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	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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		unifieddyes.on_rightclick(pos, node, clicker,
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@@ -72,6 +73,7 @@ minetest.register_node("homedecor:glowlight_quarter", {
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	groups = { snappy = 3 },
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	light_source = default.LIGHT_MAX-1,
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	sounds = default.node_sound_glass_defaults(),
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	after_place_node = homedecor.fix_rotation,
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	after_dig_node = unifieddyes.after_dig_node,
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	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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		unifieddyes.on_rightclick(pos, node, clicker,
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@@ -103,6 +105,7 @@ minetest.register_node("homedecor:glowlight_small_cube", {
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	groups = { snappy = 3 },
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	light_source = default.LIGHT_MAX-1,
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	sounds = default.node_sound_glass_defaults(),
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	after_place_node = homedecor.fix_rotation,
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	after_dig_node = unifieddyes.after_dig_node,
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	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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		unifieddyes.on_rightclick(pos, node, clicker,
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@@ -114,13 +114,7 @@ minetest.register_node("homedecor:curtain_closed", {
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	palette = "unifieddyes_palette_colorwallmounted.png",
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	selection_box = { type = "wallmounted" },
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	after_dig_node = unifieddyes.after_dig_node,
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	after_place_node = function(pos, placer, itemstack, pointed_thing)
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		local yaw = placer:get_look_yaw()
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		local dir = minetest.yaw_to_dir(yaw-1.5)
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		local fdir = minetest.dir_to_wallmounted(dir)
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		name = minetest.get_node(pos).name
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		minetest.swap_node(pos, { name = name, param2 = fdir })
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	end,
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	after_place_node = homedecor.fix_rotation,
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	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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		local itemname = itemstack:get_name()
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		if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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@@ -151,13 +145,7 @@ minetest.register_node("homedecor:curtain_open", {
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	palette = "unifieddyes_palette_colorwallmounted.png",
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	selection_box = { type = "wallmounted" },
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	after_dig_node = unifieddyes.after_dig_node,
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	after_place_node = function(pos, placer, itemstack, pointed_thing)
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		local yaw = placer:get_look_yaw()
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		local dir = minetest.yaw_to_dir(yaw-1.5)
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		local fdir = minetest.dir_to_wallmounted(dir)
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		name = minetest.get_node(pos).name
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		minetest.swap_node(pos, { name = name, param2 = fdir })
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	end,
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	after_place_node = homedecor.fix_rotation,
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	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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		local itemname = itemstack:get_name()
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		if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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