Better inv. images for computer items

This commit is contained in:
kilbith 2015-05-10 11:12:22 +02:00
parent ee038d9ced
commit 8ef4e8c39d
15 changed files with 20 additions and 9 deletions

View File

@ -15,6 +15,7 @@ minetest.register_node("computer:vanio", {
drawtype = "mesh",
mesh = "computer_laptop.obj",
description = "Pony Vanio",
inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
@ -53,6 +54,7 @@ minetest.register_node("computer:vanio_off", {
-- Sony PlayStation lookalike
computer.register("computer:slaystation", {
description = "Pony SlayStation",
inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -69,6 +71,7 @@ computer.register("computer:slaystation", {
-- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", {
description = "Pony SlayStation 2",
inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -86,6 +89,7 @@ computer.register("computer:slaystation2", {
-- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", {
description = "SX Specter",
inventory_image = "computer_specter_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -97,6 +101,7 @@ computer.register("computer:specter", {
-- Nintendo Wii lookalike
computer.register("computer:wee", {
description = "Nientiendo Wee",
inventory_image = "computer_wii_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -124,6 +129,7 @@ minetest.register_node("computer:piepad", {
-- Commodore 64 lookalike
computer.register("computer:admiral64", {
description = "Admiral64",
inventory_image = "computer_ad64_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -134,6 +140,7 @@ computer.register("computer:admiral64", {
-- Commodore 128 lookalike
computer.register("computer:admiral128", {
description = "Admiral128",
inventory_image = "computer_ad128_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -149,6 +156,7 @@ local mo_sbox = {
minetest.register_node("computer:monitor", {
description = "Monitor and keyboard",
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"computer_black.png", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
@ -189,6 +197,7 @@ minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = "WIFI Router",
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
paramtype = "light",
@ -216,6 +225,7 @@ local pct_cbox = {
--Modern PC Tower
minetest.register_node("computer:tower", {
description = "Computer Tower",
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
tiles = {"computer_tower.png"},
@ -232,6 +242,7 @@ minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = "Printer Scaner Combo",
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",

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@ -13,6 +13,7 @@ computer.register = function (name, def)
paramtype = "light",
paramtype2 = "facedir",
description = def.description,
inventory_image = def.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",

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@ -29,12 +29,12 @@ local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png"
"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[4.2,4.5;0.6,0.6;down;V]"
.."button[4.2,5.3;0.6,0.6;drop;]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[5.4,4.5;0.6,0.6;right;]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;New Game]"
local formsize = "size[5.9,5.7]"
@ -240,7 +240,7 @@ local function step(pos, fields)
return run
end
local arcade = {
minetest.register_node("computer:tetris_arcade", {
description="Tetris Arcade",
drawtype = "mesh",
mesh = "tetris_arcade.obj",
@ -276,7 +276,6 @@ local arcade = {
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
return itemstack
end
}
minetest.register_node("computer:tetris_arcade", arcade)
})

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@ -108,7 +108,7 @@ minetest.register_node("fake_fire:fancy_fire", {
walkable = false,
damage_per_second = 4,
tiles = {
{name='fire_basic_flame_animated.png',
{name="fake_fire_animated.png",
animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='fake_fire_logs.png'}},
on_rightclick = function (pos, node, clicker)
start_smoke(pos, node, clicker)