Add a tree swing

model and textures by jp

To place, point at the underside of a node, e.g. a ceiling or the bottom
side of tree leaves or something.  It will automatically stretch
downward trying to find the ground (well, anything that isn't
buildable_to anyway), down to a maximum of 4 meters' worth of rope.

To remove, dig the swing itself and it'll take the rope with it.
This commit is contained in:
Vanessa Ezekowitz 2014-09-18 16:29:28 -04:00
parent 1196c17b31
commit 763d8fa200
8 changed files with 130 additions and 9 deletions

View File

@ -2748,4 +2748,29 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","stairs:slab_wood","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","moreblocks:slab_wood","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","moreblocks:panel_wood_1","farming:string" }
},
})

View File

@ -146,6 +146,54 @@ function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2
end
end
-- Determine if the item being pointed at is the underside of a node (e.g a ceiling)
function homedecor.find_ceiling(itemstack, placer, pointed_thing)
-- most of this is copied from the rotate-and-place function in builtin
local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = core.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local pitch = placer:get_look_pitch()
local fdir = core.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
local anode = core.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
iswall = false
end
if core.is_protected(pos, placer:get_player_name()) then
core.record_protection_violation(pos,
placer:get_player_name())
return
end
local ndef = core.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
return isceiling, pos
end
-- load various other components
dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes

View File

@ -1788,6 +1788,7 @@ minetest.register_node("homedecor:swing", {
"homedecor_swing_bottom.png",
"homedecor_swing_sides.png"
},
inventory_image = "homedecor_swing_inv.png",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -1795,19 +1796,62 @@ minetest.register_node("homedecor:swing", {
node_box = {
type = "fixed",
fixed = {
{-0.3125, 0.33, -0.125, 0.3125, 0.376, 0.1875}, -- NodeBox1
{-0.3125, 0.376, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox2
{0.3, 0.376, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox3
{-0.3125, 0.33, -0.125, 0.3125, 0.376, 0.1875}, -- NodeBox1
{-0.3125, 0.376, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox2
{ 0.3, 0.376, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox3
}
},
selection_box = {
type = "fixed",
fixed = { -0.3125, 0.33, -0.125, 0.3125, 0.5, 0.1875 }
},
on_place = function(itemstack, placer, pointed_thing)
return homedecor.stack_vertically(itemstack, placer, pointed_thing,
"homedecor:swing", "homedecor:swing_rope")
isceiling, pos = homedecor.find_ceiling(itemstack, placer, pointed_thing)
if isceiling then
local height = 0
for i = 0, 4 do -- search up to 5 spaces downward from the ceiling for the first non-buildable-to node...
height = i
local testpos = { x=pos.x, y=pos.y-i-1, z=pos.z }
local testnode = minetest.get_node(testpos)
local testreg = core.registered_nodes[testnode.name]
if not testreg.buildable_to then
if i < 1 then
minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
return
else
break
end
end
end
for j = 0, height do -- then fill that space with ropes...
local testpos = { x=pos.x, y=pos.y-j, z=pos.z }
local testnode = minetest.get_node(testpos)
local testreg = core.registered_nodes[testnode.name]
minetest.set_node(testpos, { name = "homedecor:swing_rope", param2 = fdir })
end
minetest.set_node({ x=pos.x, y=pos.y-height, z=pos.z }, { name = "homedecor:swing", param2 = fdir })
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local pos2 = { x = pos.x, y=pos.y + 1, z = pos.z }
if minetest.get_node(pos2).name == "homedecor:swing_rope" then
minetest.remove_node(pos2)
for i = 0, 4 do
local testpos = { x=pos.x, y=pos.y+i+1, z=pos.z }
if minetest.get_node(testpos).name == "homedecor:swing_rope" then
minetest.remove_node(testpos)
else
return
end
end
end
})
@ -1819,12 +1863,16 @@ minetest.register_node("homedecor:swing_rope", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { snappy=3, not_in_creative_inventory=1 },
groups = { not_in_creative_inventory=1 },
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox1
{0.3, -0.5, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox2
}
},
selection_box = {
type = "fixed",
fixed = { 0, 0, 0, 0, 0, 0 }
}
})

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