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added a CoreXY-style 3d printer
minor tweaks to the bedflinger to accommodate altered base image
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computer/models/computer_3dprinter_corexy.obj
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11056
computer/models/computer_3dprinter_corexy.obj
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@ -36,10 +36,10 @@ local cbox = {
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}
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minetest.register_node("computer:3dprinter_bedflinger", {
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description = S('3D Printer ("bedflinger")'),
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description = S('3D Printer ("bedflinger" design)'),
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inventory_image = "computer_3dprinter_bedflinger_inv.png",
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tiles = {
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{ name = "computer_3dprinter_bedflinger.png", color = 0xffffffff },
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{ name = "computer_3dprinter.png", color = 0xffffffff },
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"computer_3dprinter_filament.png"
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},
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paramtype = "light",
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@ -59,3 +59,32 @@ minetest.register_node("computer:3dprinter_bedflinger", {
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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})
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-- COreXY style printer (Hypercube or similar)
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cbox = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.5, 0.4375, 0.5, 0.375 }
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}
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minetest.register_node("computer:3dprinter_corexy", {
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description = S('3D Printer (CoreXY design)'),
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tiles = {
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{ name = "computer_3dprinter.png", color = 0xffffffff },
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"computer_3dprinter_filament.png"
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},
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paramtype = "light",
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walkable = true,
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groups = {snappy=3, ud_param2_colorable = 1},
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sound = default.node_sound_wood_defaults(),
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drawtype = "mesh",
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mesh = "computer_3dprinter_corexy.obj",
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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selection_box = cbox,
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collision_box = cbox,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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end,
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on_dig = unifieddyes.on_dig,
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on_rotate = unifieddyes.fix_after_screwdriver_nsew,
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})
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computer/textures/computer_3dprinter.png
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computer/textures/computer_3dprinter.png
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