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	fix wrong textures on a couple of lamps
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		| @@ -549,7 +549,7 @@ for light_brightn_name in pairs(brightn_light_source) do | |||||||
| 		homedecor.register("hanging_lantern_"..light_brightn_name, { | 		homedecor.register("hanging_lantern_"..light_brightn_name, { | ||||||
| 			description = S("Hanging Lantern/Light"), | 			description = S("Hanging Lantern/Light"), | ||||||
| 			mesh = "homedecor_hanging_lantern.obj", | 			mesh = "homedecor_hanging_lantern.obj", | ||||||
| 			tiles = { "homedecor_generic_metal_wrought_iron.png", lighttex }, | 			tiles = { "homedecor_generic_metal_wrought_iron.png", gen_ls_tex_yellow }, | ||||||
| 			use_texture_alpha = true, | 			use_texture_alpha = true, | ||||||
| 			inventory_image = "homedecor_hanging_lantern_inv.png", | 			inventory_image = "homedecor_hanging_lantern_inv.png", | ||||||
| 			wield_image = "homedecor_hanging_lantern_inv.png", | 			wield_image = "homedecor_hanging_lantern_inv.png", | ||||||
| @@ -576,7 +576,7 @@ for light_brightn_name in pairs(brightn_light_source) do | |||||||
| 		homedecor.register("ceiling_lantern_"..light_brightn_name, { | 		homedecor.register("ceiling_lantern_"..light_brightn_name, { | ||||||
| 			drawtype = "mesh", | 			drawtype = "mesh", | ||||||
| 			mesh = "homedecor_ceiling_lantern.obj", | 			mesh = "homedecor_ceiling_lantern.obj", | ||||||
| 			tiles = { lighttex, "homedecor_generic_metal_wrought_iron.png" }, | 			tiles = { gen_ls_tex_yellow, "homedecor_generic_metal_wrought_iron.png" }, | ||||||
| 			use_texture_alpha = true, | 			use_texture_alpha = true, | ||||||
| 			inventory_image = "homedecor_ceiling_lantern_inv.png", | 			inventory_image = "homedecor_ceiling_lantern_inv.png", | ||||||
| 			description = S("Ceiling Lantern/Light"), | 			description = S("Ceiling Lantern/Light"), | ||||||
|   | |||||||
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