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	| @@ -328,7 +328,28 @@ if minetest.get_modpath("moreblocks") then | ||||
| 			sounds = default.node_sound_stone_defaults(), | ||||
| 		} | ||||
| 	) | ||||
| 	 | ||||
| 	stairsplus:register_all( | ||||
| 		"building_blocks", | ||||
| 		"Adobe", | ||||
| 		"building_blocks:Adobe", | ||||
| 		{ | ||||
| 			description = "Adobe", | ||||
| 			tiles = {"building_blocks_Adobe.png"}, | ||||
| 			groups = {crumbly=3}, | ||||
| 			sounds = default.node_sound_stone_defaults(), | ||||
| 		} | ||||
| 	) | ||||
| 	stairsplus:register_all( | ||||
| 		"building_blocks", | ||||
| 		"Roofing", | ||||
| 		"building_blocks:Roofing", | ||||
| 		{ | ||||
| 			description = "Roofing", | ||||
| 			tiles = {"building_blocks_Roofing.png"}, | ||||
| 			groups = {snappy=3}, | ||||
| 			sounds = default.node_sound_stone_defaults(), | ||||
| 		} | ||||
| 	) | ||||
| else | ||||
| 	bb_stairs = {} | ||||
|  | ||||
| @@ -433,6 +454,18 @@ else | ||||
| 		"Grate Stair", | ||||
| 		"Grate Slab" | ||||
| 	) | ||||
| 	bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe", | ||||
| 		{crumbly=3}, | ||||
| 		{"building_blocks_Adobe.png"}, | ||||
| 		"Adobe stair", | ||||
| 		"Adobe slab" | ||||
| 	) | ||||
| 	bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing", | ||||
| 		{snappy=3}, | ||||
| 		{"building_blocks_Roofing.png"}, | ||||
| 		"Roofing stair", | ||||
| 		"Roofing slab" | ||||
| 	) | ||||
| end | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -34,6 +34,7 @@ minetest.register_node("fake_fire:fake_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
| @@ -80,6 +81,7 @@ minetest.register_node("fake_fire:smokeless_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
| @@ -126,6 +128,7 @@ minetest.register_node("fake_fire:ice_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
| @@ -172,6 +175,7 @@ minetest.register_node("fake_fire:smokeless_ice_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
|   | ||||
| @@ -6,7 +6,7 @@ minetest.register_node("homedecor:analog_clock_plastic", { | ||||
| 	inventory_image = "homedecor_analog_clock_plastic_inv.png", | ||||
| 	paramtype = "light", | ||||
| 	paramtype2 = "facedir", | ||||
| 	node_box = { | ||||
| 	collision_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = { | ||||
| 			{ -8/32, -3/32, 15/32, 8/32, 3/32, 16/32 }, | ||||
| @@ -31,7 +31,7 @@ minetest.register_node("homedecor:analog_clock_wood", { | ||||
| 	inventory_image = "homedecor_analog_clock_wood_inv.png", | ||||
| 	paramtype = "light", | ||||
| 	paramtype2 = "facedir", | ||||
| 	node_box = { | ||||
| 	collision_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = { | ||||
| 			{ -8/32, -3/32, 15/32, 8/32, 3/32, 16/32 }, | ||||
|   | ||||
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