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				https://github.com/mt-mods/homedecor_modpack.git
				synced 2025-11-04 02:45:28 +01:00 
			
		
		
		
	move inventory registration functions into dedicated handler file
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										92
									
								
								homedecor/handlers/inventory.lua
									
									
									
									
									
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										92
									
								
								homedecor/handlers/inventory.lua
									
									
									
									
									
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							@@ -0,0 +1,92 @@
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local S = homedecor.gettext
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local default_can_dig = function(pos,player)
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	local meta = minetest.get_meta(pos)
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	return meta:get_inventory():is_empty("main")
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end
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local default_inventory_size = 32
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local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_formspecs = {
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	["4"]="size[8,6]".. background ..
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	"list[context;main;2,0;4,1;]"..
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	"list[current_player;main;0,2;8,4;]",
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	["6"]="size[8,6]".. background ..
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	"list[context;main;1,0;6,1;]"..
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	"list[current_player;main;0,2;8,4;]",
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	["8"]="size[8,6]".. background ..
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	"list[context;main;0,0;8,1;]"..
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	"list[current_player;main;0,2;8,4;]",
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	["12"]="size[8,7]".. background ..
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	"list[context;main;1,0;6,2;]"..
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	"list[current_player;main;0,3;8,4;]",
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	["16"]="size[8,7]".. background ..
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	"list[context;main;0,0;8,2;]"..
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	"list[current_player;main;0,3;8,4;]",
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	["24"]="size[8,8]".. background ..
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	"list[context;main;0,0;8,3;]"..
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	"list[current_player;main;0,4;8,4;]",
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	["32"]="size[8,9]".. background ..
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	"list[context;main;0,0.3;8,4;]"..
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	"list[current_player;main;0,4.85;8,1;]"..
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	"list[current_player;main;0,6.08;8,3;8]"..
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	default.get_hotbar_bg(0,4.85),
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	["50"]="size[10,10]".. background ..
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	"list[context;main;0,0;10,5;]"..
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	"list[current_player;main;1,6;8,4;]",
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}
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local function get_formspec_by_size(size)
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	--TODO heuristic to use the "next best size"
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	local formspec = default_inventory_formspecs[tostring(size)]
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	return formspec or default_inventory_formspecs
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end
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----
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-- handle inventory setting
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-- inventory = {
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--	size = 16
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--	formspec = …
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-- }
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--
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function homedecor.handle_inventory(name, def)
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	local inventory = def.inventory
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	if not inventory then return end
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	def.inventory = nil
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	local infotext = def.infotext
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	def.on_construct = def.on_construct or function(pos)
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		local meta = minetest.get_meta(pos)
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		if infotext then
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			meta:set_string("infotext", infotext)
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		end
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		local size = inventory.size or default_inventory_size
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		meta:get_inventory():set_size("main", size)
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		meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
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	end
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	def.can_dig = def.can_dig or default_can_dig
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	def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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		minetest.log("action", S("%s moves stuff in %s at %s"):format(
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			player:get_player_name(), name, minetest.pos_to_string(pos)
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		))
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	end
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	def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
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		minetest.log("action", S("%s moves stuff to %s at %s"):format(
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			player:get_player_name(), name, minetest.pos_to_string(pos)
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		))
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	end
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	def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
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		minetest.log("action", S("%s takes stuff from %s at %s"):format(
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			player:get_player_name(), name, minetest.pos_to_string(pos)
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		))
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	end
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end
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@@ -1,55 +1,6 @@
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homedecor = homedecor or {}
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local S = homedecor.gettext
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local default_can_dig = function(pos,player)
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	local meta = minetest.get_meta(pos)
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	return meta:get_inventory():is_empty("main")
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end
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local default_inventory_size = 32
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local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_formspecs = {
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	["4"]="size[8,6]".. background ..
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	"list[context;main;2,0;4,1;]"..
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	"list[current_player;main;0,2;8,4;]",
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	["6"]="size[8,6]".. background ..
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	"list[context;main;1,0;6,1;]"..
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	"list[current_player;main;0,2;8,4;]",
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	["8"]="size[8,6]".. background ..
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	"list[context;main;0,0;8,1;]"..
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	"list[current_player;main;0,2;8,4;]",
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	["12"]="size[8,7]".. background ..
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	"list[context;main;1,0;6,2;]"..
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	"list[current_player;main;0,3;8,4;]",
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	["16"]="size[8,7]".. background ..
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	"list[context;main;0,0;8,2;]"..
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	"list[current_player;main;0,3;8,4;]",
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	["24"]="size[8,8]".. background ..
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	"list[context;main;0,0;8,3;]"..
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	"list[current_player;main;0,4;8,4;]",
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	["32"]="size[8,9]".. background ..
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	"list[context;main;0,0.3;8,4;]"..
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	"list[current_player;main;0,4.85;8,1;]"..
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	"list[current_player;main;0,6.08;8,3;8]"..
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	default.get_hotbar_bg(0,4.85),
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	["50"]="size[10,10]".. background ..
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	"list[context;main;0,0;10,5;]"..
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	"list[current_player;main;1,6;8,4;]",
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}
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local function get_formspec_by_size(size)
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	--TODO heuristic to use the "next best size"
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	local formspec = default_inventory_formspecs[tostring(size)]
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	return formspec or default_inventory_formspecs
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end
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--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
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function homedecor.register(name, def)
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	def.drawtype = def.drawtype
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@@ -68,45 +19,12 @@ function homedecor.register(name, def)
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		def.paramtype2 = def.paramtype2 or "facedir"
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	end
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	homedecor.handle_inventory(name, def)
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	local infotext = def.infotext
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	--def.infotext = nil -- currently used to set locked refrigerator infotexts
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	-- handle inventory setting
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	-- inventory = {
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	--	size = 16
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	--	formspec = …
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	-- }
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	local inventory = def.inventory
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	def.inventory = nil
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	if inventory then
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		def.on_construct = def.on_construct or function(pos)
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			local meta = minetest.get_meta(pos)
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			if infotext then
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				meta:set_string("infotext", infotext)
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			end
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			local size = inventory.size or default_inventory_size
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			meta:get_inventory():set_size("main", size)
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			meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
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		end
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		def.can_dig = def.can_dig or default_can_dig
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		def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
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			minetest.log("action", S("%s moves stuff in %s at %s"):format(
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				player:get_player_name(), name, minetest.pos_to_string(pos)
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			))
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		end
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		def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
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			minetest.log("action", S("%s moves stuff to %s at %s"):format(
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				player:get_player_name(), name, minetest.pos_to_string(pos)
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			))
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		end
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		def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
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			minetest.log("action", S("%s takes stuff from %s at %s"):format(
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				player:get_player_name(), name, minetest.pos_to_string(pos)
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			))
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		end
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	elseif infotext and not def.on_construct then
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	if infotext and not def.on_construct then
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		def.on_construct = function(pos)
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			local meta = minetest.get_meta(pos)
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			meta:set_string("infotext", infotext)
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@@ -87,6 +87,8 @@ dofile(modpath.."/handlers/nodeboxes.lua")
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dofile(modpath.."/handlers/expansion.lua")
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-- register nodes that cook stuff
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dofile(modpath.."/handlers/furnaces.lua")
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-- register individual handlers used by the registration function
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dofile(modpath.."/handlers/inventory.lua")
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-- glue it all together into a registration function
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dofile(modpath.."/handlers/registration.lua")
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-- some nodes have particle spawners
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