Merge branch 'keys_api' into 'master'

Keys api

See merge request VanessaE/homedecor_modpack!11
This commit is contained in:
Vanessa Dannenberg 2020-08-04 14:36:38 +00:00
commit b72c15076e
6 changed files with 79 additions and 39 deletions

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@ -1,5 +1,6 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",

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@ -146,7 +146,11 @@ function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, no
local forceright = placer:get_player_control()["sneak"]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local is_right_wing = node1 == minetest.get_node({ x = pos.x + homedecor.fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
local is_right_wing = node1 == minetest.get_node(
{
x = pos.x + homedecor.fdir_to_left[fdir+1][1],
y = pos.y,
z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
if forceright or is_right_wing then
node1, node2 = node1_right, node2_right
end

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@ -84,7 +84,8 @@ function homedecor.handle_inventory(name, def, original_def)
end
def.can_dig = def.can_dig or default_can_dig
def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
def.on_metadata_inventory_move = def.on_metadata_inventory_move or
function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in @2 at @3",
player:get_player_name(), name, minetest.pos_to_string(pos)
))
@ -114,57 +115,82 @@ function homedecor.handle_inventory(name, def, original_def)
local allow_move = def.allow_metadata_inventory_move
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername == owner or
minetest.check_player_privs(playername, "protection_bypass") then
return allow_move and
allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
count
if not default.can_interact_with_node(player, pos) then
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
player:get_player_name(), name,
minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
))
return 0
end
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
count
end
local allow_put = def.allow_metadata_inventory_put
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername == owner or
minetest.check_player_privs(playername, "protection_bypass") then
return allow_put and allow_put(pos, listname, index, stack, player) or
stack:get_count()
if not default.can_interact_with_node(player, pos) then
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
player:get_player_name(), name,
minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
))
return 0
end
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
return allow_put and allow_put(pos, listname, index, stack, player) or
stack:get_count()
end
local allow_take = def.allow_metadata_inventory_take
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
player:get_player_name(), name,
minetest.get_meta(pos):get_string("owner"), minetest.pos_to_string(pos)
))
return 0
end
return allow_take and allow_take(pos, listname, index, stack, player) or
stack:get_count()
end
local can_dig = def.can_dig
def.can_dig = function(pos, player)
return default.can_interact_with_node(player, pos) and (can_dig and (can_dig(pos, player) or true))
end
def.on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta()
if secret ~= key_meta:get_string("secret") then
return
end
minetest.show_formspec(
player:get_player_name(),
name.."_locked",
minetest.get_meta(pos):get_string("formspec")
)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername == owner or
minetest.check_player_privs(playername, "protection_bypass") then
return allow_take and allow_take(pos, listname, index, stack, player) or
stack:get_count()
-- verify placer is owner
if owner ~= playername then
minetest.record_protection_violation(pos, playername)
return nil
end
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, meta:get_string("description"), owner
end
end

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@ -0,0 +1,4 @@
name = homedecor_common
description = Homedecor mod: common
depends = default, creative
optional_depends = intllib

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@ -22,7 +22,8 @@ homedecor.box = {
end
end,
bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end,
cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end,
cuboid = function(radius_x, radius_y, radius_z)
return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end,
}
homedecor.nodebox = {

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@ -70,7 +70,11 @@ function homedecor.register(name, original_def)
if not fdir or fdir > 3 then return end
if expand.right and expand.forward ~= "air" then
local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] }
local right_pos = {
x = pos.x + homedecor.fdir_to_right[fdir+1][1],
y = pos.y,
z = pos.z + homedecor.fdir_to_right[fdir+1][2]
}
local node = minetest.get_node(right_pos).name
if node == expand.right or node == placeholder_node then
minetest.remove_node(right_pos)