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https://github.com/mt-mods/homedecor_modpack.git
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move inventory registration functions into dedicated handler file
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parent
628c37e29e
commit
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92
homedecor/handlers/inventory.lua
Normal file
92
homedecor/handlers/inventory.lua
Normal file
@ -0,0 +1,92 @@
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local S = homedecor.gettext
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local default_can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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return meta:get_inventory():is_empty("main")
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end
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local default_inventory_size = 32
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local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_formspecs = {
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["4"]="size[8,6]".. background ..
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"list[context;main;2,0;4,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["6"]="size[8,6]".. background ..
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"list[context;main;1,0;6,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["8"]="size[8,6]".. background ..
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"list[context;main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["12"]="size[8,7]".. background ..
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"list[context;main;1,0;6,2;]"..
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"list[current_player;main;0,3;8,4;]",
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["16"]="size[8,7]".. background ..
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"list[context;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]",
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["24"]="size[8,8]".. background ..
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"list[context;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]",
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["32"]="size[8,9]".. background ..
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"list[context;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85),
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["50"]="size[10,10]".. background ..
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"list[context;main;0,0;10,5;]"..
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"list[current_player;main;1,6;8,4;]",
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}
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local function get_formspec_by_size(size)
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--TODO heuristic to use the "next best size"
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local formspec = default_inventory_formspecs[tostring(size)]
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return formspec or default_inventory_formspecs
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end
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----
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-- handle inventory setting
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-- inventory = {
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-- size = 16
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-- formspec = …
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-- }
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--
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function homedecor.handle_inventory(name, def)
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local inventory = def.inventory
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if not inventory then return end
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def.inventory = nil
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local infotext = def.infotext
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def.on_construct = def.on_construct or function(pos)
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local meta = minetest.get_meta(pos)
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if infotext then
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meta:set_string("infotext", infotext)
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end
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local size = inventory.size or default_inventory_size
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meta:get_inventory():set_size("main", size)
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meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
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end
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def.can_dig = def.can_dig or default_can_dig
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def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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end
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@ -1,60 +1,11 @@
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homedecor = homedecor or {}
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local S = homedecor.gettext
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local default_can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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return meta:get_inventory():is_empty("main")
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end
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local default_inventory_size = 32
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local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_formspecs = {
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["4"]="size[8,6]".. background ..
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"list[context;main;2,0;4,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["6"]="size[8,6]".. background ..
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"list[context;main;1,0;6,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["8"]="size[8,6]".. background ..
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"list[context;main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]",
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["12"]="size[8,7]".. background ..
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"list[context;main;1,0;6,2;]"..
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"list[current_player;main;0,3;8,4;]",
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["16"]="size[8,7]".. background ..
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"list[context;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]",
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["24"]="size[8,8]".. background ..
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"list[context;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]",
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["32"]="size[8,9]".. background ..
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"list[context;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85),
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["50"]="size[10,10]".. background ..
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"list[context;main;0,0;10,5;]"..
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"list[current_player;main;1,6;8,4;]",
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}
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local function get_formspec_by_size(size)
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--TODO heuristic to use the "next best size"
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local formspec = default_inventory_formspecs[tostring(size)]
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return formspec or default_inventory_formspecs
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end
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--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
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function homedecor.register(name, def)
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def.drawtype = def.drawtype
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or (def.mesh and "mesh")
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or (def.node_box and "nodebox")
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or (def.mesh and "mesh")
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or (def.node_box and "nodebox")
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def.paramtype = def.paramtype or "light"
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@ -68,45 +19,12 @@ function homedecor.register(name, def)
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def.paramtype2 = def.paramtype2 or "facedir"
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end
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homedecor.handle_inventory(name, def)
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local infotext = def.infotext
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--def.infotext = nil -- currently used to set locked refrigerator infotexts
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-- handle inventory setting
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-- inventory = {
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-- size = 16
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-- formspec = …
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-- }
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local inventory = def.inventory
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def.inventory = nil
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if inventory then
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def.on_construct = def.on_construct or function(pos)
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local meta = minetest.get_meta(pos)
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if infotext then
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meta:set_string("infotext", infotext)
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end
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local size = inventory.size or default_inventory_size
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meta:get_inventory():set_size("main", size)
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meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
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end
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def.can_dig = def.can_dig or default_can_dig
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def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from %s at %s"):format(
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player:get_player_name(), name, minetest.pos_to_string(pos)
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))
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end
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elseif infotext and not def.on_construct then
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if infotext and not def.on_construct then
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", infotext)
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@ -87,6 +87,8 @@ dofile(modpath.."/handlers/nodeboxes.lua")
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dofile(modpath.."/handlers/expansion.lua")
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-- register nodes that cook stuff
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dofile(modpath.."/handlers/furnaces.lua")
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-- register individual handlers used by the registration function
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dofile(modpath.."/handlers/inventory.lua")
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-- glue it all together into a registration function
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dofile(modpath.."/handlers/registration.lua")
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-- some nodes have particle spawners
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