reduced textures in lrfurn mod and added a full color range to lrfurn and beds
@ -1,15 +1,21 @@
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local S = homedecor.gettext
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local bedcolors = {
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{ "red", "#d00000:150" },
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{ "green", "#00d000:150" },
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{ "blue", "#0000d0:150" },
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{ "violet", "#7000e0:150" },
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{ "brown", "#603010:175" },
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{ "darkgrey", "#101010:150" },
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{ "orange", "#ff3000:150" },
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{ "yellow", "#ffe000:150" },
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{ "pink", "#ff80b0:150" }
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{ "black", "#000000:200" }, --new cg72
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{ "brown", "#603010:175" },
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{ "blue", "#0000d0:150" },
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{ "cyan", "#009fa7:150" }, --new cg72
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{ "darkgrey", "#101010:175" },
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{ "dark_green", "#007000:150" },
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{ "green", "#00d000:150" }, --new cg72
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{ "grey", "#101010:100" }, --new cg72
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{ "magenta", "#e0048b:150" }, --new cg72
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{ "orange", "#ff3000:150" },
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{ "pink", "#ff80b0:150" },
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{ "red", "#d00000:150" },
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{ "violet", "#7000e0:150" },
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{ "white", "#000000:000" }, --new cg72
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{ "yellow", "#ffe000:150" }
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}
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local bed_sbox = {
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@ -1,14 +1,3 @@
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local armchairs_list = {
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{ "Red Armchair", "red"},
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{ "Orange Armchair", "orange"},
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{ "Yellow Armchair", "yellow"},
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{ "Green Armchair", "green"},
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{ "Blue Armchair", "blue"},
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{ "Violet Armchair", "violet"},
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{ "Black Armchair", "black"},
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{ "Grey Armchair", "grey"},
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{ "White Armchair", "white"},
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}
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local armchair_cbox = {
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type = "fixed",
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@ -18,16 +7,16 @@ local armchair_cbox = {
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}
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}
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for i in ipairs(armchairs_list) do
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local armchairdesc = armchairs_list[i][1]
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local colour = armchairs_list[i][2]
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for i in ipairs(lrfurn.colors) do
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local colour = lrfurn.colors[i][1]
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local hue = lrfurn.colors[i][2]
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minetest.register_node("lrfurn:armchair_"..colour, {
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description = armchairdesc,
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description = "Armchair ("..colour..")",
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drawtype = "mesh",
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mesh = "lrfurn_armchair.obj",
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tiles = {
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"lrfurn_sofa_"..colour..".png",
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"lrfurn_bg_white.png^[colorize:"..hue.."^lrfurn_sofa_overlay.png",
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"lrfurn_sofa_bottom.png"
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},
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paramtype = "light",
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@ -8,6 +8,24 @@ lrfurn.fdir_to_fwd = {
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{ -1, 0 },
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}
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lrfurn.colors = { -- mod changed to use colorize feature of minetest engine (cg72)
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{ "black", "#000000:230" },
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{ "brown", "#251005:225" },
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{ "blue", "#0000d0:225" },
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{ "cyan", "#009fa7:250" },
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{ "dark_grey", "#101010:175" },
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{ "dark_green", "#007000:230" },
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{ "green", "#00d000:250" },
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{ "grey", "#101010:100" },
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{ "magenta", "#e0048b:250" },
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{ "orange", "#ee9000:240" },
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{ "pink", "#ff90b0:250" },
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{ "red", "#800000:240" },
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{ "violet", "#9000d0:250" },
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{ "white", "#000000:000" },
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{ "yellow", "#dde000:240" }
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}
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function lrfurn.check_forward(pos, fdir, long, placer)
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if not fdir or fdir > 3 then fdir = 0 end
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@ -1,14 +1,3 @@
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local longsofas_list = {
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{ "Red Long Sofa", "red"},
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{ "Orange Long Sofa", "orange"},
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{ "Yellow Long Sofa", "yellow"},
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{ "Green Long Sofa", "green"},
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{ "Blue Long Sofa", "blue"},
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{ "Violet Long Sofa", "violet"},
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{ "Black Long Sofa", "black"},
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{ "Grey Long Sofa", "grey"},
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{ "White Long Sofa", "white"},
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}
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local longsofa_sbox = {
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type = "fixed",
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@ -23,16 +12,16 @@ local longsofa_cbox = {
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}
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}
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for i in ipairs(longsofas_list) do
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local longsofadesc = longsofas_list[i][1]
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local colour = longsofas_list[i][2]
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for i in ipairs(lrfurn.colors) do
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local colour = lrfurn.colors[i][1]
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local hue = lrfurn.colors[i][2]
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minetest.register_node("lrfurn:longsofa_"..colour, {
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description = longsofadesc,
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description = "Long Sofa ("..colour..")",
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drawtype = "mesh",
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mesh = "lrfurn_sofa_long.obj",
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tiles = {
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"lrfurn_sofa_"..colour..".png",
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"lrfurn_bg_white.png^[colorize:"..hue.."^lrfurn_sofa_overlay.png",
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"lrfurn_sofa_bottom.png"
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},
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paramtype = "light",
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@ -1,14 +1,4 @@
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local sofas_list = {
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{ "Red Sofa", "red"},
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{ "Orange Sofa", "orange"},
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{ "Yellow Sofa", "yellow"},
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{ "Green Sofa", "green"},
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{ "Blue Sofa", "blue"},
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{ "Violet Sofa", "violet"},
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{ "Black Sofa", "black"},
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{ "Grey Sofa", "grey"},
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{ "White Sofa", "white"},
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}
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local sofa_sbox = {
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type = "fixed",
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@ -23,16 +13,16 @@ local sofa_cbox = {
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}
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}
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for i in ipairs(sofas_list) do
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local sofadesc = sofas_list[i][1]
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local colour = sofas_list[i][2]
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for i in ipairs(lrfurn.colors) do
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local colour = lrfurn.colors[i][1]
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local hue = lrfurn.colors[i][2]
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minetest.register_node("lrfurn:sofa_"..colour, {
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description = sofadesc,
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description = "Sofa ("..colour..")",
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drawtype = "mesh",
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mesh = "lrfurn_sofa_short.obj",
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tiles = {
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"lrfurn_sofa_"..colour..".png",
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"lrfurn_bg_white.png^[colorize:"..hue.."^lrfurn_sofa_overlay.png",
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"lrfurn_sofa_bottom.png"
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},
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paramtype = "light",
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BIN
lrfurn/textures/lrfurn_bg_white.png
Normal file
After Width: | Height: | Size: 121 B |
Before Width: | Height: | Size: 619 B |
Before Width: | Height: | Size: 830 B |
Before Width: | Height: | Size: 889 B |
Before Width: | Height: | Size: 622 B |
Before Width: | Height: | Size: 707 B |
BIN
lrfurn/textures/lrfurn_sofa_overlay.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 809 B |
Before Width: | Height: | Size: 793 B |
Before Width: | Height: | Size: 640 B |
Before Width: | Height: | Size: 702 B |