mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2025-07-03 15:20:23 +02:00
made signs check for node ownership/protection before allowing placement.
This commit is contained in:
66
fences.lua
66
fences.lua
@ -15,24 +15,28 @@ minetest.register_node("homedecor:fence_brass", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
walkable = true,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
|
||||
local itemstack = clicker:get_wielded_item()
|
||||
if itemstack:get_name() == "default:sign_wall" then
|
||||
minetest.env:add_node(pos, {name = "homedecor:fence_brass_with_sign", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
else
|
||||
print("want to simply place the wielded item like usual.")
|
||||
-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
|
||||
if not homedecor_node_is_owned(pos, clicker) then
|
||||
local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
|
||||
local itemstack = clicker:get_wielded_item()
|
||||
if itemstack:get_name() == "default:sign_wall" then
|
||||
minetest.env:add_node(pos, {name = "homedecor:fence_brass_with_sign", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
else
|
||||
print("want to simply place the wielded item like usual.")
|
||||
-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_brass", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
if not homedecor_node_is_owned(pointed_thing.under, placer) then
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_brass", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
@ -51,25 +55,29 @@ minetest.register_node("homedecor:fence_wrought_iron", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
walkable = true,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
|
||||
local itemstack = clicker:get_wielded_item()
|
||||
if itemstack:get_name() == "default:sign_wall" then
|
||||
minetest.env:add_node(pos, {name = "homedecor:fence_wrought_iron_with_sign", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
clicker:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
else
|
||||
print("want to simply place the wielded item like usual.")
|
||||
-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
|
||||
if not homedecor_node_is_owned(pos, clicker) then
|
||||
local fdir = minetest.dir_to_facedir(clicker:get_look_dir())
|
||||
local itemstack = clicker:get_wielded_item()
|
||||
if itemstack:get_name() == "default:sign_wall" then
|
||||
minetest.env:add_node(pos, {name = "homedecor:fence_wrought_iron_with_sign", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
clicker:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
else
|
||||
print("want to simply place the wielded item like usual.")
|
||||
-- What goes here if I want to just place the wielded node (dirt, cobble, etc) normally?
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_wrought_iron", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
if not homedecor_node_is_owned(pointed_thing.under, placer) then
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
minetest.env:add_node(pointed_thing.above, {name = "homedecor:fence_wrought_iron", param2 = fdir})
|
||||
itemstack:take_item()
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
Reference in New Issue
Block a user