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https://github.com/mt-mods/homedecor_modpack.git
synced 2025-07-19 14:00:20 +02:00
Jump drive support for seats (#87)
* psuedo code for jump drive support * avoid re-calculating node hash in loop * cache new position for next move * clean comment and minetest -> core * cache seat offset for sofas * use first found sitting position * cleanup some comments * bugfix: reported seat occupied when it wasn't --------- Co-authored-by: Luke aka SwissalpS <Luke@SwissalpS.ws>
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@ -79,6 +79,7 @@ function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
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end
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local seated_cache = {}
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local offset_cache = {}
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minetest.register_entity("homedecor_seating:seat", {
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initial_properties = {
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@ -161,14 +162,19 @@ function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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--see if we can find a non occupied seat
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local sit_pos
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local sit_hash
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for hash, spos in pairs(valid_seats) do
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local pstatus = false
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for _, ref in pairs(minetest.get_objects_inside_radius(spos, 0.5)) do
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if ref:is_player() then
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if ref:is_player() and seated_cache[ref:get_player_name()] then
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pstatus = true
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end
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end
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if not pstatus then sit_pos = spos end
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if not pstatus then
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sit_pos = spos
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sit_hash = hash
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break;
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end
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end
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if not sit_pos then
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minetest.chat_send_player(name, "sorry, this seat is currently occupied")
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@ -194,6 +200,9 @@ function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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xcompat.player.player_attached[name] = true
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xcompat.player.set_animation(clicker, "sit", 0)
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seated_cache[name] = minetest.hash_node_position(pos)
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if seated_cache[name] ~= sit_hash then
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offset_cache[name] = core.hash_node_position(vector.subtract(pos, sit_pos))
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end
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return itemstack
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end
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@ -203,14 +212,18 @@ function lrfurn.stand(clicker)
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xcompat.player.player_attached[name] = false
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if seated_cache[name] then
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local attached_to = clicker:get_attach()
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if attached_to then --check, a stupid clearobjects might have been called, etc
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attached_to:remove() --removing also detaches
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-- Check, clearobjects might have been called, etc
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if attached_to then
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-- Removing also detaches
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attached_to:remove()
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end
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seated_cache[name] = nil
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offset_cache[name] = nil
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end
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end
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function lrfurn.on_seat_destruct(pos) --called when a seat is destroyed
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-- Called when a seat is destroyed
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function lrfurn.on_seat_destruct(pos)
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for name, seatpos in pairs(seated_cache) do
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if seatpos == minetest.hash_node_position(pos) then
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local player = minetest.get_player_by_name(name)
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@ -221,6 +234,30 @@ function lrfurn.on_seat_destruct(pos) --called when a seat is destroyed
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end
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end
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function lrfurn.on_seat_movenode(from_pos, to_pos)
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local hashed_from_pos = core.hash_node_position(from_pos)
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local hashed_to_pos = core.hash_node_position(to_pos)
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for name, seatpos in pairs(seated_cache) do
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if seatpos == hashed_from_pos then
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local player = core.get_player_by_name(name)
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if player then
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local attached_to = player:get_attach()
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-- Check, clearobjects might have been called, etc
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if attached_to then
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if offset_cache[name] then
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-- multi-seat node aka sofas
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attached_to:set_pos(vector.subtract(to_pos,
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core.get_position_from_hash(offset_cache[name])))
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else
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attached_to:set_pos(to_pos)
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end
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seated_cache[name] = hashed_to_pos
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end
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end
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end
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end
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end
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--if the player gets killed in the seat, handle it
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minetest.register_on_dieplayer(function(player)
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if seated_cache[player:get_player_name()] then
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