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https://github.com/mt-mods/homedecor_modpack.git
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wardrobe now uses homedecor api
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@ -2,118 +2,6 @@ modpath = minetest.get_modpath("homedecor")
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screwdriver = screwdriver or {}
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local placeholder_node = "air"
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--- select which node was pointed at based on it being known, not ignored,
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-- buildable_to. returns nil if no node could be selected
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local function select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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--- check if all nodes can and may be build to
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local function is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to)
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or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- place one or two nodes if and only if both can be placed
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local function stack(itemstack, placer, fdir, pos, def, pos2, node1,
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node2, pointed_thing)
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local placer_name = placer:get_player_name() or ""
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if is_buildable_to(placer_name, pos, pos2) then
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local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, {name = node1, param2 = lfdir})
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-- this can be used to clear buildable_to nodes even though we are
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-- using a multinode mesh, do not assume by default, as we still
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-- might want to allow overlapping in some cases
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node2 = node2 or "air"
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local has_facedir = node2 ~= "air"
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if node2 == "placeholder" then
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has_facedir = false
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node2 = placeholder_node
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end
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minetest.set_node(pos2, {name = node2,
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param2 = (has_facedir and lfdir) or nil})
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-- call after_place_node of the placed node if available
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local ctrl_node_def = minetest.registered_nodes[node1]
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if ctrl_node_def and ctrl_node_def.after_place_node then
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ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
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end
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if not creative.is_enabled_for(placer_name) then
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itemstack:take_item()
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end
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end
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return itemstack
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end
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local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node_or_nil(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.on_rightclick then return false end
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
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end
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-- Stack one node above another
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-- leave the last argument nil if it's one 2m high node
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local function stack_vertically(itemstack, placer, pointed_thing,
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node1, node2)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under,
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placer, itemstack, pointed_thing)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local top_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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return stack(itemstack, placer, nil, pos, def, top_pos, node1,
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node2, pointed_thing)
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end
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local placeholder_node = "air"
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local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}
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@ -127,7 +15,6 @@ local armor_mod_path = minetest.get_modpath("3d_armor")
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local skinslist = {"male1", "male2", "male3", "male4", "male5"}
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local default_skin = "character.png"
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local skinsdb_mod_path = minetest.get_modpath("skinsdb")
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if skinsdb_mod_path then
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@ -221,7 +108,7 @@ local def = {
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on_place = function(itemstack, placer, pointed_thing)
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return stack_vertically(itemstack, placer, pointed_thing,
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return homedecor.stack_vertically(itemstack, placer, pointed_thing,
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itemstack:get_name(), "placeholder")
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end,
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