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https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-17 07:40:32 +01:00
import model, textures, and some properties from googol's new_campfire mod
to freshen-up the look of "fancy fire" (no, you still can't cook with this fire :P )
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@ -3,7 +3,80 @@ local S = homedecor.gettext
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screwdriver = screwdriver or {}
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local function start_smoke(pos, node, clicker, chimney)
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local function fire_particles_on(pos) -- 3 layers of fire
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local meta = minetest.get_meta(pos)
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local id = minetest.add_particlespawner({ -- 1 layer big particles fire
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amount = 9,
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time = 0,
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minpos = {x = pos.x - 0.2, y = pos.y - 0.4, z = pos.z - 0.2},
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maxpos = {x = pos.x + 0.2, y = pos.y - 0.1, z = pos.z + 0.2},
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minvel = {x= 0, y= 0, z= 0},
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maxvel = {x= 0, y= 0.1, z= 0},
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minacc = {x= 0, y= 0, z= 0},
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maxacc = {x= 0, y= 0.7, z= 0},
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minexptime = 0.5,
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maxexptime = 0.7,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = true,
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texture = "fake_fire_particle_anim_fire.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.8,},
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})
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meta:set_int("layer_1", id)
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local id = minetest.add_particlespawner({ -- 2 layer smol particles fire
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amount = 1,
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time = 0,
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minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
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maxpos = {x = pos.x + 0.1, y = pos.y + 0.4, z = pos.z + 0.1},
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minvel = {x= 0, y= 0, z= 0},
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maxvel = {x= 0, y= 0.1, z= 0},
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minacc = {x= 0, y= 0, z= 0},
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maxacc = {x= 0, y= 1, z= 0},
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minexptime = 0.4,
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maxexptime = 0.6,
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minsize = 0.5,
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maxsize = 0.7,
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collisiondetection = false,
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vertical = true,
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texture = "fake_fire_particle_anim_fire.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.7,},
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})
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meta:set_int("layer_2", id)
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local id = minetest.add_particlespawner({ --3 layer smoke
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amount = 1,
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time = 0,
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minpos = {x = pos.x - 0.1, y = pos.y - 0.2, z = pos.z - 0.1},
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maxpos = {x = pos.x + 0.2, y = pos.y + 0.4, z = pos.z + 0.2},
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minvel = {x= 0, y= 0, z= 0},
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maxvel = {x= 0, y= 0.1, z= 0},
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minacc = {x= 0, y= 0, z= 0},
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maxacc = {x= 0, y= 1, z= 0},
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minexptime = 0.6,
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maxexptime = 0.8,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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vertical = true,
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texture = "fake_fire_particle_anim_smoke.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,},
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})
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meta:set_int("layer_3", id)
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end
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local function fire_particles_off(pos)
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local meta = minetest.get_meta(pos)
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local id_1 = meta:get_int("layer_1");
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local id_2 = meta:get_int("layer_2");
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local id_3 = meta:get_int("layer_3");
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minetest.delete_particlespawner(id_1)
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minetest.delete_particlespawner(id_2)
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minetest.delete_particlespawner(id_3)
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end
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local function start_fire_effects(pos, node, clicker, chimney)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("smoky")
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local s_handle = this_spawner_meta:get_int("sound")
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@ -41,7 +114,7 @@ local function start_smoke(pos, node, clicker, chimney)
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max_hear_distance = 5,
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loop = true
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})
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this_spawner_meta:set_int("smoky", id)
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fire_particles_on(pos)
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this_spawner_meta:set_int("sound", s_handle)
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end
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end
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@ -83,7 +156,7 @@ minetest.register_node("fake_fire:ice_fire", {
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aspect_w=16, aspect_h=16, length=1.5}},
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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start_smoke(pos, node, clicker)
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start_fire_effects(pos, node, clicker)
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return itemstack
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end,
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on_destruct = function (pos)
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@ -97,42 +170,54 @@ minetest.register_node("fake_fire:ice_fire", {
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minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
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local sbox = {
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type = 'fixed',
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16},
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}
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minetest.register_node("fake_fire:fancy_fire", {
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inventory_image = "fancy_fire_inv.png",
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description = S("Fancy Fire"),
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drawtype = "mesh",
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mesh = "fancy_fire.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {dig_immediate=3},
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sunlight_propagates = true,
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light_source = 14,
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walkable = false,
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damage_per_second = 4,
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on_rotate = screwdriver.rotate_simple,
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tiles = {
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{name="fake_fire_animated.png",
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animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='fake_fire_logs.png'}},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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start_smoke(pos, node, clicker)
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return itemstack
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end,
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on_destruct = function (pos)
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stop_smoke(pos)
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minetest.sound_play("fire_extinguish", {
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pos = pos, max_hear_distance = 5
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})
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end,
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drop = {
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max_items = 3,
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items = {
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{
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items = { "default:torch", "default:torch", "building_blocks:sticks" },
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rarity = 1,
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}
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inventory_image = "fancy_fire_inv.png",
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description = S("Fancy Fire"),
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drawtype = "mesh",
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mesh = "fancy_fire.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {oddly_breakable_by_hand=3, flammable=0},
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sunlight_propagates = true,
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light_source = 13,
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walkable = false,
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buildable_to = false,
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damage_per_second = 3,
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selection_box = sbox,
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tiles = {
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"basic_materials_concrete_block.png",
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"default_junglewood.png",
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"fake_fire_empty_tile.png"
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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fire_particles_on(pos)
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return itemstack
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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fire_particles_on(pos)
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end,
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on_destruct = function(pos, oldnode, oldmetadata, digger)
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fire_particles_off(pos)
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minetest.sound_play("fire_extinguish", {
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pos = pos, max_hear_distance = 5
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})
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end,
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drop = {
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max_items = 3,
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items = {
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{
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items = { "default:torch", "default:torch", "building_blocks:sticks" },
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rarity = 1,
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}
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}
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})
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}
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})
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-- EMBERS
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minetest.register_node("fake_fire:embers", {
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@ -168,7 +253,7 @@ for _, mat in ipairs(materials) do
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local chimney = 1
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start_smoke(pos, node, clicker, chimney)
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start_fire_effects(pos, node, clicker, chimney)
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return itemstack
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end,
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on_destruct = function (pos)
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File diff suppressed because it is too large
Load Diff
BIN
fake_fire/textures/fake_fire_empty_tile.png
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fake_fire/textures/fake_fire_empty_tile.png
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fake_fire/textures/fake_fire_particle_anim_fire.png
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fake_fire/textures/fake_fire_particle_anim_fire.png
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After Width: | Height: | Size: 251 B |
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fake_fire/textures/fake_fire_particle_anim_smoke.png
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fake_fire/textures/fake_fire_particle_anim_smoke.png
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homedecor_common/tools/updatepo.sh
Executable file → Normal file
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homedecor_common/tools/updatepo.sh
Executable file → Normal file
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