Drop item when dug, abm issue

A quick edit to drop items from an itemframe or pedestal when dug instead of removing them, also a fix for the abm to update pedestals properly...
This commit is contained in:
tenplus1 2015-08-05 15:29:30 +01:00
parent ed3aa1e88a
commit 7266b230aa
1 changed files with 25 additions and 3 deletions

View File

@ -139,7 +139,13 @@ minetest.register_node("itemframes:frame",{
local meta = minetest.get_meta(pos)
return player:get_player_name() == meta:get_string("owner")
end,
after_destruct = remove_item,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if meta:get_string("item") ~= "" then
drop_item(pos, node)
end
end,
})
@ -185,7 +191,13 @@ minetest.register_node("itemframes:pedestal",{
local meta = minetest.get_meta(pos)
return player:get_player_name() == meta:get_string("owner")
end,
after_destruct = remove_item,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if meta:get_string("item") ~= "" then
drop_item(pos, node)
end
end,
})
-- automatically restore entities lost from frames/pedestals
@ -196,7 +208,17 @@ minetest.register_abm({
interval = 15,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
local num
if node.name == "itemframes:frame" then
num = #minetest.get_objects_inside_radius(pos, 0.5)
elseif node.name == "itemframes:pedestal" then
pos.y = pos.y + 1
num = #minetest.get_objects_inside_radius(pos, 0.5)
pos.y = pos.y - 1
end
if num > 0 then return end
update_item(pos, node)
end
})