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https://github.com/mt-mods/homedecor_modpack.git
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make fake_fire buildable_to
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parent
3106b62945
commit
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@ -34,6 +34,7 @@ minetest.register_node("fake_fire:fake_fire", {
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},
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},
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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on_punch = function (pos,node,puncher)
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@ -80,6 +81,7 @@ minetest.register_node("fake_fire:smokeless_fire", {
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},
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},
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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on_punch = function (pos,node,puncher)
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@ -126,6 +128,7 @@ minetest.register_node("fake_fire:ice_fire", {
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},
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},
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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on_punch = function (pos,node,puncher)
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@ -172,6 +175,7 @@ minetest.register_node("fake_fire:smokeless_ice_fire", {
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},
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},
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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buildable_to = true,
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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drop = "", -- So fire won't return to the inventory. ~ LazyJ
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
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on_punch = function (pos,node,puncher)
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on_punch = function (pos,node,puncher)
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