mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-23 00:20:17 +01:00
Functionalize misc. sit instructions
This commit is contained in:
parent
b633ea8d8d
commit
44b5d34449
@ -63,6 +63,17 @@ local function sit(pos, node, clicker)
|
||||
end
|
||||
end
|
||||
|
||||
local function sit_exec(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
end
|
||||
|
||||
local chaircolors = {
|
||||
{ "", "plain" },
|
||||
{ "black", "Black" },
|
||||
@ -110,16 +121,9 @@ for i in ipairs(chaircolors) do
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
|
||||
},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -150,16 +154,9 @@ for i in ipairs(chaircolors) do
|
||||
},
|
||||
},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y-0.1 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
clicker:set_hp(20)
|
||||
end,
|
||||
})
|
||||
@ -285,8 +282,8 @@ for _, color in ipairs(bedcolors) do
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.1875, -0.4375}, -- NodeBox1
|
||||
{0.375, -0.5, -0.5, 0.5, 0.1875, -0.4375}, -- NodeBox2
|
||||
{-0.5, 0, -0.5, 0.5, 0.125, -0.4375}, -- NodeBox3
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox5
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox6
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox4
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox5
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
@ -407,16 +404,9 @@ homedecor.register("simple_bench", {
|
||||
{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -449,16 +439,9 @@ homedecor.register("bench_large_1_left", {
|
||||
fixed = { -0.5, -0.5, -0.09375, 1.5, 0.5, 0.5 }
|
||||
},
|
||||
expand = { right="homedecor:bench_large_1_right" },
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -526,16 +509,9 @@ homedecor.register("bench_large_2_left", {
|
||||
fixed = { -0.5, -0.5, -0.15625, 1.5, 0.5, 0.5 }
|
||||
},
|
||||
expand = { right="homedecor:bench_large_2_right" },
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -582,7 +558,7 @@ homedecor.register("deckchair_head", {
|
||||
"homedecor_deckchair_sides.png",
|
||||
"homedecor_deckchair_front.png"
|
||||
},
|
||||
groups = { snappy = 3, not_in_creative_inventory = 1 },
|
||||
groups = { snappy = 3, not_in_creative_inventory = 1 },
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
@ -615,7 +591,7 @@ homedecor.register("deckchair_foot", {
|
||||
},
|
||||
description = "Deck chair",
|
||||
inventory_image = "homedecor_deckchair_inv.png",
|
||||
groups = { snappy = 3 },
|
||||
groups = { snappy = 3 },
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
@ -723,16 +699,9 @@ homedecor.register("office_chair_upscale", {
|
||||
}
|
||||
},
|
||||
expand = { top = "air" },
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y+0.14 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -757,16 +726,9 @@ homedecor.register("office_chair_basic", {
|
||||
}
|
||||
},
|
||||
expand = { top = "air" },
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y+0.14 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
sit_exec(pos, node, clicker)
|
||||
end,
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user