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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-12-23 00:20:17 +01:00

Merge branch 'locale' into 'master'

MT5 translation

See merge request VanessaE/homedecor_modpack!12
This commit is contained in:
Vanessa Dannenberg 2020-08-06 19:38:13 +00:00
commit c2122a634a
505 changed files with 7655 additions and 17789 deletions

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@ -0,0 +1,21 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"stairsplus",
"default",
"stairs",
}
globals = {
}

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@ -1,4 +1,4 @@
local S = homedecor.gettext local S = minetest.get_translator("building_blocks")
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar") minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")

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@ -1,5 +0,0 @@
default
homedecor_common
moreblocks?
gloopblocks?
stairs?

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@ -1,4 +1,3 @@
local S = homedecor.gettext
local modpath = minetest.get_modpath("building_blocks") local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua") dofile(modpath.."/alias.lua")

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Adobestufe
Adobe Stair=Adobetreppe
Brobble Spread=Ziesterboden
Chess board tiling=Schachbrettkacheln
Fake Grass=Falsches Gras
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Kamin
Grate=Rost
Grate Slab=Roststufe
Grate Stair=Rosttreppe
Gravel Spread=Kiesboden
Hardwood=Hartholz
Hardwood Slab=Hartholzstufe
Hardwood Stair=Hartholztreppe
Marble=Marmor
Marble Slab=Marmorstufe
Marble Stair=Marmortreppe
Roof block=Dachblock
Roof block Slab=
Roof block Stair=
Streak Free Glass=Schlierenfreies Glas
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Teer
Tar Slab=Teerstufe
Tar Stair=Teertreppe
Tarmac Spread=Asphaltboden
Terrycloth towel=Frottiertuch
Wood Framed Glass=Holzrahmenglas
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Kleines Bündel Stöcke
Tar Knife=Teermesser
Tar base=Teerbase

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Losa de adobe
Adobe Stair=Escaleras de adobe
Brobble Spread=Mezcla de Ladroquines
Chess board tiling=Azulejos de ajedrez
Fake Grass=Hierba falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Chimenea
Grate=Reja
Grate Slab=Losa de rejas
Grate Stair=Escaleras de rejas
Gravel Spread=Mezcla de gravilla
Hardwood=Madera dura
Hardwood Slab=Losa de madera dura
Hardwood Stair=Escaleras de madera dura
Marble=Mármol
Marble Slab=Losa de mármol
Marble Stair=Escaleras de mármol
Roof block=Bloque de techo
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vídrio sin rayas
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alquitrán
Tar Slab=Losa de alquitrán
Tar Stair=Escaleras de alquitrán
Tarmac Spread=Mezcla de asfalto
Terrycloth towel=Toalla
Wood Framed Glass=Vídrio enmarcado en madera
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Manojo de palitos
Tar Knife=Cuchillo de alquitrán
Tar base=Base de alquitrán

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# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Pisé
Adobe Slab=Dalle en pisé
Adobe Stair=Escalier en pisé
Brobble Spread=Tapis rouge
Chess board tiling=Pavage en échiquier
Fake Grass=Herbe synthétique
Fake Grass Slab=Dalle en herbe synthétique
Fake Grass Stair=Escalier en herbe synthétique
Fireplace=Cheminée
Grate=Grille
Grate Slab=Dalle en métal déployé
Grate Stair=Escalier en métal déployé
Gravel Spread=Tapis de gravier
Hardwood=Bois dur (feuillu)
Hardwood Slab=Dalle en bois dur (feuillu)
Hardwood Stair=Escalier en bois dur (feuillu)
Marble=Marbre
Marble Slab=Dalle en marbre
Marble Stair=Marche en marbre
Roof block=Bloc de toit
Roof block Slab=Dalle en bloc de toit
Roof block Stair=Escalier en bloc de toit
Streak Free Glass=Verre anti-rayures
Streak Free Glass Slab=Dalle en verre anti-rayures
Streak Free Glass Stair=Escalier en verre anti-rayures
Tar=Goudron
Tar Slab=Dalle en goudron
Tar Stair=Marche en goudron
Tarmac Spread=Tapis de goudron
Terrycloth towel=Serviette éponge
Wood Framed Glass=Verre encadré de bois
Wood Framed Glass Slab=Dalle en verre encadré de bois
Wood Framed Glass Stair=Escalier en verre encadré de bois
### others.lua ###
Small bundle of sticks=Petit fagot de brindilles
Tar Knife=Couteau à goudron
Tar base=Pâte de goudron

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# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adob
Adobe Slab=Bidur Adob
Adobe Stair=Tangga Adob
Brobble Spread=Sebaran Batu Merah
Chess board tiling=Jubin Papan Catur
Fake Grass=Rumput Tiruan
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Pendiangan
Grate=Jeriji
Grate Slab=Bidur Jeriji
Grate Stair=Tangga Jeriji
Gravel Spread=Sebaran Kelikir
Hardwood=Kayu Keras
Hardwood Slab=Bidur Kayu Keras
Hardwood Stair=Tangga Kayu Keras
Marble=Marmar
Marble Slab=Bidur Marmar
Marble Stair=Tangga Marmar
Roof block=Blok Bumbung
Roof block Slab=
Roof block Stair=
Streak Free Glass=Kaca Bebas Calar
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Tar
Tar Slab=Bidur Tar
Tar Stair=Tangga Tar
Tarmac Spread=Sebaran Tar
Terrycloth towel=Kain Tuala
Wood Framed Glass=Kaca Berbingkai Kayu
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Seberkas Kecil Serpihan Kayu
Tar Knife=Pisau Tar
Tar base=Campuran Tar

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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# textdomain: building_blocks
### alias.lua ###
Granite=Гранит
### node_stairs.lua ###
Adobe=Саман
Adobe Slab=Саманная плита
Adobe Stair=Саманная ступенька
Brobble Spread=Настил кирпичного булыжника
Chess board tiling=Шахматная плитка
Fake Grass=Псевдо трава
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Камин
Grate=Каминная решётка
Grate Slab=Решётчатая плита
Grate Stair=Решётчатая ступенька
Gravel Spread=Настил гравия
Hardwood=Твёрдая древесина
Hardwood Slab=Плита из твёрдой древесины
Hardwood Stair=Ступенька из твёрдой древесины
Marble=Мрамор
Marble Slab=Мраморная блита
Marble Stair=Мраморная ступенька
Roof block=Кровельный блок
Roof block Slab=
Roof block Stair=
Streak Free Glass=Стекло без стыков
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Смола
Tar Slab=Плита из смолы
Tar Stair=Ступенька из смолы
Tarmac Spread=Покрытие гудронной смолой
Terrycloth towel=Махровое полотенце
Wood Framed Glass=Деревянное окно
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Небольшая связка палок
Tar Knife=Смоляной нож
Tar base=Смоляная основа

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# textdomain: building_blocks
### alias.lua ###
Granite=花岗岩
### node_stairs.lua ###
Adobe=土砖
Adobe Slab=
Adobe Stair=
Brobble Spread=石砖路面
Chess board tiling=棋盘铺贴
Fake Grass=塑料草
Fake Grass Slab=
Fake Grass Stair=
Fireplace=壁炉
Grate=磨碎
Grate Slab=
Grate Stair=
Gravel Spread=碎石路面
Hardwood=硬木
Hardwood Slab=
Hardwood Stair=
Marble=大理石
Marble Slab=
Marble Stair=
Roof block=天台
Roof block Slab=
Roof block Stair=
Streak Free Glass=无条纹玻璃
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=焦油
Tar Slab=
Tar Stair=
Tarmac Spread=柏油路面
Terrycloth towel=毛巾
Wood Framed Glass=木框玻璃
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=小捆棍子
Tar Knife=焦油刀
Tar base=焦油基

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# textdomain: building_blocks
### alias.lua ###
Granite=
### node_stairs.lua ###
Adobe=
Adobe Slab=
Adobe Stair=
Brobble Spread=
Chess board tiling=
Fake Grass=
Fake Grass Slab=
Fake Grass Stair=
Fireplace=
Grate=
Grate Slab=
Grate Stair=
Gravel Spread=
Hardwood=
Hardwood Slab=
Hardwood Stair=
Marble=
Marble Slab=
Marble Stair=
Roof block=
Roof block Slab=
Roof block Stair=
Streak Free Glass=
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=
Tar Slab=
Tar Stair=
Tarmac Spread=
Terrycloth towel=
Wood Framed Glass=
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=
Tar Knife=
Tar base=

3
building_blocks/mod.conf Normal file
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@ -0,0 +1,3 @@
name = building_blocks
depends = default
optional_depends = moreblocks, gloopblocks, stairs

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@ -1,4 +1,4 @@
local S = homedecor.gettext local S = minetest.get_translator("building_blocks")
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"} local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
@ -29,9 +29,11 @@ local function building_blocks_stairs(nodename, def)
stairs.register_stair_and_slab(name,nodename, stairs.register_stair_and_slab(name,nodename,
stairs_groups, stairs_groups,
def.tiles, def.tiles,
("%s Stair"):format(def.description), def.stair_desc,
("%s Slab"):format(def.description), def.slab_desc,
def.sounds def.sounds
--FIXME: Missing descriptions for Inner and Outer stairs
-- See https://github.com/minetest/minetest_game/pull/2584
) )
end end
end end
@ -40,6 +42,8 @@ end
building_blocks_stairs("building_blocks:grate", { building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike", drawtype = "glasslike",
description = S("Grate"), description = S("Grate"),
stair_desc = S("Grate Stair"),
slab = S("Grate Slab"),
tiles = {"building_blocks_grate.png"}, tiles = {"building_blocks_grate.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -50,6 +54,8 @@ building_blocks_stairs("building_blocks:grate", {
building_blocks_stairs("building_blocks:smoothglass", { building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike", drawtype = "glasslike",
description = S("Streak Free Glass"), description = S("Streak Free Glass"),
stair_desc = S("Streak Free Glass Stair"),
slab_desc = S("Streak Free Glass Slab"),
tiles = {"building_blocks_sglass.png"}, tiles = {"building_blocks_sglass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -60,6 +66,8 @@ building_blocks_stairs("building_blocks:smoothglass", {
building_blocks_stairs("building_blocks:woodglass", { building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike", drawtype = "glasslike",
description = S("Wood Framed Glass"), description = S("Wood Framed Glass"),
stair_desc = S("Wood Framed Glass Stair"),
slab_desc = S("Wood Framed Glass Slab"),
tiles = {"building_blocks_wglass.png"}, tiles = {"building_blocks_wglass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -71,6 +79,8 @@ building_blocks_stairs("building_blocks:woodglass", {
building_blocks_stairs("building_blocks:Adobe", { building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"}, tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"), description = S("Adobe"),
stair_desc = S("Adobe Stair"),
slab_desc = S("Adobe Slab"),
is_ground_content = true, is_ground_content = true,
groups = {crumbly=3}, groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
@ -78,6 +88,8 @@ building_blocks_stairs("building_blocks:Adobe", {
building_blocks_stairs("building_blocks:fakegrass", { building_blocks_stairs("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"), description = S("Fake Grass"),
stair_desc = S("Fake Grass Stair"),
slab_desc = S("Fake Grass Slab"),
is_ground_content = true, is_ground_content = true,
groups = {crumbly=3}, groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
@ -88,6 +100,8 @@ building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"}, tiles = {"building_blocks_hardwood.png"},
is_ground_content = true, is_ground_content = true,
description = S("Hardwood"), description = S("Hardwood"),
stair_desc = S("Hardwood Stair"),
slab_desc = S("Hardwood Slab"),
groups = {choppy=1,flammable=1}, groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
@ -95,11 +109,15 @@ building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"}, tiles = {"building_blocks_Roofing.png"},
is_ground_content = true, is_ground_content = true,
description = S("Roof block"), description = S("Roof block"),
stair_desc = S("Roof block Stair"),
slab_desc = S("Roof block Slab"),
groups = {snappy=3}, groups = {snappy=3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
building_blocks_stairs("building_blocks:Tar", { building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"), description = S("Tar"),
stair_desc = S("Tar Stair"),
slab_desc = S("Tar Slab"),
tiles = {"building_blocks_tar.png"}, tiles = {"building_blocks_tar.png"},
is_ground_content = true, is_ground_content = true,
groups = {crumbly=1, tar_block = 1}, groups = {crumbly=1, tar_block = 1},
@ -107,6 +125,8 @@ building_blocks_stairs("building_blocks:Tar", {
}) })
building_blocks_stairs("building_blocks:Marble", { building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"), description = S("Marble"),
stair_desc = S("Marble Stair"),
slab_desc = S("Marble Slab"),
tiles = {"building_blocks_marble.png"}, tiles = {"building_blocks_marble.png"},
is_ground_content = true, is_ground_content = true,
groups = {cracky=3, marble = 1}, groups = {cracky=3, marble = 1},

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@ -1,4 +1,4 @@
local S = homedecor.gettext local S = minetest.get_translator("building_blocks")
minetest.register_craftitem("building_blocks:sticks", { minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"), description = S("Small bundle of sticks"),

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@ -1,5 +1,3 @@
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") then if minetest.get_modpath("moreblocks") then
minetest.register_craft({ minetest.register_craft({
output = 'building_blocks:sticks 2', output = 'building_blocks:sticks 2',

21
computer/.luacheckrc Normal file
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@ -0,0 +1,21 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"unifieddyes",
"screwdriver",
}
globals = {
}

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@ -1,9 +1,8 @@
local S = minetest.get_translator("computer")
local S = homedecor.gettext
-- Amiga 500 lookalike -- Amiga 500 lookalike
computer.register("computer:shefriendSOO", { computer.register("computer:shefriendSOO", {
description = "SheFriendSOO", description = S("SheFriendSOO"),
tiles_off = { front=true }, tiles_off = { front=true },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
-- X Y Z W H L -- X Y Z W H L
@ -17,7 +16,7 @@ computer.register("computer:shefriendSOO", {
minetest.register_node("computer:vanio", { minetest.register_node("computer:vanio", {
drawtype = "mesh", drawtype = "mesh",
mesh = "computer_laptop.obj", mesh = "computer_laptop.obj",
description = "Pony Vanio", description = S("Pony Vanio"),
inventory_image = "computer_laptop_inv.png", inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"}, tiles = {"computer_laptop.png"},
paramtype = "light", paramtype = "light",
@ -58,7 +57,7 @@ minetest.register_node("computer:vanio_off", {
-- Sony PlayStation lookalike -- Sony PlayStation lookalike
computer.register("computer:slaystation", { computer.register("computer:slaystation", {
description = "Pony SlayStation", description = S("Pony SlayStation"),
inventory_image = "computer_ps1_inv.png", inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true }, tiles_off = { top=true },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
@ -75,7 +74,7 @@ computer.register("computer:slaystation", {
-- Sony PlayStation 2 lookalike -- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", { computer.register("computer:slaystation2", {
description = "Pony SlayStation 2", description = S("Pony SlayStation 2"),
inventory_image = "computer_ps2_inv.png", inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true }, tiles_off = { front=true },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
@ -93,7 +92,7 @@ computer.register("computer:slaystation2", {
-- Sinclair ZX Spectrum lookalike -- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", { computer.register("computer:specter", {
description = "SX Specter", description = S("SX Specter"),
inventory_image = "computer_specter_inv.png", inventory_image = "computer_specter_inv.png",
tiles_off = { }, tiles_off = { },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
@ -105,7 +104,7 @@ computer.register("computer:specter", {
-- Nintendo Wii lookalike -- Nintendo Wii lookalike
computer.register("computer:wee", { computer.register("computer:wee", {
description = "Nientiendo Wee", description = S("Nientiendo Wee"),
inventory_image = "computer_wii_inv.png", inventory_image = "computer_wii_inv.png",
tiles_off = { front=true }, tiles_off = { front=true },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
@ -117,7 +116,7 @@ computer.register("computer:wee", {
-- Apple iPad lookalike -- Apple iPad lookalike
minetest.register_node("computer:piepad", { minetest.register_node("computer:piepad", {
description = "Snapple Piepad", description = S("Snapple Piepad"),
drawtype = "signlike", drawtype = "signlike",
tiles = {"computer_piepad_inv.png"}, tiles = {"computer_piepad_inv.png"},
inventory_image = "computer_piepad_inv.png", inventory_image = "computer_piepad_inv.png",
@ -133,7 +132,7 @@ minetest.register_node("computer:piepad", {
-- Commodore 64 lookalike -- Commodore 64 lookalike
computer.register("computer:admiral64", { computer.register("computer:admiral64", {
description = "Admiral64", description = S("Admiral64"),
inventory_image = "computer_ad64_inv.png", inventory_image = "computer_ad64_inv.png",
tiles_off = { }, tiles_off = { },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
@ -144,7 +143,7 @@ computer.register("computer:admiral64", {
-- Commodore 128 lookalike -- Commodore 128 lookalike
computer.register("computer:admiral128", { computer.register("computer:admiral128", {
description = "Admiral128", description = S("Admiral128"),
inventory_image = "computer_ad128_inv.png", inventory_image = "computer_ad128_inv.png",
tiles_off = { }, tiles_off = { },
node_box = computer.pixelnodebox(32, { node_box = computer.pixelnodebox(32, {
@ -155,7 +154,7 @@ computer.register("computer:admiral128", {
-- XBox lookalike -- XBox lookalike
computer.register("computer:hueg_box", { computer.register("computer:hueg_box", {
description = "HUEG Box", description = S("HUEG Box"),
tiles_off = { }, tiles_off = { },
node_box = computer.pixelnodebox(16, { node_box = computer.pixelnodebox(16, {
-- X Y Z W H L -- X Y Z W H L
@ -217,8 +216,17 @@ minetest.register_alias("computer:monitor_desktop", "computer:monitor")
minetest.register_node("computer:router", { minetest.register_node("computer:router", {
description = S("WIFI Router"), description = S("WIFI Router"),
inventory_image = "computer_router_inv.png", inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png", tiles = {
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"}, "computer_router_t.png",
"computer_router_bt.png",
"computer_router_l.png",
"computer_router_r.png",
"computer_router_b.png",
{
name = "computer_router_f_animated.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}
},
}, --"computer_router_f.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
walkable = false, walkable = false,

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@ -1,4 +0,0 @@
default
homedecor_common
basic_materials
unifieddyes

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@ -1,5 +1,4 @@
computer = {} computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def) computer.register = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end if (name:sub(1, 1) == ":") then name = name:sub(2) end

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Computerturm
HUEG Box=
Monitor and keyboard=Bildschirm und Tastatur
Nientiendo Wee=
Not enough vertical space to place a server!=Es gibt nicht genug vertikalen Platz, um einen Server zu platzieren!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Serverschrank
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=WiFi-Router
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Multifunktionsdrucker
### tetris.lua ###
L=
New Game=Neues Spiel
Next...=Nächster…
No room for place the Arcade!=Kein Platz, um den Arkadeautomaten zu platzieren!
R=
Score: =Punktzahl:
Tetris Arcade=Tetris-Arkadeautomat

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Torre de ordenador
HUEG Box=
Monitor and keyboard=Monitor y teclado
Nientiendo Wee=
Not enough vertical space to place a server!=¡No hay suficiente espacio para colocar un servidor!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Servidor en rack
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Enrutador WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Impresora y escáner combinados
### tetris.lua ###
L=
New Game=Juego Nuevo
Next...=
No room for place the Arcade!=¡No hay lugar para colocar el arcade!
R=
Score: =
Tetris Arcade=Arcade Tetris

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Ordinateur (tour)
HUEG Box=
Monitor and keyboard=Écran et clavier
Nientiendo Wee=
Not enough vertical space to place a server!=Pas assez d'espace vertical pour placer un serveur !
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Serveur en rack
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Routeur WiFi
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Imprimante multi-fonction
### tetris.lua ###
L=G
New Game=Nouveau Jeu
Next...=Suivant…
No room for place the Arcade!=Pas assez de place pour placer la borne d'arcade !
R=D
Score: =Score :
Tetris Arcade=Borne Tetris

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=
HUEG Box=
Monitor and keyboard=
Nientiendo Wee=
Not enough vertical space to place a server!=Non c'è abbastanza spazio verticale per mettere un frigorifero!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=
### tetris.lua ###
L=
New Game=
Next...=
No room for place the Arcade!=
R=
Score: =
Tetris Arcade=

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Sistem Unit
HUEG Box=
Monitor and keyboard=Monitor dan Papan Kekunci
Nientiendo Wee=
Not enough vertical space to place a server!=Tidak cukup ruang menegak untuk letak rak pelayan!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Rak Pelayan
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Penghala WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Pencetak Semua Dalam Satu
### tetris.lua ###
L=
New Game=Main Baru
Next...=Seterusnya...
No room for place the Arcade!=Tiada ruang untuk letak Arked!
R=
Score: =Markah:
Tetris Arcade=Arked Tetris

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Gabinete do Computador
HUEG Box=
Monitor and keyboard=Tela e teclado
Nientiendo Wee=
Not enough vertical space to place a server!=Sem espaço vertical suficiente para colocar um servidor.
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Rack para Servidor
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Roteador WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Tudo em Um Impressora-Scaner
### tetris.lua ###
L=
New Game=Novo Jogo
Next...=
No room for place the Arcade!=Sem espaço para colocar o Fliperama!
R=
Score: =
Tetris Arcade=Fliperama Tetris

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Gabinete do Computador
HUEG Box=
Monitor and keyboard=Tela e teclado
Nientiendo Wee=
Not enough vertical space to place a server!=Sem espaço vertical suficiente para colocar um servidor.
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Rack para Servidor
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Roteador WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Tudo em Um Impressora-Scaner
### tetris.lua ###
L=
New Game=Novo Jogo
Next...=
No room for place the Arcade!=Sem espaço para colocar o Fliperama!
R=
Score: =
Tetris Arcade=Fliperama Tetris

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Системный блок
HUEG Box=
Monitor and keyboard=Монитор и клавиатура
Nientiendo Wee=
Not enough vertical space to place a server!=Недостаточно вертикального пространства для размещения сервера!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Стоечный сервер
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=WIFI-роутер
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=МФУ
### tetris.lua ###
L=
New Game=Новая игра
Next...=Далее...
No room for place the Arcade!=Недостаточно места для размещения игрового автомата!
R=
Score: =Счёт:
Tetris Arcade=Игровой автомат Тетрис

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=计算机箱
HUEG Box=
Monitor and keyboard=显示器和键盘
Nientiendo Wee=
Not enough vertical space to place a server!=高度不足,无法放置服务器!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=机架式服务器
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=无线路由器
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=打印扫描一体机
### tetris.lua ###
L=
New Game=新游戏
Next...=下一个。。。
No room for place the Arcade!=没有地方放游戏机!
R=
Score: =分数:
Tetris Arcade=俄罗斯方块游戏机

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@ -0,0 +1,35 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=
HUEG Box=
Monitor and keyboard=
Nientiendo Wee=
Not enough vertical space to place a server!=
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=
### tetris.lua ###
L=
New Game=
Next...=
No room for place the Arcade!=
R=
Score: =
Tetris Arcade=

3
computer/mod.conf Normal file
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@ -0,0 +1,3 @@
name = computer
depends = default, basic_materials, unifieddyes
optional_depends = screwdriver

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@ -1,6 +1,6 @@
-- Printers of some kind or another -- Printers of some kind or another
local S = homedecor.gettext local S = minetest.get_translator("computer")
minetest.register_node("computer:printer", { minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"), description = S("Printer-Scanner Combo"),

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@ -1,4 +1,4 @@
local S = homedecor.gettext local S = minetest.get_translator("computer")
local shapes = { local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } }, { { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
@ -250,7 +250,7 @@ minetest.register_node("computer:tetris_arcade", {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3}, groups = {snappy=3},
on_rotate = screwdriver.rotate_simple, on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5} fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}

19
fake_fire/.luacheckrc Normal file
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@ -0,0 +1,19 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
}
globals = {
}

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@ -1,2 +0,0 @@
default
homedecor_common

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@ -1,11 +1,8 @@
local S = minetest.get_translator("fake_fire")
local S = homedecor.gettext
screwdriver = screwdriver or {}
local function fire_particles_on(pos) -- 3 layers of fire local function fire_particles_on(pos) -- 3 layers of fire
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local id = minetest.add_particlespawner({ -- 1 layer big particles fire local id1 = minetest.add_particlespawner({ -- 1 layer big particles fire
amount = 9, amount = 9,
time = 0, time = 0,
minpos = {x = pos.x - 0.2, y = pos.y - 0.4, z = pos.z - 0.2}, minpos = {x = pos.x - 0.2, y = pos.y - 0.4, z = pos.z - 0.2},
@ -23,9 +20,9 @@ local function fire_particles_on(pos) -- 3 layers of fire
texture = "fake_fire_particle_anim_fire.png", texture = "fake_fire_particle_anim_fire.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.8,}, animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.8,},
}) })
meta:set_int("layer_1", id) meta:set_int("layer_1", id1)
local id = minetest.add_particlespawner({ -- 2 layer smol particles fire local id2 = minetest.add_particlespawner({ -- 2 layer smol particles fire
amount = 1, amount = 1,
time = 0, time = 0,
minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1}, minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
@ -43,9 +40,9 @@ local function fire_particles_on(pos) -- 3 layers of fire
texture = "fake_fire_particle_anim_fire.png", texture = "fake_fire_particle_anim_fire.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.7,}, animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.7,},
}) })
meta:set_int("layer_2", id) meta:set_int("layer_2", id2)
local id = minetest.add_particlespawner({ --3 layer smoke local id3 = minetest.add_particlespawner({ --3 layer smoke
amount = 1, amount = 1,
time = 0, time = 0,
minpos = {x = pos.x - 0.1, y = pos.y - 0.2, z = pos.z - 0.1}, minpos = {x = pos.x - 0.1, y = pos.y - 0.2, z = pos.z - 0.1},
@ -63,7 +60,7 @@ local function fire_particles_on(pos) -- 3 layers of fire
texture = "fake_fire_particle_anim_smoke.png", texture = "fake_fire_particle_anim_smoke.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,}, animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,},
}) })
meta:set_int("layer_3", id) meta:set_int("layer_3", id3)
end end
local function fire_particles_off(pos) local function fire_particles_off(pos)
@ -199,7 +196,6 @@ minetest.register_node("fake_fire:fancy_fire", {
return itemstack return itemstack
end, end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos)
fire_particles_on(pos) fire_particles_on(pos)
end, end,
on_destruct = function(pos, oldnode, oldmetadata, digger) on_destruct = function(pos, oldnode, oldmetadata, digger)

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Schönes Feuer
Glowing Embers=Glühende Asche
Ice fire=Eisfeuer
Sandstone chimney top=Sandsteinschornsteinaufsatz
Stone chimney top=Steinschornsteinaufsatz

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Fuego fantasía
Glowing Embers=Brasas ardientes
Ice fire=Fuego de hielo
Sandstone chimney top=Chimenea de arenisca
Stone chimney top=Chimenea de piedra

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Feu décoratif
Glowing Embers=Braises incandescentes
Ice fire=Feu glacé
Sandstone chimney top=Haut de cheminée en grès
Stone chimney top=Haut de cheminée en pierre

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Api Hiasan
Glowing Embers=Bara Api
Ice fire=Api Ais
Sandstone chimney top=Kepala Serombong Batu Pasir
Stone chimney top=Kepala Serombong Batu

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Fogo Chique
Glowing Embers=Brasas Brilhantes
Ice fire=Fogo de gelo
Sandstone chimney top=Topo de chaminé de arenito
Stone chimney top=Topo de chaminé de pedra

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Fogo Chique
Glowing Embers=Brasas Brilhantes
Ice fire=Fogo de gelo
Sandstone chimney top=Topo de chaminé de arenito
Stone chimney top=Topo de chaminé de pedra

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Необычный огонь
Glowing Embers=Светящиеся угли
Ice fire=Ледяной огонь
Sandstone chimney top=Дымоход из песчаника на крышу
Stone chimney top=Каменный дымоход на крышу

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=花式火
Glowing Embers=发光的余烬
Ice fire=冰火
Sandstone chimney top=砂石烟囱顶部
Stone chimney top=鹅卵石烟囱顶部

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@ -0,0 +1,10 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=
Glowing Embers=
Ice fire=
Sandstone chimney top=
Stone chimney top=

2
fake_fire/mod.conf Normal file
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@ -0,0 +1,2 @@
name = fake_fire
depends = default

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@ -0,0 +1,18 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
}
globals = {
}

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@ -1,4 +0,0 @@
default
vessels?
moreblocks?
doors?

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@ -0,0 +1,4 @@
name = homedecor_3d_extras
description = Homedecor Mod: 3d extras
depends = default
optional_depends = vessels, moreblocks, doors

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@ -0,0 +1,22 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"homedecor",
"screwdriver",
"unifieddyes",
}
globals = {
}

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@ -1,7 +0,0 @@
homedecor_common
default
basic_materials
unifieddyes
building_blocks
bucket?
homedecor_fences?

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@ -1,5 +1,6 @@
local S = minetest.get_translator("homedecor_bathroom")
local S = homedecor.gettext local sc_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
minetest.register_node(":homedecor:bathroom_tiles_dark", { minetest.register_node(":homedecor:bathroom_tiles_dark", {
description = S("Bathroom/kitchen tiles (dark)"), description = S("Bathroom/kitchen tiles (dark)"),
@ -274,7 +275,7 @@ homedecor.register("taps", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick, on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner, on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow on_rotate = sc_disallow or nil
}) })
homedecor.register("taps_brass", { homedecor.register("taps_brass", {
@ -297,7 +298,7 @@ homedecor.register("taps_brass", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick, on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner, on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow on_rotate = sc_disallow or nil,
}) })
--Shower Tray --Shower Tray
@ -347,7 +348,7 @@ homedecor.register("shower_head", {
groups = {snappy=3}, groups = {snappy=3},
selection_box = sh_cbox, selection_box = sh_cbox,
walkable = false, walkable = false,
on_rotate = screwdriver.disallow, on_rotate = sc_disallow or nil,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z}) local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z})
if below and ( if below and (
@ -469,7 +470,7 @@ minetest.register_alias("table_lamp", "homedecor:table_lamp_off")
-- convert old static nodes -- convert old static nodes
homedecor.old_static_bathroom_tiles = { local old_static_bathroom_tiles = {
"homedecor:tiles_1", "homedecor:tiles_1",
"homedecor:tiles_2", "homedecor:tiles_2",
"homedecor:tiles_3", "homedecor:tiles_3",
@ -492,7 +493,7 @@ minetest.register_lbm({
name = ":homedecor:convert_bathroom_tiles", name = ":homedecor:convert_bathroom_tiles",
label = "Convert bathroom tiles to use param2 color", label = "Convert bathroom tiles to use param2 color",
run_at_every_load = false, run_at_every_load = false,
nodenames = homedecor.old_static_bathroom_tiles, nodenames = old_static_bathroom_tiles,
action = function(pos, node) action = function(pos, node)
local name = node.name local name = node.name
local newname = "homedecor:bathroom_tiles_light" local newname = "homedecor:bathroom_tiles_light"

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Badezimmerwaschbecken
Bathroom sundries set=Badezimmerkrimskrams
Bathroom taps/faucet=Badezimmerwasserhahn
Bathroom taps/faucet (brass)=Badezimmerwasserhahn (Messing)
Bathroom/kitchen tiles (dark)=Badezimmer-/Küchenkacheln (dunkel)
Bathroom/kitchen tiles (light)=Badezimmer-/Küchenkacheln (hell)
Bathroom/kitchen tiles (medium)=Badezimmer-/Küchenkacheln (mittel)
Bathtub, clawfoot, with brass taps=Badewanne, Krallenfuß, mit Messingwasserhähnen
Bathtub, clawfoot, with chrome taps=Badewanne, Krallenfuß, mit Chromwasserhähnen
Medicine cabinet=Medizinschrank
Shower Head=Duschbrause
Shower Tray=Duschtasse
Toilet=Toilette
Toilet paper=Toilettenpapier
Towel rod with towel=Handtuchhalter mit Handtuch

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Lavabo de baño
Bathroom sundries set=Artículos de baño
Bathroom taps/faucet=Grifo de baño
Bathroom taps/faucet (brass)=Grifo de baño (latón)
Bathroom/kitchen tiles (dark)=Azulejo de baño/cocina (tonos oscuros)
Bathroom/kitchen tiles (light)=Azulejo de baño/cocina (tonos claros)
Bathroom/kitchen tiles (medium)=Azulejo de baño/cocina (tonos medios)
Bathtub, clawfoot, with brass taps=
Bathtub, clawfoot, with chrome taps=
Medicine cabinet=Gabinete de medicinas
Shower Head=Ducha
Shower Tray=Plato de ducha
Toilet=Inodoro
Toilet paper=Papel higiénico
Towel rod with towel=Toallero con toalla

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Évier
Bathroom sundries set=Miroir et tablette de salle de bain
Bathroom taps/faucet=Robinetterie
Bathroom taps/faucet (brass)=Robinetterie (laiton)
Bathroom/kitchen tiles (dark)=Carreaux de salle de bain ou cuisine (foncées)
Bathroom/kitchen tiles (light)=Carreaux de salle de bain ou cuisine (claires)
Bathroom/kitchen tiles (medium)=Carreaux de salle de bain ou cuisine (moyennes)
Bathtub, clawfoot, with brass taps=Baignoire sur pieds, avec robinetterie en laiton
Bathtub, clawfoot, with chrome taps=Baignoire sur pieds, avec robinetterie en chrome
Medicine cabinet=Armoire à pharmacie
Shower Head=Pomme de douche
Shower Tray=Bac de douche
Toilet=Toilettes
Toilet paper=Papier toilette
Towel rod with towel=Porte serviette et serviette

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=
Bathroom sundries set=
Bathroom taps/faucet=
Bathroom taps/faucet (brass)=
Bathroom/kitchen tiles (dark)=
Bathroom/kitchen tiles (light)=
Bathroom/kitchen tiles (medium)=
Bathtub, clawfoot, with brass taps=
Bathtub, clawfoot, with chrome taps=
Medicine cabinet=Armadietto sotto il lavandino
Shower Head=Pigna della doccia
Shower Tray=Piatto della doccia
Toilet=Water
Toilet paper=Water
Towel rod with towel=

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Sinki Bilik Mandi
Bathroom sundries set=Set Barangan Bilik Mandi
Bathroom taps/faucet=Kepala Paip Bilik Mandi
Bathroom taps/faucet (brass)=Kepala Paip Bilik Mandi (Loyang)
Bathroom/kitchen tiles (dark)=Jubin Dapur/Bilik Mandi (Gelap)
Bathroom/kitchen tiles (light)=Jubin Dapur/Bilik Mandi (Cerah)
Bathroom/kitchen tiles (medium)=Jubin Dapur/Bilik Mandi (Biasa)
Bathtub, clawfoot, with brass taps=Tab Mandi Berkaki Cakar, dengan Kepala Paip Loyang
Bathtub, clawfoot, with chrome taps=Tab Mandi Berkaki Cakar, dengan Kepala Paip Krom
Medicine cabinet=Kabinet Ubat
Shower Head=Kepala Pancuran
Shower Tray=Lubang Air Mandi
Toilet=Tandas
Toilet paper=Tisu Tandas
Towel rod with towel=Ampaian Beserta Tuala

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Pia de Banheiro
Bathroom sundries set=Espelho de Banheiro com bancada
Bathroom taps/faucet=Torneira de Banheiro
Bathroom taps/faucet (brass)=Torneira de Banheiro (latão)
Bathroom/kitchen tiles (dark)=Azulejo de Banheiro/Cozinha (escuro)
Bathroom/kitchen tiles (light)=Azulejo de Banheiro/Cozinha (claro)
Bathroom/kitchen tiles (medium)=Azulejo de Banheiro/Cozinha (médio)
Bathtub, clawfoot, with brass taps=
Bathtub, clawfoot, with chrome taps=
Medicine cabinet=Armário de remédios
Shower Head=Chuveiro
Shower Tray=Ralo do Chuveiro
Toilet=Vaso Sanitário
Toilet paper=Papel higiênico
Towel rod with towel=Haste de Toalha com Toalha

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Pia de Banheiro
Bathroom sundries set=Espelho de Banheiro com bancada
Bathroom taps/faucet=Torneira de Banheiro
Bathroom taps/faucet (brass)=Torneira de Banheiro (latão)
Bathroom/kitchen tiles (dark)=Azulejo de Banheiro/Cozinha (escuro)
Bathroom/kitchen tiles (light)=Azulejo de Banheiro/Cozinha (claro)
Bathroom/kitchen tiles (medium)=Azulejo de Banheiro/Cozinha (médio)
Bathtub, clawfoot, with brass taps=
Bathtub, clawfoot, with chrome taps=
Medicine cabinet=Armário de remédios
Shower Head=Chuveiro
Shower Tray=Ralo do Chuveiro
Toilet=Vaso Sanitário
Toilet paper=Papel higiênico
Towel rod with towel=Haste de Toalha com Toalha

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=Раковина для ванной комнаты
Bathroom sundries set=Набор для ванных комнат
Bathroom taps/faucet=м
Bathroom taps/faucet (brass)=Краны(смесители) для ванной комнаты (латунь)
Bathroom/kitchen tiles (dark)=Плитка для ванной/кухни (тёмная)
Bathroom/kitchen tiles (light)=Плитка для ванной/кухни (светлая)
Bathroom/kitchen tiles (medium)=Плитка для ванной/кухни (обычная)
Bathtub, clawfoot, with brass taps=Ванна на острых ножках с латунными кранами
Bathtub, clawfoot, with chrome taps=Ванна на острых ножках с хромированными кранами
Medicine cabinet=Медицинский кабинет
Shower Head=Душевая лейка
Shower Tray=Душевой поддон
Toilet=Туалет
Toilet paper=Туалетная бумага
Towel rod with towel=Полотенцедержатель с полотенцем

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=浴室水槽
Bathroom sundries set=浴室杂物套装
Bathroom taps/faucet=浴室水龙头
Bathroom taps/faucet (brass)=黄铜浴室水龙头
Bathroom/kitchen tiles (dark)=深色浴室/厨房瓷砖
Bathroom/kitchen tiles (light)=浅色浴室/厨房瓷砖
Bathroom/kitchen tiles (medium)=浴室/厨房瓷砖
Bathtub, clawfoot, with brass taps=带黄铜水龙头的浴缸
Bathtub, clawfoot, with chrome taps=带镀铬水龙头的浴缸
Medicine cabinet=药柜
Shower Head=淋浴喷头
Shower Tray=淋浴盆
Toilet=卫生间
Toilet paper=厕纸
Towel rod with towel=毛巾杆

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@ -0,0 +1,20 @@
# textdomain: homedecor_bathroom
### init.lua ###
Bathroom Sink=
Bathroom sundries set=
Bathroom taps/faucet=
Bathroom taps/faucet (brass)=
Bathroom/kitchen tiles (dark)=
Bathroom/kitchen tiles (light)=
Bathroom/kitchen tiles (medium)=
Bathtub, clawfoot, with brass taps=
Bathtub, clawfoot, with chrome taps=
Medicine cabinet=
Shower Head=
Shower Tray=
Toilet=
Toilet paper=
Towel rod with towel=

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@ -0,0 +1,4 @@
name = homedecor_bathroom
description = Homedecor mod: bathroom
depends = homedecor_common, default, basic_materials, unifieddyes, building_blocks
optional_depends = bucket, homedecor_fences, screwdriver

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@ -0,0 +1,22 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"homedecor",
"screwdriver",
"unifieddyes",
}
globals = {
}

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@ -1,5 +0,0 @@
homedecor_common
default
basic_materials
unifieddyes
creative

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@ -1,7 +1,6 @@
local S = minetest.get_translator("homedecor_bedroom")
local S = homedecor.gettext local sc_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
local function N_(x) return x end
local bed_sbox = { local bed_sbox = {
type = "wallmounted", type = "wallmounted",
@ -31,6 +30,9 @@ local kbed_cbox = {
} }
} }
-- local bed_on_rightclick = minetest.registered_nodes["beds:bed"].on_rightclick
homedecor.register("bed_regular", { homedecor.register("bed_regular", {
mesh = "homedecor_bed_regular.obj", mesh = "homedecor_bed_regular.obj",
tiles = { tiles = {
@ -49,7 +51,7 @@ homedecor.register("bed_regular", {
selection_box = bed_sbox, selection_box = bed_sbox,
node_box = bed_cbox, node_box = bed_cbox,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow, on_rotate = sc_disallow or nil,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then if not placer:get_player_control().sneak then
@ -66,7 +68,7 @@ homedecor.register("bed_regular", {
homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true) homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
return itemstack return itemstack
-- else -- else
-- homedecor.beds_on_rightclick(pos, node, clicker) -- bed_on_rightclick(pos, node, clicker)
-- return itemstack -- return itemstack
end end
end end
@ -89,13 +91,13 @@ homedecor.register("bed_extended", {
groups = {snappy=3, ud_param2_colorable = 1}, groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" }, expand = { forward = "air" },
on_rotate = screwdriver.disallow, on_rotate = sc_disallow or nil,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos) homedecor.unextend_bed(pos)
end, end,
on_dig = unifieddyes.on_dig, on_dig = unifieddyes.on_dig,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) -- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- homedecor.beds_on_rightclick(pos, node, clicker) -- bed_on_rightclick(pos, node, clicker)
-- return itemstack -- return itemstack
-- end, -- end,
drop = "homedecor:bed_regular" drop = "homedecor:bed_regular"
@ -119,7 +121,7 @@ homedecor.register("bed_kingsize", {
selection_box = kbed_sbox, selection_box = kbed_sbox,
node_box = kbed_cbox, node_box = kbed_cbox,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow, on_rotate = sc_disallow or nil,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end, end,
@ -132,14 +134,14 @@ homedecor.register("bed_kingsize", {
end, end,
on_dig = unifieddyes.on_dig, on_dig = unifieddyes.on_dig,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) -- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- homedecor.beds_on_rightclick(pos, node, clicker) -- bed_on_rightclick(pos, node, clicker)
-- return itemstack -- return itemstack
-- end, -- end,
}) })
for _, w in pairs({ N_("mahogany"), N_("oak") }) do for w, d in pairs({ ["mahogany"] = S("mahogany"), ["oak"] = S("oak") }) do
homedecor.register("nightstand_"..w.."_one_drawer", { homedecor.register("nightstand_"..w.."_one_drawer", {
description = S("Nightstand with One Drawer (@1)", S(w)), description = S("Nightstand with One Drawer (@1)", d),
tiles = { 'homedecor_nightstand_'..w..'_tb.png', tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY', 'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX', 'homedecor_nightstand_'..w..'_lr.png^[transformFX',
@ -168,7 +170,7 @@ for _, w in pairs({ N_("mahogany"), N_("oak") }) do
}) })
homedecor.register("nightstand_"..w.."_two_drawers", { homedecor.register("nightstand_"..w.."_two_drawers", {
description = S("Nightstand with Two Drawers (@1)", S(w)), description = S("Nightstand with Two Drawers (@1)", d),
tiles = { 'homedecor_nightstand_'..w..'_tb.png', tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY', 'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX', 'homedecor_nightstand_'..w..'_lr.png^[transformFX',
@ -214,19 +216,19 @@ local bedcolors = {
"yellow" "yellow"
} }
homedecor.old_bed_nodes = {} local old_bed_nodes = {}
for _, color in ipairs(bedcolors) do for _, color in ipairs(bedcolors) do
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_regular") table.insert(old_bed_nodes, "homedecor:bed_"..color.."_regular")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_extended") table.insert(old_bed_nodes, "homedecor:bed_"..color.."_extended")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_kingsize") table.insert(old_bed_nodes, "homedecor:bed_"..color.."_kingsize")
end end
minetest.register_lbm({ minetest.register_lbm({
name = ":homedecor:convert_beds", name = ":homedecor:convert_beds",
label = "Convert homedecor static bed nodes to use param2 color", label = "Convert homedecor static bed nodes to use param2 color",
run_at_every_load = false, run_at_every_load = false,
nodenames = homedecor.old_bed_nodes, nodenames = old_bed_nodes,
action = function(pos, node) action = function(pos, node)
local name = node.name local name = node.name
local color = string.sub(name, string.find(name, "_") + 1) local color = string.sub(name, string.find(name, "_") + 1)

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Bett
Bed (king sized)=Breites Doppelbett
Nightstand with One Drawer (@1)=Nachttisch mit einer Schublade (@1)
Nightstand with Two Drawers (@1)=Nachttisch mit zwei Schubladen (@1)
One-drawer Nightstand=Nachttisch mit einer Schublade
Two-drawer Nightstand=Nachttisch mit zwei Schubladen
mahogany=Mahagoni
oak=Eiche

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Cama
Bed (king sized)=Cama (tamaño grande)
Nightstand with One Drawer (@1)=Mesa de luz con un cajón (@1)
Nightstand with Two Drawers (@1)=Mesa de luz con dos cajones (@1)
One-drawer Nightstand=Mesa de luz con un cajón
Two-drawer Nightstand=Mesa de luz con dos cajones
mahogany=caoba
oak=roble

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Lit
Bed (king sized)=Grand lit
Nightstand with One Drawer (@1)=Meuble de chevet avec un tiroir (@1)
Nightstand with Two Drawers (@1)=Meuble de chevet avec deux tiroirs (@1)
One-drawer Nightstand=Meuble de chevet avec un tiroir
Two-drawer Nightstand=Meuble de chevet avec deux tiroirs
mahogany=acajou
oak=chêne

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=rosso
Bed (king sized)=
Nightstand with One Drawer (@1)=Comodino in quercia con un cassetto
Nightstand with Two Drawers (@1)=Comodino in quercia con due cassetti
One-drawer Nightstand=Comodino a singolo cassetto
Two-drawer Nightstand=Comodino a doppio cassetto
mahogany=
oak=

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Katil
Bed (king sized)=Katil Raja
Nightstand with One Drawer (@1)=Kabinet Katil dengan Satu Laci (@1)
Nightstand with Two Drawers (@1)=Kabinet Katil dengan Dua Laci (@1)
One-drawer Nightstand=Kabinet Katil Satu Laci
Two-drawer Nightstand=Kabinet Katil Dua Laci
mahogany=Mahogani
oak=Oak

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Cama
Bed (king sized)=Cama (tamanho king)
Nightstand with One Drawer (@1)=Mesa de Cabeceira com Gaveta (@1)
Nightstand with Two Drawers (@1)=Mesa de Cabeceira com Duas Gavetas (@1)
One-drawer Nightstand=Mesinha de Uma Gaveta
Two-drawer Nightstand=Mesinha de Duas Gavetas
mahogany=mogno
oak=carvalho

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Cama
Bed (king sized)=Cama (tamanho king)
Nightstand with One Drawer (@1)=Mesa de Cabeceira com Gaveta (@1)
Nightstand with Two Drawers (@1)=Mesa de Cabeceira com Duas Gavetas (@1)
One-drawer Nightstand=Mesinha de Uma Gaveta
Two-drawer Nightstand=Mesinha de Duas Gavetas
mahogany=mogno
oak=carvalho

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=Кровать
Bed (king sized)=Кровать (большая)
Nightstand with One Drawer (@1)=Тумба с одним ящиком (@1)
Nightstand with Two Drawers (@1)=Тумба с двумя ящиками (@1)
One-drawer Nightstand=Тумба с одним ящиком
Two-drawer Nightstand=Тумба с двумя ящиками
mahogany=красное дерево
oak=дуб

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=床
Bed (king sized)=双人床
Nightstand with One Drawer (@1)=带一个抽屉的床头柜(@1)
Nightstand with Two Drawers (@1)=带两个抽屉的床头柜(@1)
One-drawer Nightstand=单抽屉床头柜
Two-drawer Nightstand=两抽屉床头柜
mahogany=桃花心木
oak=橡木

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@ -0,0 +1,13 @@
# textdomain: homedecor_bedroom
### init.lua ###
Bed=
Bed (king sized)=
Nightstand with One Drawer (@1)=
Nightstand with Two Drawers (@1)=
One-drawer Nightstand=
Two-drawer Nightstand=
mahogany=
oak=

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@ -0,0 +1,4 @@
name = homedecor_bedroom
description = Homedecor mod: bedroom
depends = homedecor_common, default, basic_materials, unifieddyes, creative, beds
optional_depends = screwdriver

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@ -0,0 +1,21 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"creative",
"default",
"homedecor",
}
globals = {
}

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@ -1,5 +0,0 @@
homedecor_common
default
unifieddyes
creative

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@ -1,16 +1,24 @@
local S = homedecor.gettext local S = minetest.get_translator("homedecor_books")
local function N_(x) return x end
local bookcolors = { local bookcolors = {
{ N_("red"), 0xffd26466 }, { "red", 0xffd26466 },
{ N_("green"), 0xff62aa66 }, { "green", 0xff62aa66 },
{ N_("blue"), 0xff8686d7 }, { "blue", 0xff8686d7 },
{ N_("violet"), 0xff9c65a7 }, { "violet", 0xff9c65a7 },
{ N_("grey"), 0xff757579 }, { "grey", 0xff757579 },
{ N_("brown"), 0xff896958 } { "brown", 0xff896958 }
} }
local color_locale = {
red = S("red") ,
green = S("green"),
blue = S("blue"),
violet = S("violet"),
grey = S("grey"),
brown = S("brown"),
}
local BOOK_FORMNAME = "homedecor:book_form" local BOOK_FORMNAME = "homedecor:book_form"
local player_current_book = { } local player_current_book = { }
@ -39,7 +47,7 @@ for _, c in ipairs(bookcolors) do
end end
homedecor.register("book_"..color, { homedecor.register("book_"..color, {
description = S("Writable Book (@1)", S(color)), description = S("Writable Book (@1)", color_locale[color]),
mesh = "homedecor_book.obj", mesh = "homedecor_book.obj",
tiles = { tiles = {
{ name = "homedecor_book_cover.png", color = hue }, { name = "homedecor_book_cover.png", color = hue },
@ -153,6 +161,16 @@ for _, c in ipairs(bookcolors) do
} }
}) })
-- crafting
minetest.register_craft({
type = "shapeless",
output = "homedecor:book_"..color,
recipe = {
"dye:"..color,
"default:book"
},
})
end end
minetest.register_on_player_receive_fields(function(player, form_name, fields) minetest.register_on_player_receive_fields(function(player, form_name, fields)
@ -183,29 +201,8 @@ minetest.register_on_player_receive_fields(function(player, form_name, fields)
return true return true
end) end)
-- crafting
local bookcolors = {
"red",
"green",
"blue",
"violet",
"grey",
"brown"
}
for _, color in ipairs(bookcolors) do
minetest.register_craft({
type = "shapeless",
output = "homedecor:book_"..color,
recipe = {
"dye:"..color,
"default:book"
},
})
end
-- aliases -- aliases
minetest.register_alias("homedecor:book", "homedecor:book_grey") minetest.register_alias("homedecor:book", "homedecor:book_grey")

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 hat in ein Buch geschrieben (Titel: „@2”): „@3” am Ort @4
Writable Book (@1)=Schreibbares Buch (@1)
blue=blau
brown=braun
green=grün
grey=grau
red=rot
violet=violett

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 ha escrito en un libro (título: "@2"): "@3" en la ubicación @4
Writable Book (@1)=Libro (@1)
blue=azul
brown=marrón
green=verde
grey=gris
red=roja
violet=violeta

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 a écrit dans un livre (titre: "@2"): "@3" à l'emplacement @4
Writable Book (@1)=Livre inscriptible (@1)
blue=bleu
brown=marron
green=vert
grey=vert
red=rouge
violet=violet

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=
Writable Book (@1)=Gambe in ottone del tavolo (@1)
blue=blu
brown=
green=verde
grey=verde scuro
red=rosso
violet=viola

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 telah menulis dalam buku (tajuk: "@2"): "@3" di lokasi @4
Writable Book (@1)=Buku Boleh Ditulis (@1)
blue=Biru
brown=Perang
green=Hijau
grey=Kelabu
red=Merah
violet=Ungu

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 escreveu um livro (título: "@2"): "@3" na localização @4
Writable Book (@1)=Livro que pode ser escrito (@1)
blue=azul
brown=marrom
green=verde
grey=cinza
red=vermelho
violet=violeta

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 escreveu um livro (título: "@2"): "@3" na localização @4
Writable Book (@1)=Livro que pode ser escrito (@1)
blue=azul
brown=marrom
green=verde
grey=cinza
red=vermelho
violet=violeta

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@1 написал в книге (заголовок: "@2"): "@3" в позиции @4
Writable Book (@1)=Записная книга (@1)
blue=
brown=
green=зелёный
grey=
red=красный
violet=

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=@我在一本书中写过(书名:\@2\\@3\,地点@4
Writable Book (@1)=可写书(@1
blue=蓝色
brown=棕色的
green=绿色
grey=灰色
red=红色
violet=紫罗兰

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@ -0,0 +1,13 @@
# textdomain: homedecor_books
### init.lua ###
@1 has written in a book (title: "@2"): "@3" at location @4=
Writable Book (@1)=
blue=
brown=
green=
grey=
red=
violet=

3
homedecor_books/mod.conf Normal file
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@ -0,0 +1,3 @@
name = homedecor_books
description = Homedecor mod: books
depends = homedecor_common, default, unifieddyes, creative

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@ -0,0 +1,21 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"homedecor",
"screwdriver",
}
globals = {
}

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@ -1,4 +0,0 @@
homedecor_common
default
basic_materials
building_blocks?

View File

@ -1,6 +1,6 @@
-- Nodes that would affect the local temperature e.g. fans, heater, A/C -- Nodes that would affect the local temperature e.g. fans, heater, A/C
local S = homedecor.gettext local S = minetest.get_translator("homedecor_climate_control")
homedecor.register("air_conditioner", { homedecor.register("air_conditioner", {
description = S("Air Conditioner"), description = S("Air Conditioner"),
@ -52,7 +52,7 @@ homedecor.register("desk_fan", {
inventory_image = "homedecor_desk_fan_inv.png", inventory_image = "homedecor_desk_fan_inv.png",
wield_image = "homedecor_desk_fan_inv.png", wield_image = "homedecor_desk_fan_inv.png",
selection_box = { type = "regular" }, selection_box = { type = "regular" },
on_rotate = screwdriver.disallow, on_rotate = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("active", "no") meta:set_string("active", "no")

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@ -0,0 +1,11 @@
# textdomain: homedecor_climate_control
### init.lua ###
Air Conditioner=Klimaanlage
Ceiling Fan=Deckenventilator
Desk Fan=Schreibtischventilator
Fan blades=Ventilatorblätter
Radiator heater=Heizkörper
Space heater=Heizgerät

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@ -0,0 +1,11 @@
# textdomain: homedecor_climate_control
### init.lua ###
Air Conditioner=Acondicionador de aire
Ceiling Fan=Ventilador de techo
Desk Fan=Ventilador de escritorio
Fan blades=Aspas de ventilador
Radiator heater=Radiador
Space heater=Calentador de espacios

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@ -0,0 +1,11 @@
# textdomain: homedecor_climate_control
### init.lua ###
Air Conditioner=Climatiseur
Ceiling Fan=Ventilateur (plafonnier)
Desk Fan=Ventilateur de bureau
Fan blades=Pales de ventilateur
Radiator heater=Radiateur
Space heater=Chaufferette

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@ -0,0 +1,11 @@
# textdomain: homedecor_climate_control
### init.lua ###
Air Conditioner=Pendingin Hawa
Ceiling Fan=Kipas Siling
Desk Fan=Kipas Meja
Fan blades=Bilah Kipas
Radiator heater=Pemanas Radiator
Space heater=Pemanas Ruang

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@ -0,0 +1,11 @@
# textdomain: homedecor_climate_control
### init.lua ###
Air Conditioner=Ar condicionado
Ceiling Fan=Ventilador de Teto
Desk Fan=Ventilador de Escrivaninha
Fan blades=Pás de ventilador
Radiator heater=Aquecedor de radiador
Space heater=Aquecedor de ambiente

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