wardrobe now uses homedecor api

This commit is contained in:
TenPlus1 2019-04-21 15:22:27 +01:00
parent 18d74e2f09
commit 8b78caf7c6
1 changed files with 1 additions and 114 deletions

View File

@ -2,118 +2,6 @@ modpath = minetest.get_modpath("homedecor")
screwdriver = screwdriver or {}
local placeholder_node = "air"
--- select which node was pointed at based on it being known, not ignored,
-- buildable_to. returns nil if no node could be selected
local function select_node(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
pos = pointed_thing.above
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
end
return def and pos, def
end
--- check if all nodes can and may be build to
local function is_buildable_to(placer_name, ...)
for _, pos in ipairs({...}) do
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not (def and def.buildable_to)
or minetest.is_protected(pos, placer_name) then
return false
end
end
return true
end
-- place one or two nodes if and only if both can be placed
local function stack(itemstack, placer, fdir, pos, def, pos2, node1,
node2, pointed_thing)
local placer_name = placer:get_player_name() or ""
if is_buildable_to(placer_name, pos, pos2) then
local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, {name = node1, param2 = lfdir})
-- this can be used to clear buildable_to nodes even though we are
-- using a multinode mesh, do not assume by default, as we still
-- might want to allow overlapping in some cases
node2 = node2 or "air"
local has_facedir = node2 ~= "air"
if node2 == "placeholder" then
has_facedir = false
node2 = placeholder_node
end
minetest.set_node(pos2, {name = node2,
param2 = (has_facedir and lfdir) or nil})
-- call after_place_node of the placed node if available
local ctrl_node_def = minetest.registered_nodes[node1]
if ctrl_node_def and ctrl_node_def.after_place_node then
ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
end
if not creative.is_enabled_for(placer_name) then
itemstack:take_item()
end
end
return itemstack
end
local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node_or_nil(pos)
if not node then return false end
local def = minetest.registered_nodes[node.name]
if not def or not def.on_rightclick then return false end
return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
end
-- Stack one node above another
-- leave the last argument nil if it's one 2m high node
local function stack_vertically(itemstack, placer, pointed_thing,
node1, node2)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under,
placer, itemstack, pointed_thing)
if rightclick_result then return rightclick_result end
local pos, def = select_node(pointed_thing)
if not pos then return itemstack end
local top_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
return stack(itemstack, placer, nil, pos, def, top_pos, node1,
node2, pointed_thing)
end
local placeholder_node = "air"
local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}
@ -127,7 +15,6 @@ local armor_mod_path = minetest.get_modpath("3d_armor")
local skinslist = {"male1", "male2", "male3", "male4", "male5"}
local default_skin = "character.png"
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
if skinsdb_mod_path then
@ -221,7 +108,7 @@ local def = {
on_place = function(itemstack, placer, pointed_thing)
return stack_vertically(itemstack, placer, pointed_thing,
return homedecor.stack_vertically(itemstack, placer, pointed_thing,
itemstack:get_name(), "placeholder")
end,