fix bug in showerhead spawners

(if two or more running at the same time, only the last could be turned off)
This commit is contained in:
Vanessa Ezekowitz 2015-04-28 14:08:41 -04:00
parent 960dd57f7b
commit c074e47bcd
1 changed files with 25 additions and 13 deletions

View File

@ -201,7 +201,6 @@ homedecor.register("shower_head", {
on_rightclick = function (pos, node, clicker)
local below = minetest.get_node({x=pos.x, y=pos.y-2.0, z=pos.z})
local is_tray = string.find(below.name, "homedecor:shower_tray")
local this_spawner_meta = minetest.get_meta(pos)
local fdir = node.param2
local minx = fdir_to_flowpos.minx[fdir + 1]
local maxx = fdir_to_flowpos.maxx[fdir + 1]
@ -210,9 +209,20 @@ homedecor.register("shower_head", {
local velx = fdir_to_flowpos.velx[fdir + 1]
local velz = fdir_to_flowpos.velz[fdir + 1]
if fdir and fdir < 4 and this_spawner_meta:get_string("active") ~= "yes" and is_tray
or this_spawner_meta:get_string("active") == "yes" and id == nil and is_tray then
this_spawner_meta:set_string("active", "yes")
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("active")
if id ~= 0 then
minetest.after(0, function(s_handle)
minetest.sound_stop(s_handle)
end, s_handle)
local player = clicker:get_player_name()
minetest.delete_particlespawner(id, player)
this_spawner_meta:set_int("active", nil)
return
end
if fdir and fdir < 4 and is_tray and (not id or id == 0) then
id = minetest.add_particlespawner({
amount = 60, time = 0, collisiondetection = true,
minpos = {x=pos.x - minx, y=pos.y-0.45, z=pos.z - minz},
@ -223,19 +233,21 @@ homedecor.register("shower_head", {
texture = "homedecor_water_particle.png",
})
s_handle = minetest.sound_play("homedecor_shower", {
pos = pos, max_hear_distance = 5, loop = true
pos = pos,
max_hear_distance = 5,
loop = true
})
elseif this_spawner_meta:get_string("active") == "yes" and id then
this_spawner_meta:set_string("active", "no")
minetest.after(0, function(s_handle)
minetest.sound_stop(s_handle)
end, s_handle)
local player = clicker:get_player_name()
minetest.delete_particlespawner(id, player)
this_spawner_meta:set_int("active", id)
return
end
end,
on_destruct = function(pos)
minetest.delete_particlespawner(id)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("active")
if id ~= 0 then
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("active", nil)
end
end
})