honor node protection when setting a fire

This commit is contained in:
Vanessa Ezekowitz 2014-07-30 10:02:33 -04:00
parent c9133337a2
commit ec7a2e7c74
1 changed files with 4 additions and 0 deletions

View File

@ -249,6 +249,8 @@ minetest.register_tool("fake_fire:flint_and_steel", {
string.find(minetest.get_node(pointed_thing.under).name, "ice") string.find(minetest.get_node(pointed_thing.under).name, "ice")
and and
minetest.get_node(pointed_thing.above).name == "air" minetest.get_node(pointed_thing.above).name == "air"
and not
minetest.is_protected(pointed_thing.above, user:get_player_name())
then then
minetest.set_node(pointed_thing.above, minetest.set_node(pointed_thing.above,
{name="fake_fire:smokeless_fire"}) {name="fake_fire:smokeless_fire"})
@ -266,6 +268,8 @@ minetest.register_tool("fake_fire:flint_and_steel", {
) )
and and
minetest.get_node(pointed_thing.above).name == "air" minetest.get_node(pointed_thing.above).name == "air"
and not
minetest.is_protected(pointed_thing.above, user:get_player_name())
then then
minetest.set_node(pointed_thing.above, minetest.set_node(pointed_thing.above,
{name="fake_fire:smokeless_ice_fire"}) {name="fake_fire:smokeless_ice_fire"})