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fix fence_with_signs check for content_ignore, prevent it to destroy unknown_nodes and always return the itemstack
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@ -858,21 +858,21 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
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fences_with_sign[fencename] = fencewithsignname
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def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
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local node_above = minetest.get_node(pointed_thing.above)
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local node_under = minetest.get_node(pointed_thing.under)
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local def_above = minetest.registered_nodes[node_above.name]
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local def_under = minetest.registered_nodes[node_under.name]
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local node_above = minetest.get_node_or_nil(pointed_thing.above)
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local node_under = minetest.get_node_or_nil(pointed_thing.under)
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local def_above = node_above and minetest.registered_nodes[node_above.name]
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local def_under = node_under and minetest.registered_nodes[node_under.name]
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local playername = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, playername) then
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minetest.record_protection_violation(pointed_thing.under, playername)
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return
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return itemstack
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end
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if minetest.is_protected(pointed_thing.above, playername) then
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minetest.record_protection_violation(pointed_thing.above, playername)
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return
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return itemstack
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end
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if def_under and def_under.on_rightclick then
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@ -883,15 +883,14 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
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itemstack:take_item()
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end
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placer:set_wielded_item(itemstack)
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return itemstack
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elseif not def_above or def_above.buildable_to then
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elseif def_above and def_above.buildable_to then
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minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
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if not signs_lib.expect_infinite_stacks then
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itemstack:take_item()
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end
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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return itemstack
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end
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def_sign.on_construct = function(pos, ...)
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signs_lib.construct_sign(pos)
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