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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-12-22 16:10:18 +01:00

Added white and mahogany variants of the wood-and-glass grid-style door. Same

properties as all the others.
This commit is contained in:
Vanessa Ezekowitz 2012-10-05 03:35:18 -04:00
parent b70b3829cc
commit 9a84e967c3
22 changed files with 544 additions and 1 deletions

View File

@ -1459,6 +1459,8 @@ minetest.register_craft( {
-- wood and glass (grid style)
-- bare
minetest.register_craft( {
output = "homedecor:door_wood_glass_bottom_left 2",
recipe = {
@ -1484,6 +1486,106 @@ minetest.register_craft( {
},
})
-- mahogany
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_bottom_left 2",
recipe = {
"default:dirt",
"default:coal_lump",
"homedecor:door_wood_glass_bottom_left",
"homedecor:door_wood_glass_bottom_left"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_bottom_right 2",
recipe = {
"default:dirt",
"default:coal_lump",
"homedecor:door_wood_glass_bottom_right",
"homedecor:door_wood_glass_bottom_right"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_bottom_left 2",
recipe = {
"unifieddyes:dark_orange",
"homedecor:door_wood_glass_bottom_left",
"homedecor:door_wood_glass_bottom_left"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_bottom_right 2",
recipe = {
"unifieddyes:dark_orange",
"homedecor:door_wood_glass_bottom_right",
"homedecor:door_wood_glass_bottom_right"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_bottom_left",
recipe = {
"homedecor:door_wood_glass_mahogany_bottom_right"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_mahogany_bottom_right",
recipe = {
"homedecor:door_wood_glass_mahogany_bottom_left"
},
})
-- white
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_white_bottom_left 2",
recipe = {
"unifieddyes:white_paint",
"homedecor:door_wood_glass_bottom_left",
"homedecor:door_wood_glass_bottom_left"
},
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_white_bottom_right 2",
recipe = {
"unifieddyes:white_paint",
"homedecor:door_wood_glass_bottom_right",
"homedecor:door_wood_glass_bottom_right"
},
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_white_bottom_left",
recipe = {
"homedecor:door_wood_glass_white_bottom_right"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_wood_glass_white_bottom_right",
recipe = {
"homedecor:door_wood_glass_white_bottom_left"
},
})
-- Solid glass with metal handle
minetest.register_craft( {
@ -1542,7 +1644,6 @@ minetest.register_craft( {
-- mahogany
minetest.register_craft( {
type = "shapeless",
output = "homedecor:door_closet_mahogany_bottom_left 2",

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@ -0,0 +1,220 @@
-- This file supplies wood-and-glass doors (Grid-style, like old windows)
-- Left-opening
minetest.register_node("homedecor:door_wood_glass_mahogany_top_left", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_right_top.png",
"homedecor_door_wood_glass_mahogany_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_mahogany_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_mahogany_bottom_left", {
description = "Wood and Glass Grid-Style Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_right_bottom.png",
"homedecor_door_wood_glass_mahogany_left_bottom.png",
},
wield_image = "homedecor_door_wood_glass_mahogany_left_inv.png",
inventory_image = "homedecor_door_wood_glass_mahogany_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
fdir = minetest.dir_to_facedir(placer:get_look_dir())
local pos = pointed_thing.above
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_wood_glass_mahogany_top_right", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_left_top.png",
"homedecor_door_wood_glass_mahogany_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_mahogany_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_mahogany_bottom_right", {
description = "Wood and Glass Grid-Style Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_tb.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_lr.png",
"homedecor_door_wood_glass_mahogany_left_bottom.png",
"homedecor_door_wood_glass_mahogany_right_bottom.png",
},
wield_image = "homedecor_door_wood_glass_mahogany_right_inv.png",
inventory_image = "homedecor_door_wood_glass_mahogany_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_mahogany_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
fdir = minetest.dir_to_facedir(placer:get_look_dir())
local pos = pointed_thing.above
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_mahogany_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_mahogany_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_mahogany_bottom_left", param2=nfdir})
end
})

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@ -0,0 +1,220 @@
-- This file supplies wood-and-glass doors (Grid-style, like old windows)
-- Left-opening
minetest.register_node("homedecor:door_wood_glass_white_top_left", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_right_top.png",
"homedecor_door_wood_glass_white_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_white_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_white_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_white_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_white_bottom_left", {
description = "Wood and Glass Grid-Style Door",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_right_bottom.png",
"homedecor_door_wood_glass_white_left_bottom.png",
},
wield_image = "homedecor_door_wood_glass_white_left_inv.png",
inventory_image = "homedecor_door_wood_glass_white_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
on_place = function(itemstack, placer, pointed_thing)
fdir = minetest.dir_to_facedir(placer:get_look_dir())
local pos = pointed_thing.above
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_white_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_wood_glass_white_top_right", {
description = "wood/glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_left_top.png",
"homedecor_door_wood_glass_white_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_white_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_wood_glass_white_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_wood_glass_white_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_wood_glass_white_bottom_right", {
description = "Wood and Glass Grid-Style Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_tb.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_lr.png",
"homedecor_door_wood_glass_white_left_bottom.png",
"homedecor_door_wood_glass_white_right_bottom.png",
},
wield_image = "homedecor_door_wood_glass_white_right_inv.png",
inventory_image = "homedecor_door_wood_glass_white_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 8/16}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }
}
},
drop = "homedecor:door_wood_glass_white_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
fdir = minetest.dir_to_facedir(placer:get_look_dir())
local pos = pointed_thing.above
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_wood_glass_white_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_wood_glass_white_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_wood_glass_white_bottom_left", param2=nfdir})
end
})

View File

@ -13,6 +13,8 @@
dofile(minetest.get_modpath("homedecor").."/door_glass.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass_and_wood.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass_and_wood_mahogany.lua")
dofile(minetest.get_modpath("homedecor").."/door_glass_and_wood_white.lua")
dofile(minetest.get_modpath("homedecor").."/door_exterior_fancy.lua")
dofile(minetest.get_modpath("homedecor").."/door_closet_oak.lua")
dofile(minetest.get_modpath("homedecor").."/door_closet_mahogany.lua")

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