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	make fake_fire buildable_to
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		| @@ -34,6 +34,7 @@ minetest.register_node("fake_fire:fake_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
| @@ -80,6 +81,7 @@ minetest.register_node("fake_fire:smokeless_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
| @@ -126,6 +128,7 @@ minetest.register_node("fake_fire:ice_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
| @@ -172,6 +175,7 @@ minetest.register_node("fake_fire:smokeless_ice_fire", { | ||||
| 			}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	drop = "",  -- So fire won't return to the inventory. ~ LazyJ | ||||
| 	sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}), | ||||
| 	on_punch = function (pos,node,puncher) | ||||
|   | ||||
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