fix fake fire

This commit is contained in:
unknown 2022-04-23 21:44:47 -04:00
parent c62257ccbf
commit de6ec69c03
1 changed files with 3 additions and 3 deletions

View File

@ -142,7 +142,7 @@ minetest.register_node("fake_fire:ice_fire", {
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
groups = {dig_immediate=3, not_in_creative_inventory=1, dig_generic=3},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
@ -229,7 +229,7 @@ minetest.register_node("fake_fire:embers", {
aspect_w=16, aspect_h=16, length=2}},
},
light_source = 9,
groups = {crumbly=3},
groups = {crumbly=3, dig_stone=2},
paramtype = "light",
_sound_def = {
key = "node_sound_dirt_defaults",
@ -259,7 +259,7 @@ for _, mat in ipairs(materials) do
minetest.register_node("fake_fire:chimney_top_"..name, {
description = desc,
tiles = {tex.."^chimney_top.png", tex},
groups = {snappy=3},
groups = {snappy=3, dig_stone=2},
paramtype = "light",
_sound_def = {
key = "node_sound_stone_defaults",