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https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-22 16:10:18 +01:00
made signs check for node ownership/protection before allowing placement.
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bd68f563bb
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aa04eac212
@ -174,35 +174,6 @@ for i in ipairs(sides) do
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end
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end
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function homedecor_node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = "someone"
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = "someone"
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
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return true
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else
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return false
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end
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end
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function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
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local pos = pointed_thing.above
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if homedecor_node_is_owned(pointed_thing.under, placer) == false then
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66
fences.lua
66
fences.lua
@ -15,24 +15,28 @@ minetest.register_node("homedecor:fence_brass", {
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_rightclick = function(pos, node, clicker)
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local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
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local itemstack = clicker:get_wielded_item()
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if itemstack:get_name() == "default:sign_wall" then
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minetest.env:add_node(pos, {name = "homedecor:fence_brass_with_sign", param2 = fdir})
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itemstack:take_item()
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return itemstack
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else
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print("want to simply place the wielded item like usual.")
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-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
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if not homedecor_node_is_owned(pos, clicker) then
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local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
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local itemstack = clicker:get_wielded_item()
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if itemstack:get_name() == "default:sign_wall" then
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minetest.env:add_node(pos, {name = "homedecor:fence_brass_with_sign", param2 = fdir})
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itemstack:take_item()
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return itemstack
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else
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print("want to simply place the wielded item like usual.")
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-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
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end
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_brass", param2 = fdir})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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if not homedecor_node_is_owned(pointed_thing.under, placer) then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_brass", param2 = fdir})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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end
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})
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@ -51,25 +55,29 @@ minetest.register_node("homedecor:fence_wrought_iron", {
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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on_rightclick = function(pos, node, clicker)
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local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
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local itemstack = clicker:get_wielded_item()
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if itemstack:get_name() == "default:sign_wall" then
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minetest.env:add_node(pos, {name = "homedecor:fence_wrought_iron_with_sign", param2 = fdir})
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itemstack:take_item()
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clicker:set_wielded_item(itemstack)
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return itemstack
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else
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print("want to simply place the wielded item like usual.")
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-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
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if not homedecor_node_is_owned(pos, clicker) then
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local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
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local itemstack = clicker:get_wielded_item()
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if itemstack:get_name() == "default:sign_wall" then
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minetest.env:add_node(pos, {name = "homedecor:fence_wrought_iron_with_sign", param2 = fdir})
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itemstack:take_item()
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clicker:set_wielded_item(itemstack)
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return itemstack
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else
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print("want to simply place the wielded item like usual.")
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-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
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end
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_wrought_iron", param2 = fdir})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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if not homedecor_node_is_owned(pointed_thing.under, placer) then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_wrought_iron", param2 = fdir})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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end
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})
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31
init.lua
31
init.lua
@ -13,7 +13,7 @@
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local DEBUG = 0
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-- Local Functions
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-- Various Functions
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local dbg = function(s)
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if DEBUG == 1 then
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@ -21,6 +21,35 @@ local dbg = function(s)
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end
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end
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function homedecor_node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = "someone"
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = "someone"
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
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return true
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else
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return false
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end
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end
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-- Nodes
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minetest.register_node('homedecor:shingles_wood', {
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