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fix rotation of top/bottom textures of open gates
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@ -420,8 +420,8 @@ for i, g in ipairs(gate_list) do
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def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
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def.node_box.fixed = gate_models_open[i]
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def.tiles = {
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tiles[1],
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tiles[2],
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tiles[1].."^[transformR90",
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tiles[2].."^[transformR270",
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tiles[6],
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tiles[5],
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tiles[4],
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